SamuKata
Mystic Arts
Mystic Arts

patreon


Organizing the Prologue | Everlasting Diary #3

I played 38 sessions before the group met up for the first time. Here's how I made that work! I'll walk you through the spreadsheets I used to craft a prologue narrative that would bind my party together in fate.

Organizing the Prologue | Everlasting Diary #3

Comments

If you look up the Storyteller System, it has evolved into a few versions over the decades. Onyx Path has an offshoot called Storypath Ultra. I have never actually played that system. Above, I am referring to how I am using the 5th edition of the Storyteller system. However, these are just ideas, there are a LOT of published RPG systems (and a lot more that were never published). As far as I know there are only three game lines currently using 5e Storyteller, all of which are published by Renegade studios. Vampire the Masquerade, Hunter the Reckoning, and Werewolf the Apocalypse. They have gone to efforts to update the settings as well as streamline the system to use 5e.

GROUCH

You put a lot of effort into gaming and storytelling. I have often wondered as I have watched your videos is if there is a system that fits your style better than D&D. Have you tried any of the Storyteller systems? For that system, I started with Vampire and Werewolf in the 90s, but there were some serious flaws in the core math of the system. However, I have found that the 5th edition has fixed my issues with the system. There are a few gaping holes, such as how weapons, particularly firearms, armor, and shields. I fixed these with some simple house rules I wrote and I am willing to share. Also, the Storyteller Vault has a lot of third-party content that also expands upon things. People will often chant the mantra that system does not matter, that you can have fun with any system. While there is some truth to that, system really does matter as it defines what s possible within its framework. For example, look at GURPS (a game I played almost exclusively for 10 years). While it can do almost any genre, it only does low tech, like the 1800s and earlier very well. At higher technology levels the game starts falling apart. Savage Worlds was my go-to for about 12 years. One of its core strengths, Toughness, is also a severe weakness in the system (basically, it starts breaking once it starts getting into the teens).

GROUCH


More Creators