SamuKata
Nick
Nick

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Sneak Peek 11 feb 2023

Is this... alchemy?!!! Mei Mei would probably snort in disgust at such a pathetic pill, but beggars can't be choosers...

- Introducing Alchemy: from now on, you'll encounter many various pills/elixirs that would either give you exp directly or be available for use in the Training Grounds.

However, alchemy is not a quick-way-to-become-OP. Every time you consume an alchemical product, your Alchemical Impurities will rise (depending on the quality of the stuff you absorbed). Impurities make it harder to increase your stats: for example, 10% of Impurities would mean 10% less stats from the same amount of EXP.  Impurities below 80% can be 'cleansed', for a price, and after that... Well, let's just say you should be very, very careful to never, ever reach a 100%.

- A new trait: 'Pristine Body', the most expensive trait so far that completely nihilates all the impurities.  

- Injuries now will heal automatically for a certain Points price (you can go into debt). So no more bleeding for months :grin:  

- A new way to use supportive skills / artifacts / talismans (yes, those too will appear in the game very soon). You'll be able to access them multiple times during fights to use to your advantage (those of you with the 'regeneration' trait rejoice - you can now actively heal yourself during battles at the cost of Exhaustion). Sneak-Peek tomorrow ;)  

- Recoded how difficulties for stat-checks are made. Now the stats you see with 'Aura Perception' will be 100% reflected in the stat-checks and can be considered a reliable way to plan your battle.

- Change to Skill-Storing ring: it can now store up to 4 different Skills (or multiple charges of the same one)

- Change to Bracelet of Triplication: now it gives you 66% chance of passing an Agility check (by confusing an enemy) when active.

Sneak Peek 11 feb 2023 Sneak Peek 11 feb 2023

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