SamuKata
EseJota
EseJota

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August 17 2025

Hello! Here's the weekly update

-Drawing:I managed to finish the shadows, now I just need to decide on the colors and final details. Let's see if I can publish the final result this week

-Model Custom:

I textured Dr. Arinsu's only outfit. The model won't have any objects, so the next step is to add rigs

The process is halfway through, and I'm taking other things into account that I don't normally do, specifically the eyes, or rather, the eyelids. When posing, when you move the central eye controller, apart from rotating them, the eyelid bones also move. But with a Dragon Ball character model, this looks bad. The solution is to have the eyelid bones not have any weight in the model. This problem is that you can't make expressions like blinking, so you have to supplement those actions with key shapes. With C18 and Zangya, this already happens, but with them I already had the face model with those key shapes. With Arinsu, I don't, so I have to create them too. A mess for something simple, but it is what it is. In any case, there's very little time left to finish and publish this model. I can't guarantee this week, but the possibility exists

-Model Original:

I've made considerable progress with Kelly's model. The entire shape of her face and body has been finalized. Translating a character from a 2005 video game into a more current technological context has been an interesting experience

I've also had time to start texturing, although for now, only the diffuse is there. Specular, roughness, normal maps, etc. are still missing, but everything is going well

Well, that would be all for now, hopefully expect more content this week, see you!


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