SamuKata
CGMan
CGMan

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I did some experiments with render optimization

I got pretty close to really speeding up the rendering, but it's not...quite there..  If you have any opinions about this I'd love to hear them below.

Comments

I’m ok to wait for a higher quality but thanks for your continued pursuit of a speedier rendering.

Jordan Lew

I’m always down to learn more! I like these videos where you talk process

dave

Oh sorry I thought you were asking for more details.

CGMan

It is called "Random Walk" Sub-Surface Scattering. It's fairly standard along multiple platforms.

CGMan

Appreciate the effort and sharing the deets. I’m not sure how your software calculates subsurface scattering or it’s node system. Is there any documentation you can consult?

dave


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