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The Asteroid Fight

Shadowspan Debris

In the vast cosmos of Escalia, there exists a realm that defies all conventional understanding - the Shadowspan. This is not a plane in the traditional sense, but rather a tangled skein of semi-dimensions, interwoven and inseparable, forming a space that exists between all other spaces. Dark cavernous expanses that seem like hollows are in fact part of 'islands', drifting landmasses suspended in an ether of swirling gases and nebulous clouds.

The Shadowspan, also known as the Limbus or Tempus, serves as a membrane separating the myriad dimensions. To cross this membrane is to find oneself on the other side, in a realm of empty space where debris from other planes float aimlessly. These range from landmasses the size of subcontinents to dust-sized remnants, all torn violently from their original dimensions, yet lacking the force to fully transition into another.

The Shadowspan is a realm of its own rules and dangers. It is a place where time and distance are not as they seem, where anomalies are the norm. It is a realm of breathtaking beauty, yet it is always perilous. This is a place where the lost fragments of countless worlds drift aimlessly, a testament to the violent forces that ripped them from their homes. It is a place of wonder and terror, a testament to the unfathomable complexity of the cosmos. It is the Shadowspan, the realm between realms, the space between spaces.

Release Features


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The Asteroid Fight: FREE MAP


This pack is now available via Moulinette or in your master list!

TIER 2 DOWNLOAD: VTT All Inclusive + Foundry Ready DOWNLOAD

TIER 1 DOWNLOAD: Just The Files DOWNLOAD


Disclaimer:

Health Warning for Users with Epilepsy

Age Rating Information

The Asteroid Fight The Asteroid Fight The Asteroid Fight The Asteroid Fight The Asteroid Fight The Asteroid Fight

Comments

Thank you for this....I love the style of your work (dark and gritty) and every time I come looking for a map, I usually find two or three that I want to use. Keep up the great work!

M. McMahon

Hey James, I know what you mean. The playable area and the debris in the scenery are all high quality (Nanite) high poly meshes. When releasing so many different environments I have to work efficiently, that means not spending so much time on environments that are not part of the actual playable area (skymap) and putting more into the actual content. This area can be seen exclusively in the intro, which we include as a bonus with the release as of late. I agree with you that it wasn't so smart to show the skymap so close, but I found the light interaction so nice ^^ I will keep that in mind in the future

Beneos Battlemaps

Maybe it's just me.. The second scene in the video above seemed a bit too.. Descent 2, 2003. The textures in that scene were a bit plain, and I expect WAY more debris in an asteroid field. All of the other scenes came off as nice, but that second one really hit me as being not exactly Beneos quality, ;)

James Long


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