SamuKata
CGMan
CGMan

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Major Announcement

I've figured it out... Cracked the nut.  I can now use Storm in my characters.  In the attached clip the tube ends were animated externally and Storm did the rest.  A bit of scarring where the two tubes interacted with extreme tension..  A character would not get anywhere near that much collision tension so it shouldn't be a problem.

I spend the last two days trying to learn how to make bones/rigs in Blender.  The Storm developer was always telling me Lightwave's alembic export was no good... the transformation data was not there.  So I figured I should try Blender.  It was a major pain, but I eventually figured it out.  But it was all for not..  Blender alembic export had the same problem.  Then someone else who uses Storm casually mentioned something that lit a light bulb in my head... It was deformations from bones..  That destroys the transformation data.  So instead of using bones for deformation, I parented the elements to the bones so they just followed along.  Exported from Lightwave and everything worked perfectly.  Years of wanting to get this working finally paid off.  What a journey.. Sheesh... And it was there all the time...  Like my ruby slippers.

So anyway...  This is great news.. Nadia will be my first Storm softbody character with true soft-bodies and true self-collisions.  I am excited.

Comments

Not so much that.. I've been doing tearing cloth for a while now. I can now animate solid shapes... volumes.. And when the two shapes collide, they preserve their volumes... So for example if a very large arm presses against a large lat muscle, they smoosh together and bulge outward, in a more organic way than before.

CGMan

I don't get what that means in terms of the results? Does that mean you can animate clothing tearing?

Crisna Alaircon


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