SamuKata
hatchetgames
hatchetgames

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Weekly Update (07/11/2022)

Hey guys, update post #5 comin' in! 


Feels like these come by faster and faster each time. Pretty crazy. This week had a lot more art, most of which was a ton of revisions on a new character's sprites. Hopefully, you guys will get to meet her soon! We finally settled on a version of her that everybody is happy with, so she's getting her proper lineart now. Can't show you anything yet, though! Stay tuned. 


In the last update post, we mentioned that head bobbing animation. The animator has refined his craft this week and not only improved that animation to look more natural (and cute, honestly), but also finished it for four more girls - Maeve, Lulu, Lilith, and Liz! Here's another one:



We also have begun improving the systems in the game a bit more. A big part of this is reimagining how some menus are laid out and how the game displays certain information, though a lot of details are still a bit foggy as we try out different layouts. We'll show you once we're happy with it! A few easter eggs will also be added - mostly suggestions from our Discord server, so we're interested to see which ones are found. Join our Discord if you want to make some fun suggestions like this! It's really fun to add them. 


As far as dialogue goes, we have about +500 new lines of dialogue. It's a bit slower right now because we're currently replacing a lot of Lilith's old dialogue, and it's hard to re-imagine a character. We decided that interrupting dialogue constantly for "..."s and yawns was a bit annoying, so we're trying to make her a bit more... responsive, alongside a few other small character changes that will be a lot more evident as her story progresses. Let's say she took a power nap. 


Since we couldn't show you much of the new art yet that was made this week, here's another background we made for this upcoming update (I'll even give a hint: it's part of Annie's quest)



And that's about it! Thanks again for your patronage, and we'll see you all next week!


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