SamuKata
EseJota
EseJota

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June 22 2025

-Drawing: I've started coloring, I don't know if I should leave it simple with just one shadow or do something more, I'll decide

-Model Custom: I have sorted a lot of things, since I have to prepare everything in advance for the UI to work properly, I have several hairs (most of them with the main hair with an accessory on the head like a helmet), there will finally be 2 outfits, the main one will have 2 color variations, which are the ones I could download, I have decided not to model or create any new textures, not at least in 1.0, right now I am texturing the main outfit, then helmets/hair, the other outfit, the accessories she uses in-game, organizing this model is more complex than it seems

-Model Original: This week I published Emily's model, the second model I created with my own bones that use IK. You can see it in the hair and skirts. The hair also has hidden bones to complement it. This makes it automatically undulate when animated, as if it were physical. I should also say that each IK can be deactivated and activated from the UI, since IK has its advantages, but for certain things when posing it is better to have it deactivated, but hey, someone who knows how to animate will know how to manage it well, I just don't do that.

Anyway, I've already decided on a new character. Since I don't choose the original models randomly, I started reviewing and decided that the new character will be Audrey Rocio Ramírez from the movie Atlantis. I haven't done anything yet, and that's what I intend to start this week. It will be interesting

Well, that would be all, see you!

June 22 2025 June 22 2025 June 22 2025

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