July 06 2025
Added 2025-07-07 03:24:33 +0000 UTCHello! Here's the weekly update
-Drawing:
The drawing was published this week, time to start the next one
-Model Custom:
Both Ela's second outfit and her remaining helmets/hair are 100% finished, the last thing before moving on to the rig is to texture what will fall into the object category, in this case, the tools and w34pons she uses in the game, that should be relatively quick, so in a very short time I would start with the rig which is the beginning of the final stage


-Model Original:

The process of transforming Audrey's body is complete, as well as the integration of eyebrows, eyelashes, teeth, and tongue, so I've started texturing the body. I know that in the movie Atlantis, the characters don't have shadows (usually), and it would be very easy to make such a material, but I like my models to react to the lights in the scene, or the lack thereof, and I don't know how to do that with a character without shadows. So I opted to use cel shading, which I personally like; it reacts to light (not so much in EEVEE, but ideally, using Cycles is the best option) and doesn't lose that cartoonish effect

The process of transforming the body mesh that I mentioned last week is basically, in areas that interested me, I created a cube or similar, with many subdivisions, and created the area of the body that interested me. I added the shrinkwrap modifier linked to that object to the body, I specified the area, and this made it adapt, giving that smooth surface that a character with these characteristics should have. Then I used The scult tool for correcting errors, especially on the edges, is a useful process if you have a base body like me and want to make the most of it. It may not be totally perfect, since the topology also has to help with the integration and this is not always the case, but for now it is a result that I approve of

So, that would be all for now, see you!!