SamuKata
CGMan
CGMan

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Miku's Hair Ready for Simming

Whew!  This was as tedious as it looks.  I'll do a test sim tomorrow.

Later tonight I'll be posting a Paid Creation.  If you want to skip this one, you should remove your pledge now..  Then you can make a new pledge after the 1st to avoid getting charged.  But I do very much appreciate your support if you can swing it.

I have some other interesting things to show later on..  It has to do with cage models and deformations..  I discovered this while making Nadia.  I'm kicking myself because I've had this tool for years and never saw this powerful option before.  It makes deformations more..  Um... gooey / organic.  I won't say the difference will be night and day because the previous animations were quite nice..  But it should yeild a different feel.. How much different remains to be seen.  I think it may speed things up a bit because I will need fewer polygons in the cage models.. Anyway... I'm rambling.  I'll have a test hair sim for you tomorrow.  More to come!

P.S. Nadia's rendering has passed frame 1057.. So it's roughly 1/10th complete for this foreground pass.  But the speeds change from scene to scene.


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