New Skill System v2
Added 2022-11-17 03:20:48 +0000 UTCFinally, after two sleepless nights, I've completed the code in a way that allows to me to at least try and keep up with the new Skill System. Here's a semi-final look at the skill development (can't embed images in the post for some reason): click
As you can see, instead of just taking some properties from the skill, you'll be absorbing them whole, boosting grades and stats of your own skill in the process. Apart from just increasing the numbers, absorption of skills also allows to grant your technique a special effect (up to 5 per skill).
Here's how the same skill, a Claw-attack with Multiply, Rapidness and Sharpness looks in an actual fight: click
NOTE: all values such as damage/accuracy/costs are not balanced and will most likely be changed. For those of you who don't wish to bother with the stats/number, playing with the CM and high attributes would be enough, so no need to worry haha.
Do tell me if you'd like for me to release a small update containing the new skills, reworked arena fight and a couple other changes or would rather wait until I'm done with the new RO content.
Comments
I m for waiting until after the RO update
2022-11-17 17:40:06 +0000 UTCLook nice
GKM
2022-11-17 04:25:37 +0000 UTC