Hi folks!
It sort of completely slipped our minds that it would be nice to share some news about what we've been working on day and night with no days off - the gloryhole. All of your latest feedback, reactions to our posts, questions and other non-verbal signals have convinced us that we should focus all of our energy on Luna at the Gloryhole. So we did. I guess seeing Luna in a toilet stall with holes in its walls is the one wish that unites all of our subscribers. “Okay then!”, we thought..
Work on the gloryhole has been happening in one way or another for a while now. Turns out there are many ways to implement this fetish! We've already shown you one - a small card-based interaction and viewing the heroine's poses in the toilet stall - and we sure drew a whole lot of poses. But after feeling the prototype out, we wanted to make the mechanics a little deeper and add more “game” to this thing.
And so we’ve been working on a full-scale gloryhole game in sprint format for around a month now. We decided to go all in, step away from our usual visual novel development (but don't worry, Windranger content and new animations are still being made), so we've been putting a lot more thought into designing and coding the mechanics with great pleasure. What are we even talking about and how do you play this gloryhole thing we came up with?
The game will have a bit of plot, and will be structured like this: Luna starts working at a gloryhole, and her goal is to work around ten shifts. You can upgrade her skills between shifts, and every new shift is harder - the clients will get more and more demanding. The shift itself is the actual gameplay - sitting in the stalls and pleasuring clients. To handle the clients coming to the stall, you will play cards that represent the heroine's intentions. While playing, you will assemble a deck of cards consisting of five suits - handjоb, blоwjоb, anal, vaginal and titjob. Each suit has a unique mechanic. For example, anal cards can burn other cards and clean your deck, while blowjоb cards are good long-term and handjоb cards have unique play requirements and are good at cycling the deck.

The UI is temporary, but you can already see the cards in your hand, cycle through poses, the deck, interact with clients, and also “freeze” and test cards with various mechanics
To play a card, Luna needs to assume a pose. There will be five to choose from - same as card suits - but there will be far more pose combinations. Some combos will be useful, some won't be. As a player, you will be incentivized to find card combos, make sure they work with the poses and take card suits into account. In time, especially picky clients who also have their own traits, preferred and disliked poses might start showing up at the stall.

Luna will react to everything that happens. We're preparing a large pack of emotions and responses. Her reactions will change as our blue-haired heroine becomes more corrupted. That's right, the heroine will slowly change - you can't stay the same after spending day after day servicing dicks at a gloryhole (in my opinion, at least!). If you play a card or find a cool combo, Luna will react with a lewd response. We'll do our best to make them as authentic as possible to our beloved heroine's character.

Of course, beautiful art is a specialty of ours and we intend to use it to its full potential. We came up with a frame system, similar to a comic book, that will appear during an event or when a card is played. For example, when Luna is orgasming. In certain circumstances, some cards might have unique secret play frames that you'll want to find!

We've already done a lot. We're planning to make a prototype to test ourselves and give to our inner circle by October. We don't want to take too long releasing the first version - we want to get player feedback as early as possible and find the most interesting elements. The first release will only contain a portion of the game. We want to work on the gloryhole for some time, to make the game cool and fun. We are planning at least 36 cards with unique art and mechanics, 5 poses/suits with their own quirks, Luna's reactions and upgrades.
Examples of card descriptions (Russian only for now)

If you're happy to hear that we're focused on the gloryhole, you know what to do - vote with your wallet by donating to us. It will be a signal that we're moving in the right direction, and we will write a few more posts describing various gameplay elements in more detail.
SpacemanSpliff
2025-09-25 14:12:41 +0000 UTCenorelbotwhite
2025-09-20 23:29:50 +0000 UTC