SamuKata
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Let's Discuss What's Next...

Hey Patrons,

September 12th will mark two years since we set off on this journey together and after 24 months of this work I have a lot of feelings about where we are and where we're going. I've used the past 6 weeks of paternity to take a step back and evaluated our strengths and weaknesses. But before I can formulate a plan of action I want to know what you think.

One of things I wish we could have done better is grow a lasting community here on Patreon. Some posts that go up have loads of engagement, whereas a lot of our update posts go by without anyone commenting. It makes me think that I have a fundamental misunderstanding over what you'd like to see from us. Over the past two years I've tried to balance doing projects I personally enjoy, with requests from the Patreon community, and projects that I think we should be doing. As we approach our third year I want to create a new goal that all of us can strive towards as a unit. I have some big ideas about what that could be, but I really want to know how you feel. 

I love brutally honest feedback. If you think we spend too long with big studios let me know. If you'd love more of that and less indie docs let me know. If you love the work and hate my Twitter behaviour, let me know. If you want more videos from marginalized people let me know. If you like our guest doc idea, or our production classes, or want more Podcasts or Bonus Level, or less Q&A videos and Patron Shows - let me know.

More than anything I want to get a sense of who you are, why you are here and what your dreams for Noclip are. We've accomplished a lot over the past two years. We unearthed hidden games, interviewed studios people told us would be impossible and told stories about games from all around the world. At this stage the sky is the limit for us. I want a bold new goal for our next two years and knowing where you stand will help me align our mission so that the Noclip community can can be a force to be reckoned with.

So I have a few questions I'd love you to answer...

- Why are you a Patron?
- Are you satisfied with what we've done so far?
- What would you like to see more of?
- What would you like to see less of?

If you could drop those answers in the comments (or feel free to DM them to me if you'd prefer) it would really help.

This month we're going to be doing a lot of community feedback as we prepare for a large Patreon drive in October. I'll also be celebrating the anniversary with a Patron-stream along with posting a bunch of docs (Dream Daddy, Spooky Profile & Fallout Shelter / Blades) and production videos this month.

Thanks for your time. Let me know your thoughts :)

Your ever grateful servant of hot video game docs,

Danny

Let's Discuss What's Next...

Comments

Why are you a Patron? I think it's important to support a type of video games media that doesn't conform to the 24/7 news cycle of articles that don't challenge or look further into the stories they publish. That's not to say that those video games media outlets don't publish exciting or unique content, but Noclip is a specific avenue for those videos to be made. I'm really looking forward to other collaborators giving the channel a new perspective as well. Are you satisfied with what we've done so far? Very. Given the size of your crew and Patreon budget, the frequency, quality and variety of main videos, podcasts and Patreon content is outstanding. What would you like to see more of? I'd like to see more in depth looks at games such as your Witcher documentary which focused on key aspects. I'd also like to see more shorter projects focusing on niche games. Essentially videos that offer me a significant amount of new information that I wouldn't be able to find elsewhere. Give me more of a reason to come back to Noclip's video page rather than anyone elses. What would you like to see less of? Sometimes I find the videos slightly too safe towards the studio, game or individual it's focusing on. I'd like to see more questions that play devils advocate, querying the subject matter. By playing it safe it can feel a bit like a marketing exercise for the subject matter.

- Why are you a Patron? Got to know you through Giant Bomb, and being both a personal fan of you and the kinda docs you've since produced it felt right to start giving back for all the free vids. Did the same for GB once they started with Premium stuff. - Are you satisfied with what we've done so far? I haven't seen anyone do what you do better, it's been great. - What would you like to see more of? Japanese devs! FF was my favorite documentary, and in the game industry there's such a ton of JP devs that might not produce AAA stuff or american indie darlings, but has the middle, niche and classics market completely covered. The doc on the american FGC is one thing - but I want interviews with capcom devs about their games much more than I want that. Nier Automata, Street Fighter, all of Nintendo and Sega, Kojima - gimme all of that. - What would you like to see less of? I don't really care that much about most american indie games, especially when the big one, Undertale, don't wanna talk. Additionally, it's more fun to hear about the development of one game than it is to hear about one individual person or the development of maaany games.

Blooper

- Why are you a Patron? Because I love the docs and the way you humanize the process of making games. - Are you satisfied with what we've done so far? Near entirely. I'm only really disappointed with the lack of new supporters as I believe you guys have a great thing going here. Maybe there could be more done to get new, paying, subscribers on board. A dedicated site ala Giant Bomb if it's feasible? - What would you like to see more of? Profiles of famous devs would be cool. I love the sit down you had with the Romero's and the GDC interviews. I only wish the latter videos were longer. - What would you like to see less of? Podcasts. I don't think they are bad in the slightest but they do take time away from the amazing docs you produce.

Matt K

Better late than never: - Why are you a Patron? Look, I could say I'm doing it for the docs, but that'd be dishonest. It's because you're Danny O'Dwyer and I'm an irrational fanboy. ;-P - Are you satisfied with what we've done so far? Very much so. - What would you like to see more of? Personally I would like more stuff on cultures/social spaces in gaming, like what you did with GTA Online. - What would you like to see less of? Nothing in particular. Keep doing what you're doing.

- Why are you a Patron? I think it is important to support content that I enjoy that cannot supported/funded sufficiently through ads. Like supporting bands through live music tickets and merch. If it isn’t funded I cannot enjoy it. - Are you satisfied with what we've done so far? Very much so, the quality and insight of each documentary far surpasses any other video game content I have seen. I even find that has gotten me into games that I would have ignored previously just because of the interesting stories and people behind them. - What would you like to see more of? I have been a supporter since the beginning, I am particular fan of anything that goes behind the scenes of the making of the video games and decisions that were made, like the design of the Dark Brotherhood. I like that various people across the company are interviewed it gives a much more complete picture than just from a lead or a face from marketing. The podcast and the shorts are also interesting, for smaller games and stories, I found the Theme Hospital episode particularly insightful. - What would you like to see less of? Nothing needs to change, keep up the good work!

- Why are you a Patron? I enjoy playing indie video games and you covered Derek Yu (one of my favorite designers) - Are you satisfied with what we've done so far? Yes - What would you like to see more of? Promoting good indie games. It can be challenging for Indies to get exposure and making short documentaries about indie games will be great for the industry - What would you like to see less of? AAA, they get enough exposure already

Kinda late to the party of this one, but felt like I should chime in regardless. -Why are you a patron? I've been following noclip since you announced it. I didn't really follow your The Point videos, but I had seen a few and had a feeling this would be good stuff. After the first year of watching noclip's stuff, I was pretty satisfied that you were doing great work and that it was worth supporting. After a year of supporting, I can say that you run the only Patreon that I've never considered dropping my support for. -Are you satisfied with what we've done so far? Absolutely. -What would you like to see more of? Bonus Level is the one that sticks out to me the most. I think you do great with that kind of content, so seeing that a little more frequently is nice. Also, I am a fiend for classic games, so I loved the Theme Hospital podcast. I'd love to see more dives into gaming history, even if they're not the huge production budget docs and are just fireside chats with the devs. And Noclip Sessions. Those were great. Can you just do more of everything, Danny? :P -What would you like to see less of? I've really enjoyed all the things you've put out, so I don't know that I have any things that I want to see less.

Nicholas Decker

- Why are you a Patron? Because I loved your work in the past and I love making of doc's. - Are you satisfied with what we've done so far? Yes :) - What would you like to see more of? The big docs and behind the scenes stuff. love the update videos too, o and the Production class. Podcast is great as well as the point/Disc club :) - What would you like to see less of? Well I have not watched anything I have not liked yet. I think it’s great to see other people doing docs for no clip dream daddy for example :) As long as it does not come at the expense of the bigger docs but I don't think it will somehow.

Matt Nelson

Also! Another thing on engagement in Patreon, personally I don't engage much with the early access stuff, mainly because I just like to wait till it is out in the wild and everyone is watching it.

Totally understand why you are feeling the way you are Danny, and I think it is great that you are taking the time to really reflect and think about the future. In regards to the Patreon interactions, there are just so many platforms these days it is just hard to keep up with everything! And I often read the updates when I get it in the email and then delete it and don't interact with the post. I just forget about actually coming in here! But to answer your questions. - Why are you a Patron? I think the work/coverage you are doing of games is not only fantastic and a joy to watch, but it is really important. We need more coverage like this, not just the headline chasing coverage most outlets do. So to be able to support this thing which I have so much respect for is really special for me. - Are you satisfied with what we've done so far? I've honestly loved pretty much everything you've done! (I think the only content I wasn't interested in was the Frog Fractions, but if I went back and properly watched it I'd probably like it too haha). From the major docs, to the personal one on ones with developers, to the podcast, Q&As and production classes, they are all great. - What would you like to see more of? I think you've done a great job continuing to try new things and tell stories in different ways, or gone out of your way to choose stories which naturally have a different feel to the others, which is just good for mixing it up. I guess I just want more! haha. More stories about different areas of the industry and learning about all the different types of companies and roles there are in the games industry. And a great way to do that is to bring more talent which you've already done! - What would you like to see less of? Like I said, I've pretty much enjoyed everything you've done and I'm very proud to be a backer of NoClip. <3

- Why are you a Patron? I'm interested in game development and seeing how people go about creating them. - Are you satisfied with what we've done so far? Yes - What would you like to see more of? More in depth game production, from both aaa - indie. Actual tools and techniques used, don't let them just mention it off hand, show it, show how it works and explain why they did/built it. Take a look at The Division snowdrop dev diary. They have these shots like at 2:02 <a href="https://www.youtube.com/watch?v=-hWGbwo0Q4E" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=-hWGbwo0Q4E</a> where they do this awesome procedural building generator and then don't even explain it. - What would you like to see less of? games about the "fans" the gta hillbillies was my least favourite .

Arran Langmead

- Why are you a Patron? Because I want to support you in your creative efforts! I really enjoyed the Doom documentary, and you have just continued to make interesting, and fun to watch videos. - Are you satisfied with what we've done so far? Yuuuuuup. Caveat, I only watch the documentaries, I don't listen to the podcasty type thing. - What would you like to see more of? Documentaries - What would you like to see less of? Nothing, you do you man :)

Mikaus

Honestly, I have very little interest in anything other than the docs proper. And feel that anything else is just taking resources from them. I feel that perhaps your concerned with having enough content so you put up easier, more quickly put together stuff, but I really don't have time for or interest in anything but the docs themselves. I would take one more major doc in exchange for all the behind the scenes/podcasts/patron hangouts/what-have-yous. I guess one of the "side content" things I do kinda like is the extended interviews, but I think perhaps a "director's cut" version of the docs with all the "extended" material worked in would be more interesting. Context is everything. Watching an extended interview removed from the original doc some times weeks or months later kinda kills the thunder. For the record, the Fallout 76 doc did seem kinda commercial-esque. I love the idea of a doc on an unreleased game, but there's just too much conflict of interest.

Clay A Binkley

- Why are you a Patron? Because I want this series/show/thing to continue on and stay afloat and stay awesome. - Are you satisfied with what we've done so far? I'm satisfied and was surprised at a few choices, not in a negative way, however I still did not finish the Witcher Doc because I did not finish the game yet and am afraid of spoilers, maybe making a spoiler free doc version and releasing a Any spoiler goes full interview would be a good format, I'm not sure. - What would you like to see more of? More indies, more stories of people from different backgrounds and different cultures. This might be too soon from Dream Daddy, but I'd love to see a doc on Monster Prom which is a kickstarted dating visual novel but more of a fun party game with a focus on humour instead of a campaign. My suggestions would include: Supergiant Games, making of the first F.E.A.R game, making of Sonic Mania, Iconoclasts, Dead Cells, SUPERHOT, Oxenfree, Night in the woods, NOT A HERO. Maybe Mafia 3, making of MKX and/or Injustice 2 (more focused on the dev Netherrealm). Also suggestion: Ask SuperbunnyHop to guest host Anything Metal Gear related. A doc about how Dark Souls not only inspired a lot of game devs, but inspired people to get better and helped them go through depression and mental health issues (separate doc on not only Dark Souls maybe). - What would you like to see less of? Less of docs focused on not finished games. More more and MOAR Bonus Level.

Vova SparksV

- Why are you a Patron? I was familiar with your previous work at Gamespot (and from your guesting at Giant Bomb). I loved the Witcher doc you did at GS and the idea of more docs in the same vein, looking behind the curtain at the development of games was a great idea and something it didn't seem like a lot of games sites went into. You did a good job selling your vision and laying out your goals and the type of content you were aiming to create when you launched. It seemed well worth supporting your vision to see what kind of content you created and deciding whether to continue based on that. - Are you satisfied with what we've done so far? Definitely. You knocked it out of the park right out of the gate and every doc has been even better than the one before. Every time I think "that's it, Danny has covered all the games I really wanted docs about" you announce the next one about an even more interesting game. - What would you like to see more of? I've enjoyed the balance of content you're putting out, just keep doing what you're doing. If I had to pick something...I really enjoyed the smaller profile docs you did like the John Romero and various GDC interviews, maybe more of those? - What would you like to see less of? Nothing, keep up the good work man.

Chris McCarthy

I may have missed the boat on getting this in, but here goes anyways. I'm mostly a Patron because of the excellent quality of documentaries you produce. You're quite good at what you do :) It's hard to know what I want more of, because it's both difficult to know what is feasible and what you personally are interested in. I'd love more docs on both older and out-there games, so for instance an interview with Roberta Williams about King's Quest would be amazing to me, but I have no understanding of how difficult it might be to track down those industry veterans and how much/little they're interested in telling their story. Another thing I think would be cool would be to have somewhere that lists announced projects currently in the works. Maybe a section on the Noclip website? I tend to lose track after a while and sometimes miss things, like for instance I have no idea what the Blades doc is. The only thing I can think of that I would prefer to see less of is references to cool things upcoming that you can't talk about yet. I understand the need to keep things under wraps until everything is locked in, and also the desire to provide breadcrumbs to get people excited, but after a while it becomes easier to drown out and lose track of compared to just a solid announcement post of a new doc. That could entirely be a "me" thing though! I think the lower engagement is probably due to the ebb and flow nature of documentary producing, and I wouldn't say that's necessarily a bad thing. But if you are able to produce some of your other ideas like Bonus Level regularly I think the community will have more to connect to and grow around. I for one long for the return of A Tournament of Lies but also understand that something had to give, so I totally understand. But I think if you're looking for more engagement, regularity is your friend :)

RobBobWill

"One of things I wish we could have done better is grow a lasting community here on Patreon. Some posts that go up have loads of engagement, whereas a lot of our update posts go by without anyone commenting. It makes me think that I have a fundamental misunderstanding over what you'd like to see from us." Nope! It's just that patreon updates show up in the "updates" folder in Gmail, which means that I don't really see them. It's like once every two weeks that I check by the patreon webpage and read through the patreon-only content. Other than that I see the videos because they pop into my feed on youtube. I guess I'm just not interested in the whole patreon/noclip community thing? I'm here because I want to support your great work and find the updates you post about things interesting, not because I want to engage with a bunch of other people who happen to also like your stuff. What I'm trying to say is don't take my silence as "you don't understand what I want", take it as "I'm really happy with what you're making and don't feel the need to ask you to do different things"

Why are you a Patron? - I started watching Gamespot I think 10-11 years ago, from there I just loved the UK stuff coming out and Danny became my favourite presenter from that bunch. Danny has been so impressive throughout his career that it was a no brainer to help support him from day one on his new venture. Are you satisfied with what we've done so far? - Absolutely, I recall how amazing that first doc on Rocket League was. The content was amazing but also the production quality was amazing, it was just so refreshing to see behind the curtain of game development. I’ve loved the varied content from AAA to Indie to MMORPG to even the small one to one sessions. The whole thing inspired me to start solo game development 18 months ago and I’m so thankful for that inspiration. What would you like to see more of? - As a solo game developer I would like to see some more Indie dev stuff however I can appreciate that it is far easier to satisfy the Patrons with the AAA stuff to cast the net wider. I really loved the doc on Bethesda and Fallout 76 as it was great to see pre-release stuff especially on a game I was hyped for. I can understand though how rare these pre-release docs will be (if ever done again) because of that line between documenting and just straight up marketing)! What would you like to see less of? - Less updates on what might be coming up and less ‘one hit wonders’. I don’t like the idea that Danny feels like he has to stretch himself thin to provide as much varied content as possible, the promise of the return of ‘The Point’ only for one episode of Danny’s Disk Club and one episode of Bonus Level. To be clear I loved The Point and EFMS at Gamespot and I loved Danny’s Disk Club and Bonus Level however I’d much prefer that the focus be elsewhere if these can’t be maintained regularly as previously promised. I hope this doesn’t come across as negative; it’s intended to be constructive. I know that I’ll continue to be a Patron even if only 1 doc a year was produced because I know how much effort and work goes into them and I am confident that the doc would be of amazing quality. Thank you to Danny and all those in support, I love the fact that I can say that I have in some very very small way helped to get some fantastic documentaries made and now freely available to the viewing public. Keep it up!

Michael Josephs

Edit as I only really answered one question originall - Why are you a Patron? Because you are awesome Danny, you do amazing Doc's and you deserve to be supported - Are you satisfied with what we've done so far? Yes, I love all your docs, The ones that stick in my mind are Doom, Witcher, and the Rediscovering Mystery. - What would you like to see more of? I love your docs and look forward to watching every time I see them pop up in my feed. I would love to see you cover some VR content. I understand that this may not be something that generates a lot of views but I think there is a lot of potential to tell some truely great stories. Pavlov, has a sole developer and is always one of the most played games on SteamVR. Beatsaber became an overnight success ( a true VR successor to guitar hero). The story telling and interesting mechanics of The Gallery series. Arizona Sunshine (17 employees) is a game that feels like a triple A title. All of these are small companies taking big risks into the unknown sales return that the virtual reality market currently is. - What would you like to see less I have loved everything you have come out with so its hard to say "your doing this wrong". I think its the way you present and tell a story. Although the content you pick has some really interesting stories, The FFXIV two games developed at once, The interesting history of CD Projekt in your witcher and GOG videos, The stratigies of PUBG, Warframe saving the game they went "all in" on and became a huge success. All truely amazing. For the sake of trying to provide you some feedback both negative and positive and twisting my arm I would have to say that the Fallout 76 and Elder Scrolls were my least favourite. This is probably due to me not being a huge fan of the games. They are by no means bad doc's, I just found the stories less interesting than your other docs Just wanted to say thanks so much for all your hard work. As much as many of the stories you have told are underdogs, I hope you have the time (seems unlikely) to sit back and refelect on how amazing it is that noclip even exits. No one else was doing anything like this at the time, and it was a huge personal risk. I know you have had your own struggles and have recently had a kid (me too, so I know how difficult finding the time for anything can be) but you are doing an amazing job. Make sure to look after yourself, I can only speak for myself but I feel that your viewers will think the same. Look after your health first bud, if things are getting too much, take a step back, we will wait for the videos because we know the quality is there. Keep up the amazing work!!!!

- My support for Noclip boils down to sensibility: a fair share of us players have moved on from discussing games for games' sake, and the work that you spearhead (and encourage in others) tries to expand our shared understanding of what games are, and what they could be, in a highly entertaining way. A way that pulls an end-run around the open hostility toward creators that seeks to stifle candor and open reflection. - I'm particularly struck by the consistent, displayed comfort of your subjects. More often than not, even "camera ready" types get the jitters. Having so many people appear so at ease and enthusiastic in their interviews should be commended. Skillful conversation only bestows greater and greater opportunities and I can't wait to see what comes your way. - The two recent emails into the Bombcast about programmers hiding master copies of game code in office ceilings was a sharp reminder that there are darker, weirder tales out there begging to be told, that deserve the care and drive that Noclip has exhibited. Nintendo's whiff that birthed the Playstation. Xbox under Mattrick. The saga of 3D Realms. - Adding other voices is a wise move if it allows you to focus on what you want to do. Noclip only grows if you're doing what you want. Whatever that is, be it the feature doc or the sit down convos or the steady shorter pieces, I recommend you, Mr. O'Dwyer, actually do less of anything else. Offloading the responsibilities of the production classes, podcasts, and short form content to contributors (or axing them entirely) will be for the best. Bonus Level is a primary example: while it is a potential avenue for road-testing guest creators with the audience, you've also done only one of them. There's only so much time in the day. Don't fear cutting things out.

I became a Patron because I liked your previous docs at Gamescape, and I wanted a truly unbiased source of gaming journalism (you get what you pay for in life). I have been pleased with your work thus far. My favorite format is the long-form doc on a well-known franchise, but honestly, it's all good. I really appreciate the diversity as well -- the one on one interviews with developers at conferences are a close runner-up. I am not really that interested in learning how you make your videos, so please stay focused on what is most important -- Danny O' Docs -- although I do support your ambition to grow the company and support other producers (such as Alanah) but only if that doesn't impact your ability produce and appear in your own docs. Last but not least, I would love to see a few docs on some old PC classics which created genres (or helped define them), such as Wizardry. Dig deep into the early history of PC gaming!

- Why are you a Patron? I jumped in after I saw the Witcher doc. After watching it I just wanted to support what you are doing, it gives a new point of view to look at game through and that's great! - Are you satisfied with what we've done so far? Very much so yes! - What would you like to see more of? More docs, this might be the obvious answer as it's the main content you push through but it's definitely the thing I enjoy the most about Noclip! Maybe some quicker, easier to make docs? Like looking at smaller game for which it would probably be easier, Rimworld comes to mind :) - What would you like to see less of? I have no interest in production classes but I know it's great content for other people so just keep at it, can't really give an answer to this one!

Spare

- I am a patron because I love the work Noclip does and I am privileged enough to be in a position that I can give some support every month. - I am very satisfied with what Noclip has done. The docs are excellent and come at a good pace, the peppering of smaller side interviews keeps things fresh. I really enjoy the podcasts and am willing to wait on them, considering their quality. - I would love to see more streams of any type. That one PUBG stream long ago was a highlight. Whether it's gaming or editing or whatever else you are interesting in doing, I'd love to see it. - There isn't anything I want less of.

Michael Brigham

Hey Danny! I tend not to comment much but I'll throw in my two cents here since you're asking for more feedback. **Why are you a Patron? I've been a supporter at the highest tier since day one because I think games coverage needs more in-depth documentaries like the ones you produce with noclip. It helps that I've been a big fan of yours since the GameSpot days, but even if that wasn't the case, the amount of effort and care put into each documentary is truly astounding. I think we take for granted the people and stories behind the games we play on a daily basis, and noclip goes a long way in shedding light on those things. Perhaps it can make a difference in the way our community views games and the people who make them. Ya know, with a little more compassion and sincerity (clearly I just watched the Dream Daddy doc heh). **Are you satisfied with what we've done so far? Absolutely. Well, I guess I should admit I don't really view much of the content beyond the main documentaries. I usually leave satisfied after watching one of those and don't feel compelled to take a deeper dive. Maybe it's because I enjoy the unifying structure of the longer documentaries more so than a granular look at specific aspects of game development? Not really sure to be honest. **What would you like to see more of? Alanah did a fantastic job with the Dream Daddy doc so I wouldn't mind seeing more guest hosts if that opens up opportunities for games you wouldn't be able to cover otherwise. I totally trust your judgment and oversight with that stuff. Also, the profile on John Romero is still one of my favorite noclip docs so I'd love to see a return to that with some other industry veterans. I also appreciate the balance of bigger games with smaller indie projects. I love that noclip can cover DOOM one month and then The Witness the next. My taste in games is broad so it's nice to see noclip cover a wide spectrum. Hopefully that stays the same going forward. **What would you like to see less of? I kind of feel uncomfortable giving an answer here because I'm sure there's someone who loves each individual aspect of noclip to some degree. I will say I only have so much time for podcasts so I haven't had time to listen to incorporate noclip sessions into my schedule.

Anthony LaBella

Been a fan since random encounter, gta diaries and the point...that's why I became a patreon :) loved the documentaries so far, specially the story of final fantasy, I do believe without people like noclip this story would of never been told. I myself don't have an interest in the editing/filming videos but I'm sure there's quite a few budding filmmakers who do. My only criticism would be.......when is a tournament of lies coming back ;)

- Why are you a Patron? Because I enjoy watching your videos and am fine with paying for quality content online. (Note that I did not know you from Gamespot (which I never used much, although I knew it existed), and didn't even knew what Giant Bomb was until I googled it a few minutes ago, so I only discovered you by your noclip work and related appearances online.) I am not really interested in the noclip community (or any online community for that sake), and hence do not regulary comment or otherwise interact, neither do I wish to. - Are you satisfied with what we've done so far? Yes, entertaining and informative and of good production quality. And I generally like that the noclip videos are more informative and less flashy/click-baity than much online content. - What would you like to see more of? I really liked your Witcher series and in general like videos on European studios and on games (mainly) produced in Europe, especially if they have some specific European aspects visible in the game (e.g. as much of the lore in the Witcher games inspired by Central European folk tales...) - What would you like to see less of? As I never have played games on consoles, videos on console only games / studios do not interest me much. They can be very interesting if the game / studio had a large impact on the industry or online culture, but the specifics are not very enganging for me. Moreover, as mentioned above, I have no interest in the noclip community, so my use for community oriented material is limited. Things like the Q&amp;A videos and production clases are fine, as the factual content is interesting, but stuff which main content is community interaction does not interest me.

- Why are you a Patron? I have found I get so much more joy from direct creator content than television and other forms of media these days. I want you and others to be able to take risks and not be tethered to a corporation. Patreon seems like a great way for this to happen. - Are you satisfied with what we've done so far? Absolutely. I don't watch everything you produce but what I have watched has been great. - What would you like to see more of? I like stories about the people and personalities in the industry as well as the making of the games themselves. That could be a fun focus. I am looking forward to your collaboration and story about the fighting game scene. - What would you like to see less of? Can't think of anything. You're the mastermind! Keep it up.

- Why are you a Patron? I enjoyed your previous work at GameSpot and wanted to see more in-depth documentaries on games. - Are you satisfied with what we've done so far? Yes. - What would you like to see more of? Docs on studios' history and legacy, and the challenges and struggles they go through to create their games. More docs in the indie sphere as well. Or the weird development/history of certain types of games or trends in the gaming industry. The Doom, Witcher, Final Fantasy, Mystery, and Warframe docs were some of my favourite. - What would you like to see less of? Big studio's next big game. I found the Horizon doc and the Fallout 76 portion of the Bethesda doc less compelling because they felt like a big, successful studio's next big, successful game. Even if they were different than what the studio made before, they didn't feel like particularly novel game concepts or that the company was taking a huge risk. Those kind of docs engaged me less than your other ones.

James Osgood

- Why are you a Patron? I'm a fan of your work since you started at Gamespot. I just want you to keep doing what you do and help you do what you love. - Are you satisfied with what we've done so far? Yes, very much. Even if I haven't played half the games in the docs it's still great to watch. I'm even still keeping some docs on the side till after I've finally come around playing those games. - What would you like to see more of? I'd love to see more indie stuff. Always very inspiring and often a more personal story. It's my dream to make my own game, so you see where that's coming from. - What would you like to see less of? Nothing really. Diversity is great, as long as the focus stays on the long form docs. I think that's what you do best. Still, having other content, like short ones when I don't have much time, in between is welcome too. Hope this is helpful feedback. I don't always have time to see everything when it comes out, but I'll see it in the end. Even the updates I'll read or watch eventually, and even if I don't comment it doesn't mean I don't want them ;) Keep up the great work and changing them diapers! ;)

Bavo Debraekeleer

I'm personally a patreon because I love any behind the scenes looks into how videogames are made. I absolutely loved the documentaries for Spelunky and The Witness, two of my favorite indie-games. I don't have much time to play games any more so the big indie games like those two along with Hyper-light drifter, Inside, and Oxenfree are what I'm most interested in. I'm mostly satisfied with Noclip's content although I'm really just interested in the game docs, especially for indie-games or niche hits such as Dark Souls and Deadly Premonition for example.

Gregory Hones

Also, I just realised that I can't find a way to create a new paragraph in Patreon chat box so had to write my comment in Word and then c/p it into Patreon chat. So I'd say that also one of the reasons people don't maybe comment here because the Patreon comment system is really poor.

Ivan Mikulic

Hi Danny! Since I see this subject matters a lot to you, I'm going to take some time to reply. I don't think you should be worried with few comments on your posts - at least in my case, I'm kinda done with social networks and forums, commenting and participating in different discussion. I've been gaming for 20+ years now and have seen it all - starting from hanging in IRC rooms, co-managing own gaming forum, being an active member of many other gaming forums - as the saying goes 'I'm too old for this shit'. I really dont have time to be actively engaged in any forum/community. I might comment occasionaly when I have time, but usually I refrain from doing so. I read every post you make but don't really feel the need to comment. I think you are doing good work and are going in the right direction with NoClip. If the things weren't this good, I might be inclined to comment in that case and express my dissatisfaction but for now, there's really no need. You got things under control. - Why are you a Patron? I'm a Patron because I always thought your content was by far the best one on Gamespot and because I could recognize what you represent. We have lost most of paper magazines that reviewed games and which had a lot of professional writers. Nowdays I distrust most of gaming sites and the 'journalists' that work there because what they represent is not what I want to support. I want to support people like you. Genuine, hard working journalist with passion. - Are you satisfied with what we've done so far? Yes, I am. - What would you like to see more of? The best Noclip content for me are lenghtly docs like the ones for Doom, FF14, Witcher, Horizon...I would like to see more stories like the one with Warframe – a in depth doc about a studio, their work and challenges they faced. For example, a story about how 3 guys started a garage studio under the name of Grinding Gear Games and created multimilion worth game (Path of exile). I'd like to see how Larian managed to create such a good RPG through crowdfunding. Maybe a story about Black Isle and their importance for cRPG. Through these docs we see history of gaming and how it evolved and undured through hard times. - What would you like to see less of? I'm not really interested in production guides, but I don't really mind it. Someone obviously will find it interesting, so I really don't have issues with them.

Ivan Mikulic

- Why are you a Patron? I liked Your work on Gamespot and most of the Noclip stuff is very interesting as well. I strongly feel that the creators of the content should be payed for their work directly by the audience. - Are you satisfied with what we've done so far? Yes, I am, work on Witcher, Bethesda and Horizon being my favorites so far. - What would you like to see more of? Interviews with game developers and studios from non-native-english speaking side of the gaming world. The CD Project Red interviews were excellent in this regard. - What would you like to see less of? Nothing I could think of in particular. If I find something not interesting for me I just skip watching it.

Mārtiņš Medens

I don't comment on the vast majority of posts. This is not because I am not engaged, but more because of my lifestyle and how I consume media. I don't have social media accounts, or engage in online communities. Of the time that I have away from work, I prioritise my important relationships. It is the moments in between, lazy Sundays or late nights when I want to watch/listen to something worthwhile and totally unrelated to my work/etc that I am grateful for your updates/posts/content. Meaning I consume your media without necessarily giving anything back to the community. So my feedback would be to keep doing what you're doing/what you think is worthwhile, because I have followed your content since early Gamespot days (rewatched quite a lot of it too, given how funny yet serious I think it is, and when showing my partner too), and whilst I don't provide feedback/post probably as much as I should, I have no concerns about you meeting/exceeding my expectations as a 'patron'. My opinion is that you balance your coverage well, have clear narratives, and produce quite slick content.

Dean Yamak

That said, podcasts feel like better place to tell less high-profile stories, like Theme Hospital for example!

Thomas Quillfeldt

+1 to this request. I don't agree a deeper look necessarily means more negative, but it would be amazing to see more of what people in the studio actually do. E.g. talk to an artist about how they achieved a particular look, or how the tools they use work. It might mean a doc focuses on a particular element of a game's design, rather than a doc about an entire game/studio.

Paul Froggatt

- Why are you a Patron? Because I enjoyed the NoClip documentaries I've seen so far and would love to see more. I'm a silent supporter that way, enjoying what I see on YouTube and hitting the like button after watching. - Are you satisfied with what we've done so far? Yes! You've got access to some large name developers and hearing their stories has been wonderful. - What would you like to see more of? More origin stories of developers would be nice. Personal requests: Grinding Gear Games (Path of Exile) and Crate Entertainment (Grim Dawn, team previously did Titan Quest). - What would you like to see less of? So far I'm enjoying what I see :-)

Wes Oldenbeuving

Heya! Just dropping feedback as requested. - Why are you a Patron? Because I think you all do fantastic work -- I enjoy seeing behind-the-scenes glimpses into the processes behind my favorite games. As a result, I think it's fair that I try and contribute to make even more happen. - Are you satisfied with what we've done so far? Absolutely! Naturally, I wish there was *more*, but the content itself is fantastic. - What would you like to see more of? I would like to see a little more attention given to indie games -- I know there's many iconic ones out there. Not that I think less attention should be given to AAA games, but I definitely do think more indies deserve some spotlight. Besides that, I liked the DOOM extended interviews -- a long interview where the creatives get to just ramble about what they went through. I understand that that's not always ideal or even fun to listen to, but that particular one was fun and I wouldn't mind seeing it again from time to time. Finally, I know the podcast has only had two episodes so far, but I've enjoyed listening to them either while relaxing or on my way home from work. - What would you like to see less of? Nothing. I personally don't get much value out of the production classes, but please, by all means keep doing them; I'm seeing a lot of people enjoying them.

- Why are you a Patron? I believe in the vision and quality of what you're producing. - Are you satisfied with what we've done so far? Yes! While some of the docs have been about games I'm not that interested in or haven't played yet, I still find it fascinating to learn about the process behind them and hear the stories from the developers. - What would you like to see more of? I'd love to see historical looks at games that had a big impact on the industry or entire genres, as well as more indie stuff. The series that included Spelunky and Frog Fractions was some of my favourite stuff. - What would you like to see less of? Nothing I can think of.

- Why are you a Patron? I love the concept of what you are doing and love that you are passionate about it. It’s interesting and well-produced by you and your team. $5 per month is nothing for the entertainment value of your content. - Are you satisfied with what we’ve done so far? Absolutely. You have pursued some huge games and more importantly a large majority of the games are games I have played. I have enjoyed all of your docs and I like the more in-depth extras as well. - What would you like to see more of? It’s hard to say. I think you’re doing quite well. There is no chance that you would see my pledge reduced or dropped altogether. - What would you like to see less of? Sometimes the docs seem too robust, but that is really my fault as I can always pick up where I left off. It’s just a perceived commitment and I sometimes don’t watch the docs until later when I convince myself. And then I am lost in the doc and it is amazing and there are no regrets haha.

Ryan Blushke

- Why are you a Patron? No one else is really doing what you do. Keep up the good work! - Are you satisfied with what we've done so far? Yup. Absolutely. Don't care about schedule. Some people are just impatient. - What would you like to see more of? I love videos about the evolution of a title like the Witcher series or Doom. Other games like Civilization, The Settlers, SimCity (especially how it was f*ed so badly) and more would be interesting to know about. I don't think indie dev or even big dev which made one great game should be the topic, at least not until the second game comes out. Or, indie dev who revives a long lost classic genre/game is great, like the Stardew Valley. - What would you like to see less of? I don't really watch the video making tutorial. Behind-the-scenes vlogs are good which have been done so far. But I don't think the general public wants to know the video making stuff. Sorry.

Conrad Wong

- Why are you a Patron? Because i loved your work at gamespot on Bluffers Guide/Escape From Mount Stupid and the Point. - Are you satisfied with what we've done so far? Yes and no. what you have done so far is great i just wish there was more smaller suff in between the long form stuff. the podcast is good but i wish it came out more regularly and was just a convorsation between you and the dev like the full interviews from the rocketleage and doom doc - What would you like to see more of? Danny's disk club, short form videos in between the docs along the lines of EFMS and the point - What would you like to see less of? I'm sure noclip tutorials are useful to some people but not for me. Long stretches of nothing. I understand since you no longer live here in the bay area you don't have access to as many devs for interviews but i really like Bluffers Guide and the point. also edit the podcast less it feels like a doc with no pictures. that may bee the point but i really appreciate just candid conversations with devs in sessions and complete interviews

Josh Daniels

- Why are you a Patron? Because honestly the world is a better place with noclip in it. I want people to see, and hear from, the people behind the games we all love. Also, I don't want to have to deal with sensationalism or clickbaity titles and thumbnails. - Are you satisfied with what we've done so far? The Doom, Beshesda and Horizon docs are my favorite, as they are among my favorite games/developers. I've also been pleasantly surprised by how much I've enjoyed docs about games I don't really care about, like FFXIV and Warframe. However I feel at some points the output has been a bit too irregular. I understand the big docs take a lot of time and energy to produce, but it would be nice if there was more things like the noclip sessions to fill in the gaps. The podcast is great new addition, I've really enjoyed both episodes. - What would you like to see more of? Docs that cover a series of games, like the Witcher docs and the Bethesda docs. As I said above, I'd also like to see more content, like the podcast, to fill in the gaps between big docs. - What would you like to see less of? Frog Fractions. Don't get me wrong, I enjoyed the docs about it. But that felt like a lot of time to dedicate to a couple of really obscure games. Finally, I can't believe no one has pointed out that there are in fact 24 months in two years, not 48 ;)

Jan Ivar Carlsen

Why are you a Patron? I followed your work at Gamespot and watched the first few Noclip videos and support the idea of video games history and conservation. You're doing a great job and I want you to be able to continue for many years to come. Are you satisfied with what we've done so far? Yes What would you like to see more of? I'm curious to see developers that started in the indie/mod space making it into the bigger development companies. I feel like a some indie devs make games and then get hired at a larger company and it gets harder to track where they went and what they work on. I also enjoy the Podcasts and would love to hear more. What would you like to see less of? Nothing?

BrokenTripod

Why are you a Patron? Because I don't like the internet culture of everything always has to be free, privacy be damned, so I wanted to put my money where my mouth is and give some money to creators I feel do some quality stuff. Are you satisfied with what we've done so far? Mostly, I didn't like the noclip sessions, just felt too unstructured to me? I don't know, I didn't watch those for too long. But I like the style of content and I have hope for something with the vibe of 'The Point' making a more regular appearence in the future. What would you like to see more of? Guest hosted stuff sounds really fun, having not seen I can't really make a decision on that, otherwise I'm good with where we are. What would you like to see less of? As I said, noclip Sessions. Danny, I love you man but I don't need another podcast in my life ;) The production classes are probably interesting if you're into that kinda stuff, but I'm not, so it's not. Please stop the constant apologizing and justifying why x didn't meet a deadline, or y couldn't be perfect. Life happens, we get it. Of course there needs to be some kind of communication of how things are moving along but maybe package that into 1 monthly update into the patreon feed, people that want to know can read that, the rest of us can move on. That should be about it, I don't genereally interact a whole lot on patreon so I can't guarantee I will react to any comments on this.

Lucas Schleicher

I became a patron because I love your work but also because I think you have a passion for telling untold stories within video games. And who better to hear some of those stories from than those we don't often hear from. They can tell us the stories we aren't hearing. And to a larger platform.

I really like what you are doing at the moment and would love for that to continue but I would love to hear more from marginalised voices in the video gaming community.

- Why are you a Patron? Been a fan of you since seeing you on Giant Bomb, and I like your style/voice/work. Supporting people I like making work I enjoy is super rewarding. - Are you satisfied with what we've done so far? Honestly the work so far has exceeded my expectations. Seeing the people behind the games has not gotten old, all of the stories you've helped tell so far have been incredible. More than satisfied, consistantly blown away. - What would you like to see more of? Your time with gaming sites really spoiled me, so I'd love more podcasts or shortform videos talking about gaming current events. Profiles &amp; Sessions are fantastic. You have very good rapport when interviewing people, which mostly gets lost in the docs, due to the format. The Production Classes are also super fascinating. - What would you like to see less of? Don't apologize so much. Don't beat yourself up so much about how long this work takes. I understand that pushing yourself has gotten you as good as you are at this, but we're all here because we love your work.

Robert Crandall

- Why are you a Patron? You're doing some of the most important work in the game industry and I'm so pleased to support your vision and the community you're building. - Are you satisfied with what we've done so far? Yes. Your output is consistent, you've remained objective and there's so much heart and care in your work. - What would you like to see more of? I would really like to see more of the podcast. The two episodes you have released so far have been super duper and I would love more smaller stories in an audio medium. Perhaps that's the way you bring in a little more dough for the channel. I know that you've talked about ads many times on the platform and that you've purchased non-commercial licenses for stock footage and music on the video content, but maybe podcast ads can bring in enough money to make the Noclip podcast self-sustaining. Just a thought. I'm also very excited to see you elevate more smaller creators and for noclip to become a platform for others in the upcoming year! :) - What would you like to see less of? I love your patron content, but if things like the videos are sucking up too much bandwidth, perhaps it's time to cut some of the production on those and just give us raw videos.

Jacob McCourt

1.) I believe in you &amp; No Clip to bring really entertaining video game docs that would not be made if it wasn’t for your team &amp; this community. 2.) So happy with what you all have been doing. I didn’t even know Wireframe existed, yet I found myself captivated from min 1 until the end. When I first signed up on Patreon I came for games I had history with, then the GDC minis happened, then Wireframe, now I just wait for the next surprise. 3.) I would like to see or I should say hear more podcasts. I 100% came for video—in fact I try to watch the docs on PS4 to get the full effect—but that Theme Hospital drop last week was a blast to hear. Video games are inherently visual, but the way you all talked, &amp; the editing was so on point, audio was all that was needed. 4.) I don’t want to see less of anything. I’m guilty of being the silent majority, but it’s not for a lack of caring, it’s just that life gets busy. You put things out in easy to digest sizes all while not flooding me with content. Keep it going. Congrats on the baby &amp; 2 years of this beautiful trip.

Josh LaBaw

I've really loved the stuff you've done so far on both big and small developers. Keep up the great work. My only feedback is I'd love more Bonus Level and podcast content. Both projects seem very much in their infancy with very few episodes released, which was a bit disappointing.

Upfront I just want to say that for myself (and I'd imagine for a lot of people) the reason there isn't much in terms of community interaction on Patreon is more because of Patreon than anything Noclip is doing. I get every post in an email and read it there so I hardly ever actually visit the Patreon site and also this little entry box to leave comments isn't very good as far as comment boxes go. So I would say don't take the silence as some sort of dissatisfaction with Noclip. I mean, just look at the number of comments with the default cute fox icon, it makes me think a lot of people only use Patreon to throw money at people they like. But anyway, generally speaking: as long as you're happy, I'm happy. I like what you do and your style of doing it so even when there are topics that, at the outset, I'm not very interested in I still watch the docs and get invested in the story because of how you do what you do. A more specific bit of feedback though, I think it would be cool to see more things along the lines of the GTAV doc: videos that look at not just the people who make the games but the people who pay them. I understand that this probably becomes harder to find interesting stories and even harder in terms of logistics. (Sorry this isn't in the four bullet point format you were asking for, but I just had those two feedback thoughts and also the F1 race is about to start nyeeeooowww!)

- Why are you a Patron? The docs are of a high standard and allow us to get a peek behind the curtain, allowing us to (at least partially) understand the creative process behind games; something that is often shrouded in secrecy. We don't see enough docs like these made internally by devs and publishers and No Clip provides them with that outlet. Plus Danny, you're a cool dude. - Are you satisfied with what we've done so far? For the most part. There's always going to be games I'm interested in (like DOOM and HZD) and games I'm not (like Warframe and Fallout 76) so there'll always be months I'm more and less engaged with the content. It'd be nice to see smaller docs focusing on indie games interspersed between the bigger ones so there's more of a chance people will have something to gravitate to. - What would you like to see more of? Smaller docs with indie developers like the ones you recorded at PAX(?). Around 15mins in length. Basically a lot, lot, lot, lot more of this. Docs about communities like the GTAV doc and the upcoming fighting games one. Or docs about a specific topic like speed-running, voice acting etc. Probably asking a bit too much now but docs about older tentpole games. Obviously that's a lot harder as studios dissolve, devs disperse and humans tend to forget but would be great to see despite the amount of time sink it'd require. A bit more structure to release content. A bit hypocritical as I've asked for about a hundred different things but maybe knowing that you're going to have a big doc to watch on the first of the month then in the following weeks two smaller docs focusing on indie games then an off-topic in the final week. - What would you like to see less of? To answer this it'd just be me listing things I'm not personally interested in, which would be redundant. For example I'm not going to watch the 'how-to' videos but those are incredibly useful for future film makers. As a side note - keep up the good work. At the end of the day I hope you keep making what makes you passionate and that passion will make whatever you produce interesting to watch. Unless you're messing up colossally (I'm sure people will let you know) I think you're fine and will figure out what's best for No Clip

Lucy Yearwood

As a dev in one of the studios you made a documentary about, I would personally love you to dig deeper into what's actually going on in the studios you interview. After watching your documentary after it released, I got the feeling it is more of a sales or PR pitch for the studio and not an honest representation of what's going on inside. Since then, I have a very hard time believing anything your documentaries shot in the AAA studios show. You mostly talk to people carefully selected by the PR departments, and thus you get a completely distorted view of what's actually going on behind the scenes (which is something I thought you'd focus on presenting). Due to all that, I tend to prefer your smaller pieces, where the people you talk to are not necessarily PR driven. Still, I would love to watch docs about the big brass that would actually show how the AAA machine really works. I do understand that would probably close most AAA studios' doors for you, but I would totally stand behind such cause.

Adrian Jakubiak

- Why are you a Patron? Because you do high quality, thoughtful stuff that isn't ad-funded (although I wouldn't mind if it was) - Are you satisfied with what we've done so far? Partially, mostly. Loved all the multi-part docs I watched; haven't watched Warframe, despite being curious about its (found myself not prioritising it as I had Horizon, FF14, etc.) Similarly, you lost me around the 'sessions' vids — I'm interested in it all, but amidst the general information overload, I guess my brain needs a big-name or pioneering game/series/developer to pull me in. - What would you like to see more of? Ultimately, it's subjective — as mentioned, my brain wants a big-name or pioneering game/series/developer. Off the top of my head, Rockstar, L.A. Noire, Uncharted, Hitman, Everbody's gtt Rapture, Bloodborne, more Japanese stuff, Destiny, Arkham, MGS, a big fighting series, arty mobile stuff (M Valley, Florence, Gorogoa, Device 6), FF15, Bayonetta, interesting indies (Everything, Edith Finch, Her Story), Valve, Portal. - What would you like to see less of? One-offs / side content. Of course there are interesting stories out there that don't neatly fit into a box, but, for my sins, I'm just less likely to save them to 'Watch Later', let alone watch them.

Thomas Quillfeldt

I've got no complaints with the quality of the work you're putting out so far, I think you're doing some of the most interesting work in games journalism right now and I plan on being a Patron for a long time to come. One thing I’d like to see though, it’s more on classic gaming - a podcast on the Broken Sword series would make me a very happy Patron :). My personal view is that if you want to foster a community you need to look at the regularity of the non-doc content you're putting out. I always thought that the podcast and Bonus Level were both meant to be the more regular bits of content that dropped on more of a 'schedule' but they’re still as infrequent as the docs. If you want your community to grow and become more active then people need to know when to expect new content, and if that content is dropped on a regular basis you’d hope they’d be back on here to talk about it. When I look at all of the major games outlets everything’s on a bit more of a schedule, I think online communities expect that to an extent. I say all of this knowing the past 9 months have been incredibly busy in your personal life but if you’re thinking about the future I don’t think this is a bad place to start.

Nik Mortimer

- Why are you a Patron? I have disposable income and watched the Rocket League doc and then the Doom doc and thought it was worth supporting (I think, I have a crappy memory) - Are you satisfied with what we've done so far? Yeah - What would you like to see more of? Podcast episodes? - What would you like to see less of? Nothing really

Hi Danny, First, I hope everything is going well with your family and congratulations for the baby. To answer your questions: - I have discovered noclip almost a year ago and have enjoyed each documentary done before and after. after some time it became obvious to me that I had to participate and help this project stay alive and grow even more. - I am extremely satisfied with what is produce so far. The documentaries are always very interesting and telling good stories on the behind the door and success stories of video game development. The pod casts are a nice little edition and I enjoy listening to them while going to work or even while working 😊. I am less interested in the production classes (not doing any editing myself) but find it an excellent initiative. I am actually planning to watch them as well out of curiosity. I am always waiting for the next noclip production and looking forward to see what the partners will deliver. - Even if I enjoyed all the success stories told so far, I would love to see more documentaries on canceled project or released games that were big flops. It would be also interesting and instructive to see what can leads to those failures. We always learn a lot more form failure than success after all. - Finally I tried to think of something that I want to see less but really could not find anything ^^ Continue this excellent work looking forward to the future of noclip and a big thank you.

Vivien Spreux

- Why are you a Patron? I loved your work prior to founding Noclip and I knew that I wanted to be involved in whatever was next for you. I pledged as soon as you announced you were going solo. - Are you satisfied with what we've done so far? Yes, very. Your videos are super high quality and interesting. - What would you like to see more of? More dives into the cultures and sub cultures that make gaming so interesting, especially in the industries formative years. I'd love to hear more older franchises and the games we played when we were younger. - What would you like to see less of? The podcast, my plate is full with those so I don't listen. With you being so busy perhaps your time could be better spent elsewhere (even if it is just with your family). I also don't have any interest in video production BUT I'm sure those are super useful to people out there so I'm not necessarily saying stop them if you think it fits well into what Noclip wants to be known for.

- Are you satisfied with what we've done so far? Very. - What would you like to see more of? Variety, be it topics, genre of title, or even the time period the story takes place in. I suppose also... The extended interviews, or interviews with team members who might not have made the main cut. I'm thinking of the Mick Gordon interview from Doom, even though it was still just a Skype conversation there was a lot in there which I found interesting. It didn't need narration over the top to weave it in as part of a larger theme, sometimes I think hearing it from the horse's mouth alone is great. - What would you like to see less of? Nothing really... ---- As for other random feedback: Are you putting too much importantance on fostering a community and comment engagement? It seems to me that if someone's dropping cash on your project, they're engaged mate. Pay money, get vidja. I only pay attention to very few of the email notifications from Patreon because I got stuff to do.

YesButSeriouslyTho

- Why are you a Patron? I've been rather fond of Noclip since I found out about the Doom doc. Sober coverage with a less adversarial angle is a great way to present the people and the stories around game development. But I only decided to support you after watching the Final Fantasy doc. That game is anime and MMO so that's 0/2 for me, I have no intention of playing it. But the story was clearly a fascinating one and I saw the possiblity of exposing others like that I thought was worth support.

YesButSeriouslyTho

- Why are you a Patron? I've always enjoyed and respect the work you do, so it was easy to start from day one to support you in this. Its an industry I love that historically can be secretive and there are so few people that take the time to look into it. - Are you satisfied with what we've done so far? Definitely, its been a great ride and I can't believe its been 2 years already. The only part that really rubbed me the wrong way was the most recent - Fallout. I don't know if this is just Bethesda/Fallout fatigue or because its a huge unreleased game. It felt like you were (perhaps rightly) using that as a springboard to create awareness of Noclip and it was the only time where I took a step back and thought 'hmm, this doesnt feel right'. Your subsequent explanations did put me more at ease though. - What would you like to see more of? Smaller studios and their passion, how they truly put their lives into the games. Rather than being forced to through the crunch of a larger developer. Conversely, I had no interest in FF XIV but that documentary really captured me. It told such an interesting and unique story of game dev, especially from a Japanese company.

Edward Steele

- Why are you a Patron? I enjoyed your documentaries and I think the gaming scene is truly missing someone like that (someone like a Ken Burns). Plus I always liked the episodes of UPF or Bombcast that you were on and wanted to follow you. - Are you satisfied with what we've done so far? All of your docs! I'm slow in consuming them so I'm still behind and tend to watch some of the interview specific ones at 1.5x speed but that doesn't mean I want you to stop! - What would you like to see more of? Behind the Scenes! - What would you like to see less of? I don't dislike anything even if there are some things that I'll skip (eg: Podcasts - I already have too many to listen to). Also Danny you asked why there aren't too many comments. Personally, I rarely comment. I didn't sign up to be a Patreon to join yet another online community. It's cool there is one, but I just want to watch your amazing docs in peace.

- Why are you a Patron? I greatly enjoyed your work from Gamespot. Every series you worked on was of distinct care and quality that I took notice of, and consistently enjoyed. If anything, I was disappointed there just wasn't more of each. When you announced your departure from Gamespot, I knew I had to follow along. And when Noclip was unveiled, I knew I needed to become a Patron. I support you and your work, and Noclip is demonstrably a great product of all these contributions and effort. And I continue to trust in your judgment as to how and where you want to take it. I'm intentionally quite passive with my involvement as a Patron because of this trust. In another way of putting it, I'd trust your judgment over my own. I am also much too busy to be more engaged, I find. It could change over time. Anyway, since your ship sails perfectly fine already, I haven't needed to make time to engage, either. Does this make sense? - Are you satisfied with what we've done so far? Yes, and generally with everything. And I really appreciate some of the behind-the-scenes coverage and how-tos for production. I'm impressed at the level of transparency about it all, really. - What would you like to see more of? It's potentially out of place, considering Noclip is a documentary production, but I definitely miss your collaborations and interactions with other ex-Gamespot folks like Jonny Chiodini and Mark Walton. I think seeing you enjoy games and content in your way, and with your own thoughts and commentary would be nice. But it's understood if that must be via another brand or via personal representation (as opposed to Noclip). Maybe you can do some guest/collab work with some of them. On that note, if you had cut-down/produced videos of your Patreon streams and general hijinks/fun, it would be nice. I never have time for them, let alone for nearly any unedited streams out there, so distilled rundowns of your antics with the patrons and in some of your personal (fun/games) life would be nice. I'd also like to see /more/ content, but from game production talent. The introspective look at more technical "how it's done" stuff is valuable and deeply interesting. As an example, the two-part mini-doc with Mick Gordon on the DOOM soundtrack was excellent, if maybe a tiny bit higher-level. I'm not sure if this means taking away some time from the higher-level management meetings, but I hope not. These also remain quite important to cover - difficult game studio decisions, building a company, marketing your first titles, industry trends and pressures, financial struggles, all that good stuff. As others have said, Opinion Pieces are part of what made you and your shows at Gamespot so compelling. Ah, and crediting your sources for say, Audio Network is hugely appreciated, when you do it. You have a good ear, so don't be surprised if others like me want to seek out the music you yourself deemed worth picking. - What would you like to see less of? Not necessary less of much of anything, but I guess I haven't had enough patience/time for some of the Q&amp;A sessions, especially with unrecognized/indie types. I don't think this fairly qualifies as something you should do less; I'm still under the impression that it's a net benefit to cover, but it's often lost on me, individually. I don't indulge very much in indie games as it is, which is a large factor. // I'm definitely a proud patron and fan, Danny. And I'm excited about what you have coming up!

- Why are you a Patron? Because I love the documentaries. - Are you satisfied with what we've done so far? Yes. - What would you like to see more of? Documentaries/background interviews. - What would you like to see less of? I don't really care for the "how to do our videos"-videos.

Rasmus Dall

I've enjoyed most everything so far, but I found the Fallout 76 coverage to be way too close to general preview coverage and it felt weird coming from noclip.

- Why are you a Patron? I liked your past work, and was extremely interested in the idea of some great documentaries on my favorite hobby. I can't stress enough how important i think work like yours is for the industry. Right up there with the work Frank Cifaldi does. - Are you satisfied with what we've done so far? Absolutely. Some things are of less interest to me initially, but even games I have no interest in initially have great stories behind them, so i end up watching all the way through anyway. - What would you like to see more of? I really liked Bonus Level and would love to see some more of those short editorial style videos. (Danny's Disk Club is great too, which i kind of lump in with Bonus Level) - What would you like to see less of? hmm, this is a toughy, but if i had to pick i guess i'd go with sessions. but honestly i really would hate to lose those, they're just the things i watch the least. You're doing great work, Danny. This is worth every penny. I'm *really* interested in the guest hosted docs coming up. (I know, Alanah's episode is out, i just haven't watched it yet. I'm sorry.) As far as generating more engagement? well, I'm afraid I'm just not apt to do that much. I'm not really participating in twitter anymore. Haven't had a Facebook in nearly 10 years, and I enjoy watching videos far more than I do commenting on them. I'll be a patron as long as you keep producing quality material, getting me to comment isn't really a concern of mine. I don't feel like I need you directly responding to me to feel i'm getting a good experience. Keep up the good work! With Thanks, Dylan Juran

Dylan Juran

- Why are you a Patron? Enjoyed your work at Gamespot and I really love game doco's, prior to Noclip there weren't many game doco's and after seeing the Witcher 3 documentary I really wanted more so became a patron. - Are you satisfied with what we've done so far? Yep. There are on occasion droughts of content but its understandable but overall I'm pretty happy especially with the quality of the doco's themselves I really can't fault you guys on that. - What would you like to see more of? I'd love to see some more of Bonus Level but more of all I'd love to see more of the interviews that didn't make the main documentary. I understand there's a lot of content overlap but even if its 3 minutes of footage it'd be pretty awesome to see that individual game devs thoughts, methodology, etc. Lastly I'd like to see more specialty content of blokes and lasses who aren't directly involved in the dev teams such as game composers like Jeremy Soule or alternatively but a bit more difficult, modders (most teams aren't in the same location). They have some great individual stories that'd be interesting to hear. - What would you like to see less of? Once again overall I'm pretty happy with the content, you guys are a small team so I understand that content while constantly being developed can't be constantly released. Basically just maintain what you're currently doing its pretty damn good.

Charles Guillot

I'm a patron because I love these behind-the-scenes of previously unknown stories behind famous games. I'm very satisifed with the work so far. The games you've looked at so far have been great picks like Doom, Rocket League, The Witcher, Bethesda. I'd love to see more interesting or troubled developments behind games. One thing I've always been curious about is what went on at Ubisoft when the original AC director left after Brotherhood and never completed what he saw as a trilogy, and in between that and 3 a cancelles 3DS game was turned into Revelations. It seems there was a big mess going on behind the scenes.

- Why are you a Patron? To support the production of video game documentaries that are frankly unique and I wouldn't be able to get that content somewhere else on YouTube - Are you satisfied with what we've done so far? Overall yes. The quality of the videos is excellent. The topics are hit and miss, but that's simply not really something you can fix, see the next two questions. - What would you like to see more of? I watch documentaries on games I like, which are quite often made by studios I find interesting. If I have no connection to the game, I don't really care about the documentary. So my favorites were Doom, Horizon, Fallout, Witcher, The Witness. So overall I prefer documentaries on Triple AAA games and studios, since I prefer those games. If I may suggest specific topics, Santa Monica Studio, Naughty Dog or even Sony Worldwide Studios as an organisation would be amazing. If you want to set the internet on fire, the story of Half Life (Episode) 3 would be intriguing. On the indie side, Campo Santo (not really indie anymore, I know), Giant Sparrow, thatgamecompany, Dontnod or Team Alto would be appreciated. Another area (that might be significantly more difficult to pull off) would be documentaries on iconic but defunct studios, the likes of Origin, Ion Storm, Westwood, Maxis, Irrational, etc. I don't know how your audience demographics look like, but if they skew towards "older" people, they (we) might appreciate that content. There are some interesting post mortems from GDC on some of the companies or their projects, but nothing coming close to your quality. - What would you like to see less of? Documentaries on games I have no interest in. Yeah I know, not helpful. However I do think you should focus on your strengths and create unique content. While well done, there are a lot of channels on YouTube that can give tips on camera equipment or editing. None can really produce your type of documentaries.

I’m a day one patron and I have enjoyed every doc. Even docs I wasn’t as excited for have been incredible because you and the team crafted a story I didn’t even know I needed to hear! I love the Noclip podcasts and I would like to see more bonus level episodes but those are not why I joined Patreon to fund you. It was always the docs, and you as a person. Passion projects bleed creativity and energy so I love when you do projects you are passionate for. I don’t know my feelings on the guest docs yet since I haven’t checked them out, but I do know that I am a noclip fan and patron for you, Danny. I really don’t know how helpful this has been but I hope you are able to take noclip where you always wanted to take it, wherever that may be. Your work is important and unique, and I hope I’m able to join you some day. I hope something takes you to the Twin Cities, I’d love to buy you a drink some time! Stay ambitious, stay creative, and keep pushing the bar of what games coverage can be. I’ve never felt like my money wasn’t going towards something special. Thanks you for all your work, effort, care, and creativity.

Tory Thompson

- Why are you a Patron? The way I look at it, I think these documentaries are some of the most important educational pieces about the industry. Even years from now people will always have these docs and other videos to learn from, and I for one appreciate that kind of contribution to the community. As a result I see just how important it is to fund such an undertaking, because if I didn't take it upon myself to support something that benefits so many people how can I expect others to do so for me? -Are you satisfied with what we've done so far? I am completely satisfied by what's been done so far. I think that every video produced is edited and condensed in such a way that it's entertaining, informative, and digestible enough that I could watch the entirety of it and afterwards be better for it. Even though I'm not one to watch some of the full length personal interviews with some developers I think that it's incredible that they were uploaded to the channel none the less. The way I see it there is bound to be viewers that just absolutely need to watch these personal accounts and experiences. I can imagine students studying to be musicians, artists, or programmers that would be able to learn something from these videos that they couldn't learn from anywhere else. Personally, I love interviews with people that had to start from the ground up because it caters most to my situation as I would love to create a videogame or found a studio in the future. As such I can learn from the mistakes and victories of people that have come before me. Even there I can share my knowledge with others that have similar goals. None of that would even be possible had I not learned it from the documentaries to begin with. The only qualm I can say I have is that there aren't even more stories being told on the channel, but one can only have so many hours in the day to complete so many projects. That said, I wouldn't have things any other way if it meant sacrificing video quality. -What would you like to see more of? As I said it'd be awesome to hear about more stories in the industry. I'd hold interviews with indie and AAA devs to the same level of importance and I don't think there should ever be a question of what to do more of between the two. In a perfect world I'd love to see everyone in the industry getting their time to shine, but I understand the needs of a business such as Noclip to cater to their audience in order to receive the funding in order to even produce documentaries and other videos. I'd like to mention though that I found the first Noclip podcast to be mind opening because I'd never thought about the analytical side of the videogame industry and how a platform like Steam would affect developers world wide with their policies. As such I think it'd be important to hear more about the non-development side of videogames and give a little bit more focus on the business of things because such anecdotes would be just as necessary to learn the history of the video game industry. That's what made the GOG documentary one of my favorites as it talked about more than just developing games such as the legality of things. -What would you like to see less of? I guess I could address the concern about Patreon participation here. Basically, some of the Patreon updates have started a behavior of me skimming the content of emails and notifications to even deem if I should read in depth. I'd attribute this to the fact that there isn't a lot of content in most Patreon updates. That's not to say I don't like to see them, but it feels like there's a lot of fluff in order to warrant the update on just a single project. I'd much rather see more project updates all at once which only include some of the most important points to inform us patrons about. I wouldn't mind seeing these updates less as a result because I think there should be a certain level of quality to these updates just like the videos on the channel. Sadly I know my idea would cater to some of your patrons while alienating the others who DO prefer small digestible updates. However, there just may be something to take away from my comments if the current patron engagement is low. I value a high degree of importance with the updates I receive, as well, as to prevent them from feeling more like spam. That's part of the reason why I'm actually in the comment section for this Patreon update instead of skimming an email like usual. Maybe it has something to do with how these updates should try to hook the reader every time instead of expecting a patron to feel the obligation of reading each update. Right now I feel like my comments will have an impact on how you guys might do things going forward so it really motivates me to participate in this update. And who knows? Maybe there's more that can be done to let some of your patrons know just how much they've influenced Noclip with their engagement. Now to circle back to the topic of the updates themselves... With lengthier updates there can always be the occasional update that only focuses on a single project if it's worthy of such a thing. There's definitely more I'd like to mention that doesn't really fit in as specific answers. After the first trailer on the channel for Rocket League I haven't felt hype like that again except for the Bethesda/Fallout 76 documentaries. Therefore, I'd say that these two really have something to pay attention to. Personally, I was really into Rocket League at the time and because I hadn't heard of videogame documentaries before I held a lot of hype and anticipation (and other people probably felt the same way with how popular they are). Then when I heard about the making of a Fallout 76 documentary I felt that all over again as I would've never expected a game in development to receive such a spotlight to have its own doc. I'm not going to be able to clearly formulate those thoughts into words, but I know that myself, along with millions of gamers are excited about Cyberpunk 2077 (especially with the release of the new gameplay trailer) so I'd definitely love a doc to match the hype of such a release. By no means does a new game need a doc before release, but I imagine a doc's reception is critically dependent on a game's reception (unless a release fails spectacularly enough, sort of like No Man's Sky, to motivate people into watching it anyway).

- Why are you a Patron? That fact that you guys are telling untold stories, producing exceptional quality video and not been guided by profit/number of clicks is worth supporting to me. - Are you satisfied with what we've done so far? My favourite documentaries so far are the indie ones, especially the Spelunky, Frog Fractions and Witness ones where the team was very small or a single person that you really got to know the complete story of the development of the game. I love discovering a new game through your documentaries, which doesn’t necessary happen with AAA games due to them being more well known, for example Frog Fractions and Spleunky. - What would you like to see more of? More indie and less well known games. - What would you like to see less of? Less AAA games where the development team is so massive that if it hard to cover the complete story.

- Why are you a Patron? I loved Escape From Mt Stupid and The Point and so Noclip being a natural evolution of these was a no-brainer for me to support. Besides which, this is an approach to covering video games that other vendors have been really slow to pay attention to. Even Gamespot, you would think, ought to be on top of this, but they're not. I noticed IGN put out a video about No Man's Sky recently that appeared to borrow some of that vibe from Noclip, but it was still rather underdeveloped compared with your deep dives. - Are you satisfied with what we've done so far? For the most part, very much so. It has been an interesting journey, because whilst some of the documentary topics have been really obvious, there have been others that turned out to be a real surprise. Noclip has a talent for unearthing and relaying stories that I never knew I should care about. Even when it comes to games I would never touch, the documantaries can bear out a must-watch story that can transcend the game's genre and instead show more important life lessons that aren't necessarily bound by video games as a medium, but still rather unique to our chosen passtime -- the best example of which is the FFXIV documentary series, with its story of utter failure, followed by hard work and ultimate redemption. To be fair, though, not everything is a winner. I sometimes feel like some things which you might call "bonus features" were it on a DVD, can sometimes be presented as the main event, which can leave me feeling like I'm watching filler material. Will touch on that more in the next questions... - What would you like to see more of? I am most interested in the incredible stories that might never see the light of day, if Noclip hadn't stepped in to talk about it. So the ones in which the story of the game's development being extraordinary in some manner are always a rewarding deep dive. However, sometimes merely celebrating a good game's phenomenal success is worth a look, although I feel that can have a potential pitfall attached to it. To elaborate, the Doom documentaries were great, but I think part of what helps that is the glimpse and description of the Doom that got scrapped, and also the frank but still veiled discussion about how Doom (2016) could almost have failed -- Hugo Martin saying "it would make us seem irresponsible if I told you how close to launch it was" is the kind of tantalising narrative bomb that helps that documentary feel fascinating and relevant. On the flip side, I feel that PUBG got its time in the spotlight just a bit too soon. It told the story well, and is still an excellent documentary, but with the clarity of hindsight, PUBG's story was incomplete. They probably wouldn't be willing to address it just now, but I think we could have some excellent documentary material discussing and analysing where Battle Royale as a genre has gone, and the stupendously unexpected success of Fortnite. As such, the PUBG documentaries, from a historical perspective, can almost look like Rome before the barbarian invasion... - What would you like to see less of? As stated previously, some material seems to be presented as a main attraction, rather than as a side attraction. I get the sense that this happens because the documentaries take time to produce and craft and polish, and there might be (I'm speculating) a fear that a long time between content drops is a poor show, considering people are paying every month. I don't have an answer for that, but to say that you can probably get away with keeping the special features 'special'. Most everybody is here for the documentaries, and I am happy to wait the time in between it takes for a documentary to be made properly (and, of course, for you guys to ensure you balance work with your personal lives). Delays suck, but I think we can all agree that we want the best Red Dead Redemption sequel possible, rather than Rockstar putting other stuff out to make us satisfied. But to be more specific with regards to the question... I feel that Noclip's strength is when interviews with developers (or whomever) is focused through a contextual lens; to hear from the interview subject only the words that help the story be what it needs to be. These are people who have made great accomplishments and whose stories are fascinating, but sometimes the editorial approach bears out the very best of it. To be clear: I don't want any of the things you put out there to go away. But if there is going to be an unavoidable gap between drinks, it's okay to say "here are some peanuts while I change the keg".

Tom Hauville

I'm in an unusual position, because I pulled my patronage in August and am just waiting for the month to expire. I guess today is probably my last day. I thought the Bethesda docs were a bit toothless, given how let down most fans felt about Fallout 4. It would have been nice to have seen some of that addressed. But I decided to remove my patronage because of outside activity. I feel really let down by the overall institution of video games media. It's a place where people with incredibly insular views dogpile on anyone who doesn't agree with them, and I initially thought Noclip was a way to sidestep that world. But seeing how someone like Colin Moriarty is treated by the video game community, Danny included, is pretty repulsive to me. He's a difficult and idiosyncratic person, but he doesn't deserve the treatment he gets. I can't support anyone who takes part in such destructive group mentality. You might think you're doing the "right" thing by opposing someone like Colin, but you've really gotta find a better, less moblike way to do it.

keithbungle

Hi Danny! To start with, I am very much with Brandon K Gann when it comes to interaction, I mostly just read and watch without commenting because I would pretty much leave "this was great!!!" every single time. To go over your questions: - I am a patron for two parts: The first is I've enjoyed your work before on Gamespot with The Point and in general your appearances on shows both at Gamespot and Giant Bomb, and I was interested in seeing what you would do with more long-form documentaries. Second would be because I am in game dev myself so I am always interested in seeing other studios, how they work, their culture, the people there etc. - I am very satisfied so far. I've loved every single documentary, they always bring out interesting people, great subjects, cool b-roll of the studio and area, and you have good variety both within the docs and the type of docs that have been done so far. - What I would love to see more of is just stuff that would sate my game dev curriosity. Bring out the spreadsheets, task management systems, the design docs! :p I'm with others about more foreign/japanese games, but I know travel is hard for this. Having fallen in love with the Yakuza games over the past couple of months my dream would be if you could go back to Japan and do a doc on how they manage to balance the crime drama with all the silliness and wholesome sidequests and minigames, all the work they do to represent japanese culture and the evolution of Kamurocho and Sotenbori over the years the game spans. - I don't really have anything I would like to see less off. I've watched/listened/read it all and its all great. Maybe I would like to see you doubt yourself and your work less, ya'll doing awesome ❤

- Why are you a Patron? I loved your work back at GameSpot and followed you when you left. There was / is a huge lack of quality game opinion pieces like The Point. You were a breath of fresh air in games coverage and I wanted to support the continuation of that - still do! - Are you satisfied with what we've done so far? For the most part, yes. I did miss more of your opinion piece work like The Point as there was a definite shift to interview-filled docs with NoClip. - What would you like to see more of? Opinion piece. Like The Point. I loved your musings on Assassin's Creed etc - little videos where it was just your take on a aspect of the game industry. I enjoy the docs you've put out so far, but not as much as I enjoyed those opinion videos. I'd also be keen to see a little more on some older games rather than mostly just modern games. I'm not necessarily talking Atari-time, but perhaps PS1/N64 era, PS2/Xbox etc. Franchise histories, etc. - What would you like to see less of? I don't have much of an interest in production videos etc, but not enough for me to say no stop making them if other people like them! I have yet to see any of the docs headed by anyone other than you yet and am hesitant...I guess they'll just have to win me over. You're a hard act to follow, Danny :)

There's already a ton of comments here so I'll try to be as concise as possible in the hopes of being seen this far down in the thread! The only feedback I have is something I've mentioned on other posts and comments: My favourite thing you made back in the Gamespot days was the Escape From Mount Stupid episode on Sensible Software. I would love to see more content like that. (<a href="https://www.youtube.com/watch?v=zZ3qDiC4yX0)" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=zZ3qDiC4yX0)</a> What do I mean by that? Well, first, Sensible Software had long been shut by the time you interviewed the people who had worked there. As a result, it gave the people you interviewed who had worked there a lot more leeway and freedom in discussing what they did right and what they did wrong. It was super entertaining and interesting to hear really candid honesty about those things from the horse's mouth, so to speak. While I think the work you're doing now is great, it's inevitable that someone at a studio that's still open and who is still employed there will have to temper what they say, no matter how honest or critically-minded your questions might be. So (TL;DR) I would humbly suggest you consider more content like that Sensible Software video on studios that have closed, or at the very least from decades ago, where the people involved might be a little more loose and open about the story behind the games they made. (Rather than in the context of a game they recently released, a la CD Projekt and the Witcher 3, where the story is all about building up to a successful, positive ending.) Otherwise, the only other suggestion I have: I learned in my documentary class at broadcast school that every documentary should be about a story, not just a subject. Stories have a beginning, middle and end. They have characters who encounter conflict and find a resolution. A subject is static. Something needs to happen to that subject that will be engaging to watch. I think you're doing a good job of that so far, but unfortunately the conflict of the story is usually just "How are we going to get this game made on time and in a way people will like?" And that's fine, but going back to my original suggestion about studios that have since closed, I'd be interested in conflict that comes from questions like "Why did our last game fail?" "How do we deal with this one guy in the studio who's holding the rest of us back?", etc. Obviously you can't force these things, but those aren't necessarily stories that would come out of someone who's talking about a game they just released. In any case, you're awesome at what you do and, constructive criticism aside, you are already doing a great job! Keep up the great work! Proud to help you do it in the very small way that I can. (Edit: Well, so much for being concise.)

William Molls

- Why are you a Patron? I appreciate the hard work and polish that goes into all the Noclip content. There's plenty of trash out there on the internet, and I want to support people like Noclip who think quality is more important than churning out clickbait nonsense. - Are you satisfied with what we've done so far? Absolutely! - What would you like to see more of? I would like to see as many in-depth documentaries as you guys can make without sacrificing quality. I have enjoyed every doc Noclip has put out, regardless of whether I've been familiar with the subject beforehand or not. - What would you like to see less of? There isn't really an answer to this question. You've surprised me with content I didn't know I wanted, and you've delivered on the content I expected to enjoy as well. I think the mix so far has been great, and Noclip has more than earned my trust at this point. There is nothing I want to see less of. Keep up the great work!

Nathanael Fuller (Polygon Wizard)

Why are you a Patron? - You're the best in the business at doing long-form video game visual content. - You tell the kind of stories I want to watch. - You're an up-and-comer in the industry, and those kinds of people are the ones I go out of my way to support. - Something something Rocket League. Are you satisfied with what we've done so far? - Highly. - I think you've covered a good variety of topics. Something for everyone. What would you like to see more of? - You and your team do great work, but if I have one complaint, it's that sometimes there are uncomfortable gaps in coverage. The work you do takes time, but I'd like to see a few things to help soften out that distribution of content: -- More guest content. You've got a fantastic platform with a good foundation of viewers. Use the platform to showcase upcoming talent/friends whose work you respect/people who have different perspectives from you. -- More smaller content. Go to the PAXes of the world, convert your hotel room into a studio and get a slew of guests to record content with. Pack them up and slip them in between the larger projects. You've done a bit of this, but this stuff is great, and I say double down on it. -- The Podcast. So far episodes release every 3 months. At that pace, I don't feel like it's worth it. Either commit to increasing the frequency or cut it. I think it could be a great channel, but it hasn't been given the love and care of the video channel. - More retro content: there are so many people who weren't around when Donkey Kong and PacMan were huge, and that's a large opportunity to educate and create content that many have never seen before. Imagine a series on the history of the Mario Brothers, all the way from the arcade classic Mario Brothers, all the way to his Switch debut. Much of this content is at risk (as I believe you emphasize in your GOG video), and immortalizing this would be a huge service to the industry. - That said, I'm also eager to see you work on more cutting edge franchises. The Fallout 76 video landed well for me (and don't worry about any of that nonsense about "selling out" or whatever - just continue to make it clear you're not collecting a penny from these companies, and use it as an opportunity to drive viewership and expand your brand). A lot of companies can put together a fine promotional video, but no one's going to be able to release intimate content like you. - I'd love to see you create content around competitive gaming at some point. A documentary on the Rocket League Championship Series is something I always pitched to TPTB, and something I think you could absolutely nail. There's a lot of fantastic personalities in esports, and I one day dream of a 24/7 that follows along a professional gaming team (<a href="https://www.youtube.com/watch?v=Y_jXSqFpSvg" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=Y_jXSqFpSvg</a> - if you haven' seen it before - it's great work). - Consider looking at video game personalities themselves, and not just properties. Look at the Tim Schafers and Peter Molyneuxs of the video game world. There are stories to tell there, too, since they are colourful personalities that have also worked on a long string of games. What would you like to see less of? - As I said above... figure out the podcast. One way or the other. - In interviews I want to see you dig into the bad stuff a little bit more. I believe you give people you're interviewing too easy of a go about controversial subjects. For instance, in the Rocket League video, you talk about the dark times with the servers as RL first launched, but I don't think you did enough to get the emotion out of your interview subjects. I want to know how they feel about it, and what's going through their heads. I don't want you to uncomfortably grind someone down, but I do want you to get frank and emotional responses. When you feel you can, just ask the one more question, even if it takes your interview a little out of their comfort zone. It's a difficult balance, but I feel like you've got the professional reputation to illicit raw, and empathetic responses.

Derek Rawlings

1. Why am I a Patron I became a Patron when I really only knew you from Kinda Funny. When you pitched the No Clip thing, I pledged immediately just because I’ve always looked for Video Game docs but never found many, so I thought this was my opportunity to help someone make content that I was looking for. Then after seeing the Rocket League doc, I doubled my pledge, cause not only were you making content I wanted but the quality and the story you were able to tell were by far better than almost every doc I’d seen. 2. Are you satisfied with what we’ve done so far? 1000% I am satisfied! After Rocket League, I was stoked to hear about DOOM just because it has been a series I’ve loved and the 2016 game was my GOTY. But it really was when The Witcher stuff came out that I knew this was worth more than every penny I give. I don’t like fantasy games and had zero interest in the Witcher series as a whole. But when you announced it, I was excited to see how I would feel about the doc. The story behind CD Project and the super deep dive on just the overall creation of Witcher 3 was super fascinating to me and I loved talking about it to my friend who loved Witcher 3. Also I love getting the Patreon updates and I really enjoyed the GDC Sessions a lot. Especially when the talks weren’t just about their game but just the industry as a whole, kinda like the VR talks with Theresa or the retro FMV talk with Zoe. I also loved hearing more from the id guys after your doc was out. 3. What would you like to see more of? I prefer the more longer in depth docs. Ones like Witcher and Bethesda that really show where the people behind the games come from and how the product they made really came to be. Getting really deep into every aspect of design philosophy for each studio/game. But with that being said I would like to see more stories around the gaming culture. The GTA doc was awesome because of it told an interesting story that for all intents and purposes was not about the game but more about its effect on these group of people. So something like a doc on organizations that use games to benefit the world or groups of people that change the way developers look at games. 4. What would you like to see less of? There is not much I’d like to see less of. I haven’t watched the Production Class stuff but I’m just not that into that kind of thing but I imagine others probably learn a lot from it and are excited for them. I usually don’t comment on most of the posts just because my internet is terrible so to watch the videos in best quality, I have to download them and watch later. Because of that I usually forget to go back to the original post and comment my thoughts on them.

HOWiGOTtheSCARS

Why? I really liked the stuff you were doing on Gamespot and wanted to support more of that. I’m not a fan of quick video content, I wanted something with more to it, closer to what you’d see on TV on other topics Happy? Yes, I’ll be honest that I haven’t watched everything, mostly due to time, other stuff because I hadn’t planned the games they were based on. But that’s always going to be the way, happy that someone else will probably love those bits that don’t resonate with me. More? Coverage of classics, the recent Theme Hospital podcast was great. Less? Nothing that I can think of, as unhelpful as that might be. I’ve two young kids so don’t get time for everything, I pick and choose and what I do choose I enjoy. In terms of community engagement and the like. Like others I’m not a big commenter. I also don’t get Discord, I struggle to join conversations that are mid flow and difficult to follow. I’d find forums more my thing (but again wouldn’t be a frequent poster / commenter)

James Bowman

I'm definitely guilty of watching most things but not engaging with any of the posts. It's hard to keep up with everything sometimes. 1. I've been a patron since day 1 because I'd enjoyed your work at Gamespot and loved the idea of this project. I still do and think you've delivered excellent content. 2. Absolutely! I rarely use any of the perks but I'm happy with contributing just to the main docs and company in general. And I've enjoyed all the docs. Especially the ones for games that I don't necessarily have any interest in or have never heard of. I've never touched a FF or Warframe and never had heard of Frog Fractions but I enjoyed all of those as much as I enjoyed Doom and the Witcher. 3. I'd like to see more deep dives into game design and some of the more technical aspects of the development process. 4. I have so many podcasts that anything new just goes to die. Another note, not everyone is going to agree with your politics all the time, myself included, but you are a great dude with nothing but good intentions. I want to see your personality and values injected into your projects. Lastly, congrats on your new baby girl! Please make sure to keep a good work/life balance and stay well ❤️

Steven Oslund

I must admit, I don't really listen to the podcasts/commentary stuff, so I can't comment on that. But as far as the documentaries, I'm already a big fan of basically all of the documentary content you've produced, so I'd almost rather not suggest anything for fear of having you move away from something that's clearly working for me. 😬

(Reposting because I'm not sure my first attempt went through. Apologies for the length and the slapdash nature of this post.) 1. Why am I a Patron? (I’m on the $10 tier.) 

I’m a patron for two primary reasons. The first is that I’m a huge fan of The Point and the editorial/documentary style work you were doing at Gamespot. So when you announced Noclip, I thought to myself, “Okay, I have an emotional/intellectual investment in this guy and what he makes, I trust him to create quality work, and I want to support him. So I will.” If the work at Gamespot was any indication of what you were going to be doing at Noclip, I wanted in. Even if “in” means “Throw money at this guy and let him go nuts.”

 The second reason is that this is that Noclip represents, to me, the direction I want video games media/discourse/whatever you want to call it to go. To put it bluntly, I’m the guy who’ll read a long thinkpiece or watch an hour long doc on youtube. That’s the kind of shit I personally like. So Noclip, not that it’s in any way pretentious, is right up my alley.

 2. Are you satisfied with what we’ve done so far?

 As far as the documentaries/profiles/podcasts themselves, absolutely! There are certainly projects I like more than others, but I’ve never walked away from a Noclip video disappointed or feeling like it was outright “bad.” 

 For what it’s worth, the element all my favorite Noclip docs have in common is that they emphasize a certain human element. I absolutely want to hear about how this thing came to be, but the docs that hook me the most have a story beyond that. I’m not a Final Fantasy guy. Never have been. Yet the Final Fantasy series is my favorite Noclip project so far because of how hard I was rooting for that guy (who’s name is escaping me) and his success. In other words, I like the ones with an arc, and it’s not that I don’t like, say, the Bethesda stuff. I like them a lot. I just personally prefer the Final Fantasy videos or the Hillbilly Agenda project or the Dream Daddy doc. I like the people. (Sidenote: I also love the localization episode of the Witcher series. I guess what I’m saying is that I also like specifics of “the process.” If that makes sense. Not just “What did you do?” but also “Why did you do it?”)

 As for the production classes, I haven’t checked them out yet. Not because I have no interest. I’m just lazy.

 As for Patreon stuff, I would also say I’m satisfied. Streams and Q&amp;A videos and exclusives are certainly nice, but I don’t think I really NEED them. I’m not going to say “no’ to extra stuff here and there, but don’t feel obligated to make it if it takes away from the main work at hand. 

 3. What would you like to see more of?

 More Bonus Level/editorial content for sure! That’s the kind of stuff that got me invested in the Danny O’Dwyer brand in the first place, and as much as I absolutely love the docs, sometimes I miss stuff like the Tony Hawk or the Destiny episodes of The Point. I like the human elements of the docs because they invest me in the people who make these games. I like the editorial videos you made because they invested me in you, Danny O’Dwyer, the person. Would love more of that.
 I also think I’d like to see more indies. Not because I have some sort of indie game bias or anything like that. (I just want an effective game regardless of who makes it.) It’s just that when a game is made by a small team, or maybe even one person, there’s just a more inherent intimacy, and I find it easier to get invested. It’s a small number of people with A LOT on their shoulders. There’s always something there. (Also, for shits and giggles. I’d totally watch a doc about Playdead or thatgamecompany. Just throwing that out there… *Clears throat and awkwardly walks away*)

 I’d like more stuff about communities or concepts (like Rediscovering Mystery) or people not necessarily involved with the making of games. Why limit yourself, right? Make whatever your heart desires. 

And definitely more profiles.

 4. What would you like to see less of? In sort of a bind here. On one hand, I want to say, “Hey, if you’re going to launch an editorial show or a podcast, commit to it more than just an episode here and there.” On the other hand, I don’t want to discourage you from trying things and experimenting, even if whatever that may be doesn’t work out. Moreover, I totally understand that you have a channel to manage and a family to care for. Things get in the way that are beyond your control. I’m not mad at anything. The only thing I have left to say is that as far as engagement is concerned, I can only speak for myself, and I’m just not a guy who comments on things. (I’m writing this because you asked, and I’m more than happy to oblige!) That’s what I got. Keep up the good work, the Dream Daddy video is fantastic, and I’m looking forward to whatever comes next!

Uncle Jam

I love a lot of what Noclip is doing right now. I only really have one concern, and it's a mild one. Between the podcast interviews, Bonus Level, and production classes, Noclip has introduced a LOT of new features over the past six months, and I'm skeptical that they can all be regularly delivered by a team of only two to three people. Like, Bonus Level is cool, but the first one came out five months ago, and we haven't seen even a hint of another one coming since. I kind of forgot it was even a thing until I read this post. I deeply appreciate the passion, but you've been constantly loading more and more onto your plate and there's a resulting pattern of sometimes overpromising. You see it in big things like Bonus Level being MIA, as well as smaller things like how you were going to recommend content creators every day in August and just kinda stopped doing it for the last week and a half. I'm not personally bothered by these things, and the content we do get is always fantastic. In particular, I'm deeply grateful for the production classes. I'm just not sure how the heck you're going to get it all done. I feel like the focus for the next six months or so should be on proving me wrong and making sure that all this stuff you're introducing is actually feasible with your current team without overworking yourself. In the meantime, though, you keep being you, and just make sure you're not burning yourself out. Cheers!

- Why are you a Patron? I've been a fan of your work back at Gamespot. You were always making the kind of content that appealed to me. Deeper looks into games, long form videos. When you said you were gonna start doing full game docs on your own, I signed up right then and there. This kind of game coverage is what I want to see more of. - Are you satisfied with what we've done so far? Absolutely! Everything Noclip has done has felt like it was worth my time to watch and money to help fund. - What would you like to see more of? I would love to see more personal stories around games. My favorite projects so far have been the Hillbilly Agenda video and the Game Mysteries (specifically Frog Fractions and the Initial video). Docs on specific games are great, and I want to see more of that too, but I'd especially like docs on general topics surrounding the game landscape, communities, and personal stories from devs and players alike. Oh, and more BTS and production stuff is always good! As a video producer myself, I love seeing other folk's process and getting nerdy about production. Double oh! And more Bonus level/editorial stuff. whether that's on your channel or or Noclip. - What would you like to see less of? Hmmmm. This is hard one. I don't know If there's anything that in specific that I've thought to myself "eh, I could use less of this." I could tie this in to the previous question by asking for less big game docs in favor of the smaller, personal stories, but I like seeing the big game docs too. I don't necessarily *want* less of them, but just by the nature of making more of one, you might have to scale back on the other. At least with a small crew like Noclip's.

**Why are you a Patron?** While I have been following Noclip since it was announced (well, a bit before that - remember when the website accidentally leaked a day early?), I only recent pledged to your Patreon due to your consistently high-quality content. A lot of Patreon creators don't meet the expectations that they set for themselves, and Noclip consistently exceeds them. This makes it a venture worth supporting. **Are you satisfied with what we've done so far?** Yeah, definitely. I have some problems with the content being released (I'll get to those in the last question), but the content across the board has been absolutely incredible, especially when you're taking the budget into account. **What would you like to see more of?** I feel like stories about English-speaking companies are told often enough through their own social media, which made the Final Fantasy XIV documentary in particular absolutely fascinating. It's not something that you hear about. I would love to see more documentaries about Japanese studios. (Just, ah, tighten up those translations on this go-round.) **What would you like to see less of?** While it's inevitable, some of your more recent documentaries have felt more like advertising than anything else, with your Bethesda documentaries being the best/worst example of this. You were part of their marketing circuit, and no amount of acknowledging that in interviews or social media will change that part of your image. Covering upcoming games isn't a part of the games industry that needs more attention, it's what 90% of these websites are already doing. Looking back at your first few projects, the untold stories behind our favorite games was the bit that made Noclip interesting, not the marketing-approved stories behind games that firms are wanting to make our favorites.

William VanZant

- Why are you a Patron? * I saw a few of the noclip docs and I just had to support. I support you and extra credits. Because you do a great work and I want you to be able to do is for as long as it is possible. - Are you satisfied with what we've done so far? * Yes, very much so. - What would you like to see more of? * I like everything but I love most the long for docs. I want to get as much information from behind the scenes of making a game as possible. I love the one on one conversations. I can't get enough of those. - What would you like to see less of? * I would like the patreon updates videos to be more ... streamlined? I don't think anyone has a time to waste, and watching an hour long video where there isn't that much of a valuable content isn't the best thing. Sure, I don't have to watch it. But then I feel like I'm missing out on something. Thank you for the great work.

Martin Ockovsky

As a day one and every day since patreon that loves the docs I have to be honest what determines my continued support is how you interact on twitter because well you have not really been nice lately and while I totally think you can express your opinions (the majority I agree with as a uk liberal) what I really don’t think is cool is the shitting on others and ganging up on them. Not saying not to disagree as I often do but a lot of your tweets/replies lately have crossed the line anyway you asked so just be kinder to others and think how you would feel if you received that tweet (ps not talking about politicians talking about colleges etc)

Mark Freeman

- Why are you a Patron? Ever since GameSpot, I knew that you had a genuine passion for video games and I've looked up to you ever since. When Noclip started, I was just waiting for the chance to finish college so that I could get a job and contribute to Noclip :) - Are you satisfied with what we've done so far? 100%. I love the fact that you switch it up from popular games to not so popular. There were so many games that I wouldn't have even touched had I not heard about them so in depth here in the docs. (The Witcher ones are still my favorite) - What would you like to see more of? Bonus Level please! - What would you like to see less of? I have little idea about the logistics of the docs but it would be nice if you could stay with them a little longer. For eg. What was done with the Witcher docs. I love how we got to see so many small parts of what made that game so damn good. Other than that, bang on! 10/10 would recommend to a friend!

Shell Comics

-Why are you a Patron? I heard about your rocket league doc from my favourite streamers previously recorded and decided I liked what you were doing and wanted to see more of it. I'm not a gamer myself but I love watching and reading about games. Your documentaries cover the creative process and the technical process and I appreciate that as an engineer. I wish more of what you did was on YouTube. Also, you're fellow Irish person. I can't not support someone doing something authentically when our culture is very much to shit on people going their own way and doing something different. - Are you satisfied with what we've done so far? Yes. However I was frustrated with the gog documentary as I wish it was longer and more detailed. It did seem to be veering too much to the big studio and popular games where my jam is, but I'm happy you do big and small as they're both interesting. Didn't like bethasda Doc's but that's just it was so cooperate, they're less open that some other studios I guess. - What would you like to see more of? I'd like to see more reviews of general industry stuff like the glut of stuff on steam. I'd be interested in seeing a doc on steam itself. Or on how playstation managed the vita. Remaster is an ok podcast I like, but it has a Sony veteran who his insight is always fascinating. I'd also like to see more retrospective reviews like this is bullfrog and this is how those games came to be. I wish the recent podcast was a doc. I was hoping it would be. Also interviews with tiny Indies like stardew valley creator or Undertale creator. Frog fractions was one of my fave, so more like that. Perhaps documentaries with people who distribute or market games could be interesting or with media people like polygon or something. - What would you like to see less of? Nothing really, I liked the variety of docs. I guess I'd like to see less short 20 mins interviews in favour of longer docs if I had to be negative. In General, this is now my fave thing on YouTube besides red letter media, so keep it up. Wish I could give you more!

Snakeinthegarden

- Why are you a Patron? First and foremost because you, Danny, are a good guy in an industry that needs voices like yours more than ever. That you also do outstanding work about a hobby that is dear to me is a bonus and I really enjoy the material produced over the last 2 years. - Are you satisfied with what we've done so far? Yes. - What would you like to see more of? I'd love some docs around the metasphere of gaming - not necessarily title- or studio-focused but about the culture. Be it E-Sports fans at The International, following a smaller indie developer for a while, covering a gaming publication, streamers, etc. - What would you like to see less of? I'm fine with the stuff that was released. Of course not everything does appeal to my specific tastes all the time, but it will be important to someone else.

First of the Questions: - I am a Patron because there are basically no docs on video games.... And this huge market and everything that goes with it (creativity, management, crisis, development....) has earned it to get the attention. Most of the times there are no informations getting to the outside. Everyone tries to shut out the public and keep the processes secret. But I think it is very important (and interesting) to get more information and see how and why a new video game is even possibly. - I like almost every doc of u even so some games just do not interest me. For example the recent theme hospital is just completely uninteresting for me personal. Even so I think every Video, Podcast, ...., u made so far is very good work with high production value. So I am very satisfied. - I would like to see more Docs about big Developer or Publishers. Especially Blizzard. I would like to get more information about them. Also I would enjoy more frequently made podcasts (I listen to a lot of different podcasts so this would be a fine addition for me personally) For example you could make a Podcast to every Doc of yours where u talk about what was very cool during the filming, what was a pain in the a** or maybe what did not make it into the final document. - I liked to see less of Game docus that do not interest me personally... But that's nothing you can really change ^^' ... So I am satisfied with what u are doing at the moment. That's for the questions, I hope this helps u to make even better stuff. I generally think you should only do what u like to, that's the only way to ensure ongoing good quality and high standards in my opinion. I really love your work, even if I do not watch or listen to everything you make, I still think that everything done so far is very interesting and important. Keep on going !

- Why are you a Patron? I have always loved your documentaries. The quality, level of detail, and overall inquisitive attitude they exude have always attracted me to them. And as a person who loves both high quality documentaries and video games, and just you, Danny, it’s my favorite entertainment to spend money on each month. For the rewatchability, it gives me more for my buck then Netflix - personally. I love supporting you and the team because you not only make what I love to watch, but it’s fun to support someone who is doing what they are passionate about. And as a soon-to-be father myself, it feels like a special level of patronage to support you. - Are you satisfied with what we’ve done so far? I am. Of course, I would never turn down more. I also don’t want you guys to work yourselves into the ground and burnout, though. I’d rather get something once or twice a month I really look forward to, even if they’re relatively modest projects, that have the high quality bar of NoClip. The Bethesda documentary was top of the line. And the Final Fantasy doc kept me glued to the screen, and I’ve never once cared about a Final Fantasy game - that’s how good they are. You guys should be really proud. The production class stuff is great, and really really digging the podcasts. - What would you like to see more of? Podcasts, documentaries (big and small), and anything you guys are passionate about. And, I’d love to see more of your op-ed content, Danny - stuff like the PubG and BoTW ones are killer and super fun to think about. But if I had one BIG request... I love anything big and feature length. Things like the Horizon or Bethesda docs that are something I can really sit back, relax and sink my teeth into. - What would you like to see less of? I’m not sure there’s anything I dislike on NoClip really. I love reading updates and getting Patron updates in video form. Keep it up!!

Landon Robinson

- Why are you a Patron? I work in the games industry myself and part of my work is to create videos which are very similar to the ones you produce (except that most of what we produce is not shared on external communications channels). I truly enjoy your videos , find them inspiring, interesting and that we need this kind of content in our industry today. - Are you satisfied with what we've done so far? I haven't been listening to the podcasts so I can't speak for those, but all of main series about FF14, The Witcher 3, Fallout 76/Bethesda, Horizon Zero Dawn... they are goldmine of stories about great games. And for that, yes you could say that I am satisfied with what you are producing. - What would you like to see more of? Of course more of your big features about AAA games and their stories, even if I realize there's only so much you can produce in a year :) Also the making-of was fantastic, maybe not everyone enjoyed that but I watched it very closely as I was curious to know how you guys were working. - What would you like to see less of? Honestly, I don't think there's anything I would like to see less of. Part of why you guys are succesful at what you do is because we can clearly feel you enjoy what you're doing. You need that to keep things fresh. Even if I won't watch every single video or listen to podcasts, I'd say keep doing what you enjoy as long as you can do it :)

- Why are you a Patron? - Because I'm fascinated by the behind-the-scenes things in the game's industry. As an industry, it is notoriously closed off compared to others, so peaks at the inner workings are rare, though delightful. Also, I think Danny is a really good guy and I want to help him succeed. - Are you satisfied with what we've done so far? - Absolutely. The breadth of scale has been delightful with docs on one-person studios and 300 person studios side by side. The production quality and editing are so good and I'm an especially big fan of the extended interviews. - What would you like to see more of? - I'm very likely in the minority on this, but more time spent on the nitty gritty of development would be awesome. Like, what software do sound designers use, or what's the pipeline for level design look like? Some of it's probably confidential, but I'm sure indie studios would be pretty open about that kind of stuff. - What would you like to see less of? - Nothing comes to mind. I've loved it all so far!

Jonathan

- Why are you a Patron? You churn out fantastic content without ads and in an ad saturated world, I will always support/back that. Seriously I can't tell you how many projects I've backed where they promise no ads, only to go around and do it a year later. I get it, people gotta get paid for their work but I'd rather pay 5 bucks more for ad-free content then just get ads shoved down my throat , it just ends up runing the content. Seriously thank you for the ad-free oasis of content you provide - Are you satisfied with what we've done so far? On a 1 to 10 scale, 1 being no and 10 being yes, I am at about an 8 Warfarme, Final Fantasy, GTA, and PUBG I pretty much kept backing during that time but skipped the content. It just didn't interest me, and that's fine, you can't appeal to all people all the time. That's really the only big reason I put satisfaction at an 8 instead of a 9 or 10. 8 is still pretty satisfied - What would you like to see more of? More of the smaller content stuff (Danny's Disk Club / Bonus Level / NoClip Podcast ) I enjoy the doc stuff (DOOM / Witcher / Bethesda / GoG) but the smaller stuff I enjoy more. Like I could go into the reasoning but you gotta read thru all of these comments so I'll save you some time. Danny's Disk Club &amp; Bonus level had like 1 ep and then nadda, like I am assuming they are cancelled or were basically absorbed by the No Clip Podcast but you never have said and I am kinda like, What happened to these shows that I loved? . No Clip Podcast had like 3 months between ep 1 and 2. as well which...I get it, you have a lot of irons in the fire with video production but the smaller projects always seem to take a backseat to anything and everything else. Aside from the smaller stuff , maybe do a doc on the ins and outs of GDC, or a video on the history of an older game. Triple A stuff is sometimes fun to watch like a doc on the Metro series would be GREAT, or Resident Evil, or FNAF, etc, etc. - What would you like to see less of? Anything to do with eSports or really multiplayer stuff in general. The amount of video series focusing on tournaments and multiplayer games....just please no more. It's tired. I've seen other creators do it and I audibly groan when they do a doc on PUBG / Overwatch / Fortnite / DOTA / League of Legends / etc ....it's just not stuff I care about, and it's already in my face 24/7 now as is.

Nick Grugin

- Why are you a Patron? Since I first saw your work on GS I couldn’t get enough of your content. This hasn’t changed :) I became a patron because of you and was here from day 1. - Are you satisfied with what we've done so far? Very satisfied. In my opinion you are producing content unavailable anywhere and crucial for understanding gaming industry. - What would you like to see more of? Videos which talk about games / game devs / gaming in wider perspective. Something like a clip you made about gaming vs depression. I know these kind of videos can be hard to make but they are a breath of fresh air to me personally. Love to think about impact games have and what they mean to us as we get older / as things around change. - What would you like to see less of? Back to question one – love everything here really :)

Piotr Kostecki

Why am I a Patron? - Not only do I enjoy the docs, I feel that they are a unique and important addition to the gaming industry, and I'm in a financial position to be able to contribute. The production videos are also a great incentive. Am I satisfied? - Yes, all the docs and smaller videos you've done so far are excellent quality, while covering a wide range of interesting topics. What would I like to see more of? - I thought the series about mystery in games was fascinating, and I'd love to see more discussion of designers' philosophies. What would I like to see less of? - I guess by nature of production schedule, my desire for more design focused content would requires less focus on historical or narrative content, but not due to quality or anything. I would say that Patreon's website format isn't the best for encouraging any kind of extended discussion, so I wouldn't worry too much about peoples' engagement level on the site itself.

Josh Squires

&gt;Why are you a Patron? Because I was a huge fan of your work at GS. Your Bluffer’s Guide (Read: Escape From Mt. Stupid) was a wonderful shake up to the same old journalism I was seeing site-to-site. The Point was a fantastic trip and I loved every piece of it. I caught wave of people leaving the site and when I saw your shift to more documentary styled projects I assumed you were next. So I followed you here! Plus, the world needs more game docs. &gt;Are you satisfied with what we've done so far? Short answer: Yes. Long Answer: Mostly. I think the FFXIV doc was some of the most impressive work you’ve ever done. Honestly, most of year one is pretty solid work. I’m also a huge fan of the Hillbilly Agenda doc. (Would love more community spotlight docs!) I was a little lost on The Witcher doc. I think the one you did at GS was a bit more to my liking just for sheer volume to retention intake. One thing I really love about NoClip is that I feel like I’m learning something with each doc. But, The Witcher one felt like too much to take in, and in turn, I feel like I didn’t retain much what was thrown at me. I felt like I got more out of the GOG doc than the actual CD Projekt Red/Witcher doc. On the other side of that coin though, I feel like the Horizon doc didn’t have enough. Or maybe it was just to crammed in. I’m not sure, something felt off or I just wasn’t feeling that one I guess. Warframe was great and Bethesda was a lot more enjoyable than I hoped it would be. I’m not a huge Bethesda fan, but I love all the Elder Scrolls games prior to Oblivion. Having a ton of pre-Oblivion talk made me super happy. My only critique on that doc is I felt it was too softball. There are some harder hit questions I felt could have been expounded upon. Of the smaller work, I loved all the Sessions, extended interviews, Danny’s Disc Club, all 2 episodes of the podcast and pretty much all the other stuff given to us. &gt;What would you like to see more of? I want more Japanese or foreign docs. I feel like the US has caught on to telling everything they can about their games that they just do their own docs or community update things… But, Japan is a silent beast. There are so many stories to be told there, and I know it’s insanely expensive and a ton of work, but I think the most interesting stories are there. I’d also love to see a doc on censorship, whether it be solely on how the US tends to censor and “localize” projects, or something from Australia with their expansive censorship laws. I’d also love more Behind the Scenes stuff. Not so much just extended interviews, but I wanna see your journey. Especially when you go to places not in the US. I like seeing other countries and how outsiders adapt and experience the new culture. And finally, as I said earlier, more community spotlights. &gt;What would you like to see less of? Massive 7 part projects. I think 2 or 3 thirty to forty-five minute videos per project is the sweet spot. Less (I honestly don’t know how to say this without sounding like an entitled cunt) major games that everyone loves and refuses to accept the flaws of game docs. Give us something strange or different. Or maybe games that people aren’t constantly talking about that they -should- be talking about.

ブレーズ

- Why are you a Patreon? My love of games has always extended beyond experiencing, playing and completing them. How they are made and the brilliant people behind them, there stories, their enthusiasm and experiences are fascinating to me. And, Noclip delivers outstandingly. - Are you satisfied with what we've done so far? Absolutely, the production level, insight and everything in between is incredible. Kudos to you and your team, Danny. - What would you like to see more of? Honestly, more Noclip sessions with developers. The Harvey Smith one struck a chord with me in particular, and I'd love more of that. Also, more docs about communities, much like the GTA doc. Great stuff! Also, keep doing long-form documentaries. I'll watch it all, short or long, but I love sitting in for an evening and watching an hour or two. - What would you like to see less of? Nothing, honestly.

Why are you a Patron? I'm a Patron because I think you do really solid work, and have a very well-executed and thoughtful style. I also appreciate the amount you try to connect to people (developers and Patrons both) and your commitment to this thing you've created. Are you satisfied with what we've done so far? Generally, yeah. I'll admit there have been very few docs of games I actually care about (only the indie trio of Spelunky, Frog Fractions and The Witness hit my sweet spot,) but the quality of the docs is great, and I watch every one of them regardless. What would you like to see more of? More smaller indie stuff would be great (Dream Daddy's a good one.) And more older stuff would be appreciated (I understand the difficulty to track down the people associated with older games and then the issue of people only wanting to talk about their new projects. I think you've handled it well with the balancing of new and old for CDP and Bethesda, so more of that would be nice). And I'm still waiting for a handheld game (after the fact ports like Spelunky and Rocket League don't count.) And realizing how impossible it might be, something from Nintendo would be the absolute best. What would you like to see less of? I personally couldn't care less about Bethesda, CDP, id and Guerilla Games, but they're popular studios I know you and a lot of others have an interest in, so I'm cool with them continuing to be made (it also helps that the docs themselves are really well done). That is to say, you won't hear me complaining if you made fewer docs about bigger western developers. One last thing, the #1 doc I'd want to see you do right now is a 2-part doc on Subset Games: one on FTL and one on Into The Breach. Make it happen, Danny! Keep up the good work. You can count on me being a Patron for life.

Chase Koeneke

1- I’m a patron because I love the high quality docs you do. 2- I’m very satisfied with the work you’re doing. 3&amp;4- just more of what you’re already doing. Even the docs you’ve done on games I’ve never played have still been fascinating to me to learn about them. 5- lastly don’t take the lack of comments on your posts as a lack of interest, I don’t usually comment because I’m more of a lurker and can’t think of anything good to say!

Patrick Scott

Why am I a patron? Besides that obvious that I like the content I don't think the channel gets the subs or the views it deserves and is necessary to continue producing content, considering the work load involved, so me being a patron substitutes that in a small way. Are you satisfied with what we've done so far? Yes. I really can't ask for anything else because I know the quality would suffer from the extra workload. What would I like to see more of? That's tricky. Obviously I'd like to see more of the games I have a personal interest in but that's not how this should work. It should be representing all types of games and what the team has an interest in. I think my favourite part of any doc is when you have a developer telling stories of how and why they made certain creative decisions. Hearing Hugo talk about the Revent or the CDPR designers talking about how they designed villages I love. Specifically anything about Cyberpunk 2077 would make me happy. What would I like to see less of? Again tricky. I think the only videos I haven't watched are the Final Fantasy doc and the technical guides on equipment. Both of those are just about personal interest but I don't think they shouldn't be being made because others surely have an interest.

The Mighty Pipe

- Why are you a Patron? I will throw a dollar at just about every Patreon project that strikes my interest more than once. Noclip has done that plenty well, and that's the primary reason I'm a patron. Are you satisfied with what we've done so far? Yes. The only "main" video that I found kinda "meh" was the GTA Online barbecue one; I had hoped for something different. All of the rest of the "main" videos have been great; and the recent production videos are quite well done as well. - What would you like to see more of? The big documentaries are the best. Rocket League, Doom, and the recent series with Bethesda were among my favorites. - What would you like to see less of? The podcast format doesn't interest me on YouTube; and the longer form interviews were kinda "meh".

Chris Plays Games

I've always been a fan of your larger scale docs (specifically Doom and the Witcher). The ones about high profile games, and the people behind them. Your Bethesda docs seemed something of a return to form for me. I feel that indie developers are almost always seen as people, interacting with their community and responding to feedback on a regular basis; whereas larger studios are usually seen by many as faceless organizations, simply pumping out $60 games every couple years. Given that viewpoint, it's always been more intriguing for me to see someone like NoClip come along and lift that veil; take a look behind that triple A curtain and let the folks at home see what really goes on inside these high budget corporations. While your work with indie studios has been a treat, I've always seen them as side projects to pave the way to something greater. In Summation: -What would I like to see more of? Big docs, about big companies. People like Bungie, Infinity Ward, Valve, Bioware. High end developers with stories to tell. -What would I like to see less of? Small scale, mini-docs and other filler content.

1) Why are you a Patron? - I have been a big fan of your work when you with Gamespot. Of course, I liked your "Escape from Mount Stupid" and "The Point" series, but doc you did about mental health and gaming is the one that stuck with me the most and made me want to follow your work. As an "older" person (50+), I very interested and heartened by the "evolution" of gaming into doing things did not expect. I think your docs capture this very well! 2) Are you satisfied with what we've done so far? - YES YES YES! 3) What would you like to see more of? - I like hearing about "weird" games (independent?). Particularly those that do not fit into the conventional labels. I also really enjoy hearing from developers about their thinking behind these games too. 4) What would you like to see less of? - Can't really think of anything. Speaking for myself, I do not expect to "like" everything that you do. For me, my patronage of NoClip says that I trust that what you find interesting, I will find interesting or a least find something interesting in it. For example, I am not a Final Fantasy fan, but I really enjoyed when you were talking with the person doing the Japanese to English translations. Keep up the good work. Danny! Having a child is a big change in your lives and for the next 6 years or so, there will be constant changes. You will get one thing under control, like sleeping through the night, and then something else changes like toilet training and going to school. It is going to go by very fast. I am confident that you and your wife will figure this all out. You will end up doing the same amount of work, if not more, with kids and look back to your pre-children years and wondering what you were doing with all that extra time! Cheers!

- Why are you a Patron?: I got hooked when you were at gamespot doing 'the point' and it cut through a lot of the issues in gaming today. - Are you satisfied with what we've done so far?: Yes, you're doing a great job. - What would you like to see more of? Bonus level, as the sequel to the point I really like when you focus on 'issues' rather than specific games. Maybe do more documentary on 'themes', things like 'early access', 'diversity issues in gaming', etc. as opposed to focusing on specific games - this is why I liked the point (and bonus level) so much. Because when you explore various issues you run through various games as examples. That being said I enjoy immensely the individual documentaries on studios, games, etc. - What would you like to see less of? I honestly don't care much for the production classes or the podcasts. I would like to see less 'rambling' Q &amp; A sessions - the 'written' Q &amp; A during your paternity leave was great, I could read it at my leisure and you answered all questions succinctly.

- Why are you a Patron? : Jumped in day 1 because I had long appreciated what you did at Gamespot. EFMS, The Point, and especially Video Games vs Depression which resonated with me big time. - Are you satisfied with what we've done so far? Yeah very much. In particular I've loved the Witcher, Doom, Bethesda, and Horizon/Guerilla stuff, and I'm sure I'll enjoy the Dream Daddy doc this evening, I've never played the game but it seems fascinating. - What would you like to see more of? Small studios with hit (or well received) indies/AAs for sure. Loved the AAA stuff, but definitely would like to see the likes of Yacht Club, Tom Happ, Giant Sparrow, and SuperGiant games. Not that you haven't given good focus to smaller games already, ha. Plus love the idea of more guest hosts as that'll surely expand the (I already suspect I'll enjoy Alanah/Jeremy's Dream Daddy doc and Esteban's Team Spooky stuff). - What would you like to see less of? : Nothing TBH. I understand some of the "lack" (inverted since you did actually keep saying you couldn't confirm stuff yet) of communication earlier in the year was because you had to keep schtum on projects. - Regarding other stuff you mentioned away from the question list, your social media is yours and as long as you don't go all abusive one day, all is well! As for marginalised people, if they don't turn up in documentaries, it's an idea for the podcast, you're well acquainted with people of many walks who are in the industry itself or of a community or journalism, so aside from themed interviews you've done, chat podcast is an option.

Steve Fiori

I've been a big fan since your Gamespot days so when I heard about Noclip it was a no brainer. So far you, Jeremy and Esteban have done incredible work. Even games like Warframe and Final Fantasy XIV, that arn't my cup of tea, were just amazing docs to watch. You have a real knack for getting people to open up and tell their stories. What you're doing is really important, this industry needs to be better at preserving its history and also show that games are made by people who worked their butts off. I'd like to see more smaller stuff like the sessions or the podcasts, that way you can talk to more indie devs. But above all I just want you to keep up the quality, I realise you need to realese things more often to keep patrons but i don't mind waiting at all, just take as much time as you need.

- Why are you a Patron? Because I like to see video games with the kind of respect that other arts and entertainment forms get. Your docs offer a look at gaming beyond the stereotypes that gamers typically face. - Are you satisfied with what we've done so far? The quality is fantastic so in that regard, yes absolutely. In terms of the games that are the subjects of the docs, I’ve only played a few of them so I’m still hoping for some docs on the games I like best. - What would you like to see more of? Noclip Profiles - What would you like to see less of? I’d like to see less people bad mouthing you on social media. I don’t usually disagree with your stances on things but it is frustrating to see people in various fan groups saying things like “I love Danny’s docs, but I hate who he is on twitter,” or “Danny is kind of a jerk on twitter.” I just worry that NoClip will not be able to grow the way you want it too if people think poorly of you personally.

Jeff Ullrich

- Why are you a Patron? I thought your project was a good natural evolution of your earlier work and was very interested in where you could take it. - Are you satisfied with what we've done so far? Yeah. I think you've had a good variety of projects and made some good moves. - What would you like to see more of? Maybe it says something about me but I'm often more interested in the failures than the success stories. I understand that developers and (certainly) publishers are far less interested in working with you in that case though. I also think it's important to have a steady stream of content in your line of work. Due to the nature of your projects that's harder to do so the best solution is to announce well in advance what's going to happen and when. Perhaps taking on a few more projects with very popular/wide appeal might bring in more viewers/patrons as well. Growing beyond a certain size with the current means available to you is hard, I would definitely have some chats with people who have reached that kind of Patreon income to get pointers on how to grow even more. - What would you like to see less of? I don't really have much here, other than maybe referencing my earlier comment on leaning more towards projects that have more public appeal. Not my personal preference but I think it could help you grow.

Hassun

- Why are you a Patron? Because I like the stuff you’ve made so far and think creators should be paid for their work. - Are you satisfied with what we've done so far? Yep. - What would you like to see more of? More stories that don’t get told much about game development. Deeper, darker, less well understood stuff. Game history stuff. More podcast content, interviews etc. - What would you like to see less of? I don’t really care about the production side of things. I also don’t need the personal stuff about you or your family. Not saying I dislike it. Just think creators deserve a private life.

I also second the "Games Development focused stuff, job breakdowns, tech talk, looking into one specific element of design rather than an overview" aspect. I think this detail is going to be hard to get from AAA developers who signed NDA's and have to get filtered by legal, but I'd like to believe the effort would be worth it.

Jacob Godserv

Why: Because I like you. I always loved whenever you appeared on Giant Bomb stuff, enjoyed the bits of The Lobby I watched, and really liked your Overwatch doc. Being able to support you and getting more docs in that style is a no brainer. And you have easily delivered on making quality features. Satisfied: Yes. Rocket League was a good start. DOOM and FFXIV are even better. You have quickly proven yourself and appear to make this work as a business. More: More docs obviously. Or at least a continuation of the docs. There are so many fascinating stories from the big (DOOM) to the small (Frog Fractions) that you would never run out of topics. Also exploring weird and one off topics. A recent trend on the Bombcast is lost games, people hiding archived versions of games in the ceiling of an office building right before they moved out. Like, what? Those stories are maybe hard to come by, but you know what I mean. Less: Honestly, I don’t need a podcast from you. I listen to 3 GB podcasts a week (4 if they are talking about DBZ). I will randomly listen to Waypoint, but not that much. What I have is enough for me. I have plenty of news podcasts, stuff like This American Life that I love that I just keep forgetting to listen to. So with that in mind, do I personally need a NoClip podcast? No. To a lesser extent, do I want a NoClip empire between talk shows, news podcasts, interview shows, Twitch streams, etc.? Not really. I follow 10+ people on Twitch and may tune in once a month. I follow you on Twitch and I think the last time I tuned in was during Extra Life or something. I’m not going to say I don’t want this or anything, but in terms of where I’m at with podcasts, streams, etc. the odds of me tuning into some of the other stuff is probably low.

Michael

Hey Danny! I want to go in order of your post, so here we go! For interaction on posts, I think it's a combination of factors from what you're posting about to it coming down to the individual Patron. For example, if you ask questions/feedback like right now, I'm more than happy to provide. If it's just posting a doc/video/podcast (Let's take the most recent podcast on Theme Hospital for example), again, speaking ONLY for myself, I don't feel like I need to comment, because I'm learning about the game for the first time in addition to not wanting to say the same fact over and over and over, "This was great! Thanks for doing it!" (But for real though, I DO have those sentiments =-] ) No, I think amount of focus on Big Studios/indie stories is just fine. Speaking as someone who is not only a fan of gaming, but the stories in how they come together, I value all stories, whether they are projects I have deep care for (DOOM, Horizon: Zero Dawn), or stories I never would have heard of (Hillbilly Agenda, Frog Fractions), I believe both have equal importance. Obviously love the work from the ENTIRE NoClip team, and as for Twitter behavior, personally, you should continue to be yourself. I understand being the primary face/voice of your enterprise and balancing that in order to not alienate potential Patrons/subscribers/followers, but (speaking only for myself), you being you is one of the many endearing qualities why I'm Patron (more on that in a bit....). Yes on the marginalized front. All stories and representation matter and the more exposure and platforms all voices can have, the better. Tangentially related, I'm curious about the state of the AbleGamers doc? I know you recently gave an update, but I felt bringing it up because it's probably the one project I have the most anticipation for that you have confirmed. But a documentary on those with disabilities getting access to the hobby of love can do a world of good, so I understand wanting to make sure it's done right. Guest docs/Collaborations: If all parties involved can make it happen, the more, the merrier! Different perspectives offer different opportunities for more stories to be told. Production classes are rad! Being able to learn how the docs come together and what goes into them is almost as beneficial as the docs themselves. Podcasts/Bonus Level: I don't feel there are quite enough for me to pull a suitable sample size, but from what you've published already, I enjoy them, particularly the latter. It provides a diverse of content options as opposed to just docs (However, I DO think docs taking a primary focus is the best course). Q&amp;A/Patron Shows: Selfishly: Please don't! =-D I feel they are the best ways in interacting with you in a... for lack of a proper way to explain it... "Not personal" manner like Twitter. It also gives those who fund your work an outlet to provide feedback, much like this very post, when you ask for feedback. Ok, time to answer the direct questions! Why am I a Patron? I became a big fan of yours during your time at GameSpot through both the Point and the Lobby. When you went on your own, I was kind of bummed because (as I have predicted), I figured I wouldn't visit GameSpot as much (And by NO means is this a negative commentary to Mrs. Mahardy, Brown and the rest of the GS crew). When you announced that your coverage would be significant looks at games' development, it was something I wanted to IMMEDIATELY contribute to, because I knew your high quality work and the documentary style is something not as prominent as I would like to see. Am I satisfied with what NoClip has done so far? Absolutely. I don't think I can say much more about my satisfaction with NoClip. What would I like to see more of? Any projects that grow your brand. I LOVE getting to see stories breaking down my favorite games, but getting access to yet-to-be announced projects is AWESOME. Also, if there were a way for you to get the ability to get the inside story on some of gaming's biggest questions (Kojima/Konami just to use as an example), that would be super cool. I understand you can't control that, but something I hope you have the ability you can do more of (Like revealing the "Call of DOOM" footage). What would I like to see less of? Probably my biggest critique, I feel like at times you have so many projects going at once, some things are forced to be inconsistent (Bonus Level for example). I understand life happens, so it's not something that's all that much of a concern. I THINK that's everything. You've read this far, sorry for the length, and have a great day. If I forget in 11 days, Happy Birthday to NoClip!

Brandon K Gann

Hi Danny, First off, congrats on the little one! The tone of your videos and posts ever since her arrival has been incredibly positive (not that they weren't before) which indicates your level of happiness. Also congrats on the diet, looks good on you. Anyways, to the questions: 1. I'm a Patron because I've been a fan of yours since the EFMS days at gamespot. The quality of your work is unmatched by anyone else. You do a great job of walking the fine line between entertaining and informative. 2. I may not have watched every video but everything that I've seen has been very well done. And the video's that I didn't watch was simply because I had no connection to the company/game the doc was based on 3. I went through a digital editing course about 10 years ago so I was really excited to see the new production class content. So, if possible, please keep that going. In addition I'd like to see more community based content similar to the GTA online doc. There's a couple communities that I'd like to see but we'll leave that for another day. 4. Nothing, keep it up :)

To be more specific about what I'd love to see: events that got shoved aside because it wasn't seen as super important at the time, but now we're wondering what happened. I'd love to see more coverage of the teams behind different games. I'm wondering what happens if you dig into enough "boring" stories, if you'll start to find interesting trends. I know the challenge is you need to produce something /now/ to satisfy your Patreons, but I'm wondering if some intelligent digging into different games could reveal some stories that then leads to higher-than-one-studio stories that you can start to document? eSports is the obvious thing that has "trends" written all over it. Anyway, that's really tough stuff, but, like I said in my above post, perhaps the kinds of stuff NoClip will be able to cover will change as the team's experience grows.

Jacob Godserv

I think my comment got eaten. Reposting: I haven't commented consistently because, to use Twitch chat terminology, I tend to be a "lurker". My relationship with NoClip is analoguous to a relationship I'd have with a Kickstarter author. I love responding to surveys, though, as you'll soon found out. ;) I'm a patron because NoClip is a historian of sorts. On one hand, you immediately give us reasons to celebrate or cry over our favorite game successes and failures, respectively. On the other hand, you're getting events down on "paper" before they become lost to time. I've been fairly satisfied so far. I think I'd love to see more coverage of everything, but I've never expected that'll happen in two years. I'm in this for the long haul. I'm interested to see what we're talking about on the 10 year anniversary of this project, and to see how much your team has been able to cover so far. I'd like to see more documentation of events that we maybe can enjoy now, but definitely can cite years from now. ("There's a great quote from a 2021 NoClip interview with XYZ that revealed ABC development was typically done in such and so way..."). It's impossible to even think about anything longer than the 3 hour documentaries you've done to date, but I'm hopeful your team can reach a level of familiarity of the history of games to even write or collaborate on a book, audio and/or otherwise, that covers a wider range of time. Personally, in light of all that, I find the educational spin-off series less interesting to me. I think it's very useful, but it doesn't totally fit the vision I personally had for NoClip. Now, I'm not saying it doesn't fit the vision you have. Perhaps NoClip is less focused on documentation like I am, and more about just peeling back the covers of mystery on all things, both skills and historical events?

Jacob Godserv

- Why are you a Patron? Because I’ve enjoyed your content since the escape from mount stupid stuff and on. - Are you satisfied with what we've done so far? I’ve enjoyed a lot of the stuff you’ve made since you started noclip. I haven’t seen any of your content from the last 6 months and I blame the baby! I have a 4 month old. - What would you like to see more of? More old-ish- school gaming stuff. From when people our age got into gaming. You’ve done doom but there are so many other pertinent games from that time. - What would you like to see less of? Nothing in particular. I don’t mind the independent studio coverage but do not have time to play these games. I hardly have time to play any games these days.

Dunga

I'm a patron now because I discovered you on a search of `Youtube and fell in love with the content. Even if I can only afford $5 per month, I really want to support this type of content, and the fact that you have added to it with production classes and will be adding more I just love. The only doc I've taken my time with is FFXIV doc because I find subtitled programming so dry and slow to watch, even though it is a subject I am interested in hearing about. I do want to see you get your FromSoftware doc though! haha I would love to see more making-ofs, guest docs (Dream Daddy one looks great!), I really enjoyed the Theme Hospital podcast, more production classes as well but I feel asking so much of that is pulling at a purse strings you may not be able to include in the budget, or even time for when you sometimes might feel like a one-man band and a baby to look after. I would maybe say find that one big project after paternity leave that you want to pursue and go for that for that to mark two years in business, something to be really passionate about, hopefully that will be one to build more spin off BTS and production classes about as well. Leading into year three have a couple of subjects you can pass to guest docs while you find the next big project. Listen to the community and interact to get people coming back to discuss things, maybe set days would be a good idea. What would I like to see less of? Moving into Year 3 maybe a clear schedule of what we would be looking forward to? I'm sure that's difficult to lock down really with how you guys work but I think the Patron Shows are great to hear from you how things are progressing. If the guest docs work well then maybe we'll see less of you Danny haha! Just be the overlord that pops in from time to time on only docs he deems worth his time :P

Christopher Kelly

I'm maybe the one who has followed you the least while you were at gamespot. But you were always down with the goofing around that went on at giant bomb. I was starting to get into these kind of videos. You started at the right time. And now I'm just stunned over the work you put into the docs. Even the games I don't like/ play, you made me want to check out. And the doom doc was just amazing. Even if I dont watch all of your content, the money is well worth it for the stuff I do. I would love to see more docs of old games/ developers. Keep up the awesome work.

Thomas Kaspersen

ok here goes. I'm a patron because I believe in ad free coverage, where the money is with the people who have good intentions and come through with the product. So far everything has been great, I feel certain interactivity that we used to see from you semi-regularly has dropped, but in its place are some outstanding docs that show why the interaction had to take a back seat (by interaction I'm talking streams, more casual things like the morning coffee stuff and that kinda content) In terms of seeing more it comes two fold. I REALLY want to see more Games Development focused stuff, job breakdowns, tech talk, looking into one specific element of design rather than an overview. The docs are amazing, but they lack depth beyond the odd BTS view of a company. Games development is a huge field, I feel there are some great stories still waiting to be told about smaller more intricate parts of the machine. The second part of what I'd want to see is more you. Noclip isn't a you thing, thats cool, but we used to have Danny and GS, now we have Noclip which is amazing compared to GS, but we kinda lost a little Danny along the way. I still go back and watch the Naked and Gunless runs, the first time you played rocket league and miss that one dude and game feel. If I had too see less of something, so essentially the cost for what I want to see more of, it would probably be some of the bigger docs, they are good, but I don't think companies like Bethesda or CDPR are going to be able to give you either the resources to deep dive on one specific role, nor do they want too much attention brought to any one part of the business, at least thats how it seems from this side of the camera. The balance is hard, one thing I know is that I'll support the calls you make, you've been at this 48 months, the engine is still going well, so you're doing something right

I'm a Patron because I've followed your work for years and think that the stories you and the team tell give real insight into the hobby I've enjoyed for over forty years. I guess I'd like to see more stories from my era of the 80's but can understand that would be pretty niche. You once did a vlog when you first started at Gamespot in the U.S where you said that you wanted to be called out if it ever seemed like your were 'phoning it in.' Here we are years later and your approach keeps me coming back, your high standards and quality control mean that you should go from strength to strength. Not everything you do will appeal to your whole audience but the diversity of the product should always mean there's something there for everyone. Keep it coming.

&gt; - Why are you a Patron? Too much clickbait out there, and I hate advertisements. Loved "The Story of Overwatch" at GameSpot. &gt; - Are you satisfied with what we've done so far? Mostly. Depends on if the game grabs me. Loved DOOM including the interviews about the music. &gt; - What would you like to see more of? * Turnaround stories like Overwatch, DOOM, and Final Fantasy (although, I admit I didn't watch this one past the first few minutes). History of the growth of a particular game over time. TotalBiscuit awarded his 2015 Arbitrary Game Awards "Developer of the Year" title to DICE:LA for turning around a disastrous Battlefield game. I always wanted to know more about what they did and how they did it. What separates the teams that make problems from the teams that make a miracle? The mystery, marvel, and rarity of excellence is fascinating. &gt; - What would you like to see less of? Anything that strays from the core focus of how quality games are made. Please avoid politics (including social justice), religion, sexual identity, race, etc. &gt; If you want more videos from marginalized people let me know. No, thanks.

first last

Why are you a NoClip Patron? I'm a NoClip patron first and foremost because I genuinely believe in video game documentaries, and feel it's a massive area of neglect for a young burgeoning industry. The lack of historical record and context for people to be able to go back to and learn about is borderline criminal. Secondly, because I absolutely loved The Point, it's reverence for games as a medium, critical analysis of the different facets of them, and the presentation/editing style/tone of Noclip docs has been very much an extension of that. Are you satisfied with NoClip? I am very satisfied as a NoClip patron. The quality of all the documentaries, the wide variety of stories and genres covered, the world premiere footage like the unreleased Doom 4 stuff that you've been able to secure, etc. Like everything you've done. Love the vast majority of it. What would you like to see more of: More documentaries and stories about games/genres that are largely or completely disenfranchised by mainstream gaming media and fans (sports games, fighting games, competitive gaming, etc) and the people that contribute to those sects of the wider community. What would you like to see less of : Nothing I would like to see less of.

I’m a video producer so I know a lot of work goes into these docs, but that’s really what I’m here to support. When months go by after a release and then I get a production class, it’s not that I hate you it’s just not what I’m interested in viewing. I also second the failures.

1) I like your work! 2) Yes 3) More Bonus Level!! 4) No Keep up the good work Danny! I support you regardless of your plans because I like your creativity! 👍

Mattias Lundqvist

- Why are you a Patron? I like your work and believe in what you do. The ad-supported model is broken and encourages a race to the bottom. Direct support is where it's at. - Are you satisfied with what we've done so far? Yup. - What would you like to see more of? The behind-the-scenes stuff (like id) has been cool, but the docs with more of a story have been my favorite. The story of FFXIV's rework was great. I loved the Warframe doc. And the one about the GTA group was cool. - What would you like to see less of? Nothing really. If I had to choose, maybe less of the content like the Bethesda stuff. But maybe that's just the Bethesda people being a little boring. The id doc was a similar look behind the scenes, but much more interesting. Though, I guess they're both ZeniMax companies. The cool kids must work at id.

Why are you a Patron? I'm a game developer and enjoy learning about other companies and people making games. Satisfied? Very. More of? The same. Is that wrong to say I want more of the same? Less of? I don't care for the production videos but its easy to not watch them, and I know other people like them/requested them.

I’m a patron and I absolutely love what you do. I think documenting things you love is the right way to do it. It shows the passion you have in the videos. That being said I adored the Dream Daddy doc. It was a smaller team driven by people from the LGBTQ that I’m a part of and it was great to see. I’d like to see more docs or podcasts about the indie stuff. The Theme Hospital/Two Point podcast was great and I think more of that would be ace. Things like Stardew Valley, Hollow Knight etc would be good to look at in between the big hitters like Fallout and Horizion. I don’t know that I see Patreon as a place I engage though so I wouldn’t see that as a failing. I back 5 or 6 creators and rarely comment. I prefer to join in the larger conversation on Twitter and YouTube and I’d imagine others are the same. Perhaps things like a Patreon hangout or more podcasts could help us get to know you more. I only know you from Noclip and hearing you and your wife talking about Theme Hospital was really interesting to me. Maybe you could do a Q&amp;A episode with her asking the questions we ask here or things that she thinks would be interesting for us to know. Anyway… keep up the great work. It’s fantastic and I always look forward to it.

I signed up as a patron to support you in documenting the stories of games and their histories, something I felt often gets left behind. The Doom, rocket league, and final fantasy: a realm reborn doc's are my favorites so far. I like the focus on studios, large and indie, I feel I get more from those videos and the extended interviews that come from them. (In fact is because of some of them that I'm looking to learn game development in my free time) One documentary I would love to see one day is a deep dive into the behind the scenes stories at blizzard. But that's largely me being a big blizzard fan.

I've been a patron since day one. I've stumbled upon the Point about half a year before the last episode, and when I found out about this, I just had to support it. I love all of your docs. My favourite project so far was FF13, just because the story was so fascinating. Second is probably the Witness, the editing there was excellent. The output so far has been fairly varied. However, I miss your 'editorials'. I was the guy in the comments to the patron updates asking for the Point to return, two episodes in two years is quite a meagre output. For a suggestion - since you've already started on Fallout, the story of Black Isle and all the descendants is quite fascinating. Many of these people are still around and do simular things - Obsidian, InXile and the like...

- Why are you a Patron? Your work on GameSpot was superb, so it was only natural to support you when you presented the idea of NoClip. - Are you satisfied with what we've done so far? Yes, the initial run of videos was amazing. Although the quality as been the same unfortunately the content hasn't really been my preference (I don't really care for Fallout or the Witcher for example) but I will continue watching and supporting! - What would you like to see more of? I would love to see you do some form of "Arcade" history video. A Japan trip covering the biggest arcades there and how the industry is fading away would be super interesting. Sometimes I feel like the videos focus too much on either current or super popular franchises. Maybe more obscure stuff would be great? - What would you like to see less of? Nothing, really. Everything you put out is amazing even if I don't like it 100%.

Majin Bru

Good work needs to get paid, that's why I don't even think about NOT being a patron of noclip. After all, all of your work has given me much enjoyment that I can easily repay this way. In terms of content I love the mix between big docs/games/topics and smaller things. The GDC talks are a great peak behind the curtain on certain aspects of the industry and happily bite-sized. And while I like the sudden rush of happiness when a new doc and release are announced, I think it's the inconsistency in terms of "when and what" that make it hard to "be in it", if you understand. Overall, I'd love to see noclip evolve with guest documentaries. And maybe once a year do something crazy and take on a "doc intern" that gets advice and support from you to create a 15 minute short documentary on what you think is doable. Could add some spice to the mix ;)

spucktier

- Why are you a Patron? Because I want to support this brand, youtube I find is very same-y when it comes to gaming content. This is new, fresh and exciting. I run a youtube channel myself and your work is very inspiring. - Are you satisfied with what we've done so far? Very much so. - What would you like to see more of? More indie game docs and maybe a docs exploring a game world. - What would you like to see less of? Nothing. Honest.

Frankly, I don't find any of the Patreon content very interesting. I'm a patron because I really like your full documents as well as Noclip sessions and I want to support those.

I'm a patron because I love documentaries and Danny goes with gaming docs like peanut butter and jelly. So I'm not exaggerating when I say you and your entire team make my favorite content on the internet. So yes, I'm incredibly satisfied. My favorite projects so far have been the major triple a deep dives, like Witcher 3 and Horizon, but I also havent disliked anything. If I could make any request at all, it would simply be more of the same. If Danny and company get to walk into a studio, camera in hand, I'm gonna watch! Keep up the, literally, perfect work!

I'm a patron because, of the gaming-info content I consume, Noclip is the highest quality and likely has the largest overhead, so I contribute. I'm satisfied with the content so far, though it would be cool to not only do docs about franchises we all know and love, but cover some of the projects that never got off the ground or failed. Things like the Phantom game console, or why games like Epic Mickey and Overstrike/FUSE became radically different games than planned. Success stories are great, but sometimes failures are just as interesting.

I’m a patron because I believe that the kind, and quality, of content that you create is something that we all need. Over the past two years you’ve primarily focused on games that I don’t care about at all, and to be honest I haven’t watched most of what you’ve produced, but I’m happy to be here supporting that content because it makes the industry better.

Michael Wilson


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