Chapter 162: A New Trial
Added 2022-03-16 23:09:54 +0000 UTCAfter visiting Kayafe, I fly back home. I need to get back into my normal routine, continue working on my Bond, studying mana and inscriptions, and figure out how to make a true Mana Arc.
First, I need to set some objectives: it needs to gather most of the mana that flows through the Nexus and continue feeding the mana into the Dungeon, it probably should have the same monster inhibitor that the Nexus does, and lastly, but optionally, it should be able to produce liquid mana like the current one does.
First and foremost, I need to figure out the mana gathering ability, specifically the sheer scale of it. Unless I make an inscription the size of the Nexus – which will be a monumental task, and if it's broken, the mana gathering will weaken or stop entirely, which is very deadly – I currently don't have any way to make it happen.
The monster inhibitor is straight-up magical, so that's another major problem. Only the liquid mana is the most feasible, but it's a start. The only to make this work is through inscriptions; I don't have [Manipulate Magic] to make permanent effects on mana, so inscriptions are my only hope for large-scale effects. If I can't get it to work, then I won't be able to make a Mana Arc.
That said, there are reasons to be wary of inscriptions. The recent scare when my book became a magical item is reason enough to stay away from it; however, this is my only hope at potentially curing a cursed skill.
Perhaps I should have a backup plan. My main plan is to make a Mana Arc and free Kayafe, but if that doesn't work, I need to have a second already set in motion. So, what should I focus on to get a legendary point? Crafting, trial, or slaying a legendary being; perhaps I should ask Safyr for advice.
I fly back to Temple Island and to Safyr's resting spot.
"Greeting, Guardian," I say with a respectful bow. "I need your advice on getting a legendary point. The ritual worked but not in the way I needed it to and now need another way to get it."
"There is no easy way to get a legendary point," Safyr says after a minute of contemplation. "But the most likely one available to you is a trial. If you cannot do Kayafe's trial, then you'll have to do another; keep in mind that the consequences are deadly if you accept a Trial."
"What do you suggest?" I ask. I can at least hear the trial before deciding if I can do it.
"Make me a suit of armor capable enough to serve me even in the direst of situations, and if you are unable, I will fly you to the deadliest place I can think of and leave you to die."
Basically, I have to make Safyr a suit of armor that not only will defend her but also be more invincible than her, basically the impossible. I may be good, but I am not so good as to be able to defend against something like the Fallen Legacy.
"I'm not sure that's possible," I say
"That's the point," Safyr replies. "Legendary points, especially the first non-skill-mastery point, is the hardest."
So, I am back to square one; no matter what I look at, it seems that I must have my [Manipulate Mana] enhanced before I can even do it, but if I do enhance it, there is no telling what might happen. It could be perfectly fine, or it could make the curse permanent or worse; I don't want to be the first one to throw that dice.
I can't rely on making a legendary item, I can't do trials without [Manipulate Mana], and I am not strong enough to tackle a legendary foe. Is there nothing I can do? Perhaps I'm thinking about this all wrong; I need to play to my strengths; make a trial about my [Sense Magic] or discovery.
"Can I make a trial for myself?" I ask Safyr.
"There still has to be dire consequences," Safyr answers; however, she didn't deny the fact that I can take on a trial for myself. "What are you thinking of?"
"To discover and see the successful spread of a new craft, technology, or art."
"How do you define 'successful spread' and what are the consequences."
"Once eighty percent has a presence of the new craft, art, or technology, and failure will result in exile."
"That... may work," Safyr says, showing a slight smile, "But it needs to be a little more significant; it has to be something that significantly impacts the Runalymo society. Fortunately, you are already halfway there with the airships, inscriptions are another choice, but there should be a timeframe for completion for something like this or have other failure conditions."
Right, it would really be risky, no matter the punishment, if one has unlimited time to complete the trial. There should be enough time to properly develop the technology and spread it. Assuming five years to develop, five to train others, and five for spreading a minimum of fifteen years is reasonable for a legendary point; however, there may be other factors in play. This trial may not be hard with the internet, where the spread of ideas is so easy.
"Fifteen to twenty years," I reply. "But depending on how easy it is to spread and teach others, it should be sooner. Many factors can play into this from technology to the size of the society or nation."
"Very well," Safyr says with a hint of foreboding in her tone. "If you take this trial, then I will hold you to it. Decide how you wish to revolutionize your people's society, airships, or inscription. If it fails to do so, then you will have failed your trial"
Inscriptions have amazing potential, but they are a few things why it's bad for this trial. One, it's a wild card, I have just discovered it, and two, I don't know if it's actually safe or not. But on the other hand, some of the most revolutionary technologies in my past life's history was transportation. Trains, cars, planes, boats, no matter what they, change everything. With trade in the Lunaleyan lands now secured, the need for airships will grow a lot more; there literally is no other way right now. I have no doubt airship technology will let me succeed in this trial.
My one and only obstacle are the elders, Tusile and Guklaro, who want a monopoly on airships, but I need the technology adopted in most villages. I can just go village to village and distribute blueprints, but that will put me on Tusile's bad side; well, I am the inventor of airships, so she can't complain. In any case, no one has the means to produce the spell crystals efficiently, which is where I come in. I can make an inscription box that draws in mana that passes through a mana converter.
Basically, I can take advantage of mana physics to convert one type of mana into spell mana; wind mana to a wind spell. Put a filter to let only wind mana through and boom, a spell crystal maker. The trial is for airship technology, not mana spell crystal technology, so the knowledge of the spell crystals doesn't have to spread.
"Airships," I give Safyr my answer. "Thank you for your help; I have much to do now. Hopefully, This trial won't take too long."
"Good luck"
On my flight back, I begin to make my plan. I don't need to tell everyone how to make an airship; it just needs a significant presence in at least eighty percent of the settlement in the Nexus. I have a few things working for me. One, most settlements are being restored, so there are fewer, and two, wood from the Dungeon is making things cheaper.
If I make a company, I can make sure I meet the presence requirement. I can employ craftsmen, I have enough money for a start-up, and Tusile really can't complain if I start making airships. Speaking of money, I can probably ask the elders in other villages for a small loan to set up shop in their village if I ever need more.
The one problem is the cost of materials. Airships need materials, namely wood, I can easily provide the enchanting, spell crystals, and mana silk, but that can easily be recouped with the price of airships.
So what should I specialize in for now? Small transport airships like the Valymo, or larger trade ships like the Winamr? The flagship still isn't done, but that shouldn't be a reason to not trade with the Lunaleyans, and the first on the scene has the advantage, but they are also more expensive, and I don't have unlimited money.
On the other hand, smaller transport ships will help in my trial more; smaller airships mean they are more affordable for the average person, and I can rent them out since most people don't need to own one, but I'll also have to train pilots. Basically, do I want to transport a large amount of goods to and from the Lunaleyan lands, or do I want to start a taxi service?
Ultimately the question isn't the issue; I'm not doing this to get rich, I am doing this to complete my trial. Smaller and more prevalent airships serve me best in my trial. This means I should advertise the ease and speed of the airships; visit friends and family no matter how far they are!
Back home, I start making blueprints for a fast and small airship; however, I quickly scrap that plan. Scheduled public transportation will require fewer pilots. Airships that fly on a route, so each hour an airship will be there to pick people up, but maybe every hour is too much for starting; the idea has to spread and set in that traveling will be a lot more of an option.
Maybe I should look for tourism spots to help kickstart the business? Thoughts for later. First, I need to get things rolling, so I'm going to have to talk to several builder groups, basically pseudo guilds, and have them build a dry dock for me and employ them to make my airships. I can crank out the mana-based material myself; as for wood, I'll need to talk to the elders in the Dungeon village since the village itself owns the logging and lumber business there.
I make my way into the Dungeon and locate the elders in the town hall, and to my surprise, I see Esofy among them; maybe she is there for business? It does not look like it, well, let's find out what's going on!
I quickly fly over to the building, which is decorated with the heads of what seem to be bosses mounted on the walls. Words are engraved under them detailing what they were, which classes they had, and what level it was. It doesn't seem like a very Runalymo thing to do, but then again, Runalymo went a long time without any strong monsters to contend with. It may also just be that this village is developing its own culture.
I knock on the door, and one of the elders tells me to enter. The room is neat and orderly, a quality of Esofy, so that's one point for her being an elder, despite not meeting the usual age requirements.
"Alysara! It's been a while!" Esofy greets me enthusiastically.
"Are you also here for business?" I ask, gesturing to the elders.
"Well, yes, but not in the way you are thinking." Esofy replies. "I'm the third unofficial Elder now! We needed somebody who knows monster-slaying well to represent the monster slayers, but no one fits the age requirements. But I'm only doing this part-time since I still need to teach the trainees. Anyway, enough about that! What are you here for?"
"I am on the verge of purifying one of my cursed skills, and in order to do that, I must complete a trial" I explain the situation as best I can.
"We can give a discount, right?" Esofy asks one of the other elders. "She's the one who invented the scouting system, killed the treant, and so much more; without her, this village wouldn't exist. Plus, Airships will be very good for getting squads of slayers to and from the dens faster."
"Hmm," an old yet well-built woman says. Despite her old age, she has kept her body in good condition. She keeps her hair above the shoulders and has a hair clip to keep her bangs swept to one side. "Only if this village gets a discount of airship fees."
"I can make it free if you give me a higher discount," I argue. The lower the start-up, the faster I can complete my trial.
"Deal, but we'll want the airships here first," the third Elder says; she is younger than the other with long braided hair. It's a good deal for them in the long run, even if they operate at a loss now. So, while I am here, I need to talk to the builders here and make a specialized land-based airship.
Comments
I mean, the entire point is that they're supposed to be practically impossible. It forces you to overcome the limits of your mind, body and skills during the trial to complete it.
Talespinner Lore
2022-05-07 20:24:58 +0000 UTCName could be Fairy Tail. Totally not both a pun and stolen from a certain anime.
Pawzom Lz
2022-03-18 19:06:29 +0000 UTCSkill mastery requires risk in the way that even just to master it there are risks and things you need to do for the breakthroughs.
Aegis OT Void
2022-03-17 07:25:46 +0000 UTCHer achievement was being the first to create an inscription that's stable. It subtly hints that the concept was already known and that someone made it before, just that it wasn't considered stable. I'm assuming it wasn't great enough to get a legendary point because it may have been a known research field or stable inscriptions had been made before in other worlds. It seems legendary points come from two major factors; significance and risk. Like when her entire race needed their soul repaired it was a significant enough event for Alysara that she could qualify for a legendary point if she had no help. TL;DR Legendary points have stringent requirements that the inscription discovery didn't fulfill. Don't know what makes skill mastery so special that they're relatively easier to get legendary points from.
Kagaros
2022-03-17 03:48:11 +0000 UTCWhy didn't she get a legendary point for discovering the field of scripts? I would think that if anything would give a legendary point. You are discovering something wholly unknown. Just look at our history with radiation or almost any field of study. Those that pioneered them put themselves at great risk, mainly to the unknown. That fits the theme of the grave consequences that legendary points seem to thrive on.
Sam
2022-03-17 03:22:47 +0000 UTCAlysara's about to introduce capitalism to the Nexus, creating the first company. She'll have to come up with a company name and a company logo too.
Kagaros
2022-03-17 02:10:39 +0000 UTCTFTC
Kemizle
2022-03-17 01:53:31 +0000 UTCOr leave a legacy/similar item that can teach others to make them if something happens to her.
SpaceGoddess76
2022-03-17 01:34:37 +0000 UTC@Comiak, are you aiming for Aly to eventually get the 10th race tier? If she eventually gets to Legendary, then somehow goes to the 8/10 race tier, then uses her mythical point for 9/10.
Squirtle
2022-03-17 00:27:00 +0000 UTCAlly may be playing with fire can a technology be considered complete without its engine? She might need to teach at least 2 to how to make the spell crystal to be on the safe side.
Solplexis
2022-03-17 00:08:46 +0000 UTCDid she not think about it in this chapter? She considers enhancing it too risky
Jacqui Andronicos
2022-03-17 00:07:16 +0000 UTC@Comiak when are you going to address the point I keep bringing up about using her existing legendary point?
Robert Mullins
2022-03-17 00:02:53 +0000 UTCTftc!
Tetrisman87
2022-03-16 23:53:01 +0000 UTCConsidering the 1st ever inscription invented in the realm was only exalted achievement... It makes more sense that spreading the knowledge of something is more important than creating it, possibly. Though you also have to consider the being exiled part, it's a similar deal with the 3 likenesses where if you fail, you get exiled (which means death most of the time), and also you're losing everything you've build and everyone you love.
Squirtle
2022-03-16 23:51:52 +0000 UTCGreat chapter! No offence meant but the first part of the conversation with the elders seems to be missing. Or at least a one liner about explaining the situation. I look forward to all future chapters
Kenneth Baxter
2022-03-16 23:39:38 +0000 UTCI don't know how "legendary" the spreading of technology a bit faster is... I understand it'll change the society as a whole but it was already going to do that. If she was going to get a legendary point, most of the credit should have occured when she discovered the tech. Legendary would be inventing the seatbelt and making it free to use. A utility that is great and good for all, done selflessly. A rapidly adopted technology that any car manufacturer could implement. Legendary is not making cars faster.
SecretsOfTheVoid
2022-03-16 23:35:41 +0000 UTC