Hey all.. Minor update.. Nadia's fingers are now fully rigged. I've added bones for knuckles for better deformations. Typically having so many automation-driven bones slows things down, I am doing the hand rig in a separate scene for the first time. I've been doing facial rigs in separate scenes for the past three characters now so... why not?
I'm doing some last-minute adjustments on her flex poses.. (EDIT: I believe this is now complete) And I forgot I also need to animate her ribcage/breathing.. All of these will have micro effects on her hands so I need to get these done before animating the fingers.
More to come!
EDIT: As you can see from the new attachment I'm about halfway done animating her breathing!