Major Announcement
Added 2022-04-07 22:44:40 +0000 UTCI've figured it out... Cracked the nut. I can now use Storm in my characters. In the attached clip the tube ends were animated externally and Storm did the rest. A bit of scarring where the two tubes interacted with extreme tension.. A character would not get anywhere near that much collision tension so it shouldn't be a problem.
I spend the last two days trying to learn how to make bones/rigs in Blender. The Storm developer was always telling me Lightwave's alembic export was no good... the transformation data was not there. So I figured I should try Blender. It was a major pain, but I eventually figured it out. But it was all for not.. Blender alembic export had the same problem. Then someone else who uses Storm casually mentioned something that lit a light bulb in my head... It was deformations from bones.. That destroys the transformation data. So instead of using bones for deformation, I parented the elements to the bones so they just followed along. Exported from Lightwave and everything worked perfectly. Years of wanting to get this working finally paid off. What a journey.. Sheesh... And it was there all the time... Like my ruby slippers.
So anyway... This is great news.. Nadia will be my first Storm softbody character with true soft-bodies and true self-collisions. I am excited.
Comments
Not so much that.. I've been doing tearing cloth for a while now. I can now animate solid shapes... volumes.. And when the two shapes collide, they preserve their volumes... So for example if a very large arm presses against a large lat muscle, they smoosh together and bulge outward, in a more organic way than before.
CGMan
2022-04-07 23:08:36 +0000 UTCI don't get what that means in terms of the results? Does that mean you can animate clothing tearing?
Crisna Alaircon
2022-04-07 22:57:52 +0000 UTC