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Atemsiel
Atemsiel

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Development update #28

Heh, so this image is a strange one. Basically due to what goes on in this update there isn't really much I can show without it being spoilers unless I gave you a screenshot from the same scene again (Or another version of that scene. There's quite a few this time).


So anyway, updates. As you may have guessed, I have not successfully made my June projection. Sad times, though there is a reason for that. It's not any special reason, I just misjudged how quickly I'd be able to make the stuff. The good news is that all the sex scenes are now done, so what I'm working on now is primarily continuity stuff. I may have explained previously, but this update is probably the most technically complicated one so far, so there's been a lot to consider. With all the standard stuff out of the way, we're currently sitting at just over 2000 renders and 100 animations. More to come on that front since there was a scene I only half finished earlier in the development of this that I need to go back and do now that most of the later content is done. I think it will total out to about 2500 and 150, but we'll see.

I've added a new feature as well, though it's not a very important one. If you want, you can now see each girl's "Wetness level" in the bottom left of the screen at all times. Totally pointless, but I had a spare 10 minutes the other day, so I added it. (Mostly because their wetness levels do actually change through the day, and sometimes during sex scenes, so if you like to keep up to date on that kinda thing, this means you don't have to keep opening and closing the magistrate menu.)

Anyway, back to dev stuff for me. Apologies for how long this update is taking. I'm doing it as fast as I can, but this update is probably about the most complicated the branching is gonna get. I doubt I'll be doing anything this complicated again, at least not until the endgame.

Development update #28

Comments

I hope Taliya finally make her enterance

Phillip Chappell

My rule for time estimates 🤓. Take the longest estimate you expect, double that, and add 20%. At least 33% will be the finishing touches you have to add when you thought you were done 🙄. Since I am sure you are continuing the quality your game has had so far, I expect that this could take even longer 🤔. Do not worry, we will be patient (at least most of us) 😄.

Merlin

Just take your time, dont hurry. The final polishing touch part can be the hardest sometimes. You may thought "Hmmm, just finished it", but while you see it through as a final check "no,... not yet, just a little bit more". I always mess up my time scedule, when doing a presentation stuff XD

SalSpecter


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