UI/UX Iteration Mockups
Added 2024-08-17 14:17:45 +0000 UTC*Note that in the following there might be some not relevant differences in the updated mockups since some of them are based on old stuff like the message box in the mockups is 4 lines high but in the game it will remain 3 as it is
It's been a while since we have done some UI stuff but I believe I have identified some low-hanging fruit by now that can improve the playing experience for a reasonable amount of implementational effort.
I asked our UI artist to come up with ideas on how to translate them into UI design and here are the mockups he came up.
(1) Next Skill Field in the Status Menu. Probably the biggest lack of information I have noticed since the companions got their additional set of skills is that you only learn about them once they get them. The new field will show you when a new skill will be learned. Kind of useless for Aura herself, but highly useful since we added the option to check the Status screen for Companions when speaking to them.
(2) Curse Disabled Choices. Choices disabled by curses will have a separate background (see last choice). To my knowledge, this will mostly affect choices with -X Gold in them that become disable due to Curse of Greed. May also apply to other things if I decide to add other curses with similar effects.
(3) Backup Tag in Formation Menu. Backup Members in the formation menu will get a special tag so that you can more easily see who is currently slotted in for battle and who isn't.
