I did some experiments with render optimization
Added 2023-03-03 21:09:12 +0000 UTCI got pretty close to really speeding up the rendering, but it's not...quite there.. If you have any opinions about this I'd love to hear them below.
Comments
I’m ok to wait for a higher quality but thanks for your continued pursuit of a speedier rendering.
Jordan Lew
2023-03-04 11:53:16 +0000 UTCI’m always down to learn more! I like these videos where you talk process
dave
2023-03-04 06:52:13 +0000 UTCOh sorry I thought you were asking for more details.
CGMan
2023-03-03 21:26:38 +0000 UTCIt is called "Random Walk" Sub-Surface Scattering. It's fairly standard along multiple platforms.
CGMan
2023-03-03 21:25:26 +0000 UTCAppreciate the effort and sharing the deets. I’m not sure how your software calculates subsurface scattering or it’s node system. Is there any documentation you can consult?
dave
2023-03-03 21:22:32 +0000 UTC