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Star Knightess Aura Release 0.47.0

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

We continue our march forward towards the 1.0 release! Not much remains and after this update, we managed to reduce the remaining workload by another big chunk. As usual, a reminder, that this is the summary post for the major update where I will summarize the new additions to 0.47.0 but only go into more detail on what's new from the week. For more detailed devlogs, checkout the prerelease devlog posts.

And also as usual, let's start off with the summary in numbers! We have two new H-CGs, 4 new dungeon areas, 1 new quest (not finished yet), 3 new skills, 2 new boss fights, and a ton of other minor stuff.  

In the past months we had largely pursued the completion of the Corruption ending, neglecting the dungeon crawling content for reaching the good end, and while we started picking up on that last month with the Slay the Demon quest, we have fully restarted the dungeon work this month!

The Clockwork Forest has been further expanded with two new areas (although the area as a whole is still largely under development), and also got its first boss fights, new loot to uncover, and generally bunch of whole new encounters. I did some reviewing of the development our asssiatnt developer Trihan has done at the beginning of this dev week, but have still to try the new stuff from this week and how the iteration has improved the content. Still might be a bit rought about now.

Buuuutttt!!! That's not all in the dungeon department, actually far from all!! Next up, we have a completely new dungeon that you can enter through the new Expert Rank Quest Judgement of Pride, in order to challenge the last and final Demon General. The first 5 of 7 floors of his dungeon are complete, well although I say floor, each floor is pretty short as it only contains 1 encounter and 1 choice, but still, we got to 5 / 7, so only two more to go next month until we can move to the final Demon General battle.

Then, we also have dungeon progress in the Final Dungeon - challenge Belphegor's level, filled with a couple of unique mechanics that will try to throw you out of the loop.

What's new week are among other things the gameplay-wise probably quite impactful new spells at Main Cathedral. Originally, I wanted to Gabriel's story to be over after his event at the Cathedral, but apparantly he does have one last boon to give to Aura in the form of teaching you th Light III spell - for free.

Wait... Aura-dev... For free......? There has to be some sort of trick to his...! Okay, you got me, Light III itself isn't that much mor epowerful than Light II in exchange for being free, although it does get a useful utility effect. What does further pump up the damage is also the new Radiance II skill (+2 POWER to Light) - which however costs 12000 Gold to learn. Yep. So that's where the gold cost went. The main advantage here is that this stays consistent with the characterization of Gabriel, while still requiring a serious gold investment to really go all in on the Light path. Light III is learnable pre-reverse summoning ritual and Radiance II afterwards. Splitting it up on trainers also had the benefit of spreading the new skills out a bit / not gatekeeping them for too long.

Besides these two spells, we also have Divine Guard II, but I don't think that is going to be too impactful as the skill is mostly designed as a niche skill. It increases the duration of Divine Guard by a whole 5 turns though, which could proof useful in some battles. Although, I haven't really experimented with this myself yet.

Then we also have a new minor addition to the Entertainment Den. I wanted to fill the place up a bit more this week, but my efforts for this general improvement work ended up being spread over the entirety of the game. :'D Anyways, for the Entertainment Den, we now have two additional Soul-Contracts that you can choose as alternative to the Prostiution Contract. In order to have them enabled, you need to have Hermann make you the offer to support him in his election or to marry him, but refuse him. You can then bet accepting his offer (and paying 50% of the reward to the Entertainment Mage). Note that this is also possible without Vice, meaning provided you have reached this point of the game without unlocking Vice but would like to progress through the Hermann route, you can use this event to do so.

As mentioned before, besides the Entertainment Den, there are a couple of minor just general items I have expanded upon, mostly just cosmetic to make the cities more lively. New NPCs, especially wandering ones in Nephlune should make the city a bit less static looking. I spent probably too much time on the quite complex NPC routine of a wandering NPC townswoman. :'''D But I also need to have some fun with this stuff from time to time, so it has to be. :'D

Moving on from the minor polish items, I have also started this week to work on one of our last bigger technical items: When you open the Options menu you will now find a new option called "World Fog". It's supposed to cover the yet-unlocked world in fog and make in inaccessible, however, in the day I spent on this I couldn't get the fog nicely looking so.... Instead I decided to render the mask for it. :'D It's a very boring black, but until I revisit this item to make the actual effect look nicer, it will be staying an option in the menu.

In the future, it will be turned on by default though. I'm also scared of having made a mistake in linking the unlock of an area to an incorrect condition, so deploying it like this seems safer to me. I hope that in the long-term it can reduce the confusion of the early game by getting lost trying to check out areas that haven't been unlocked yet.

Finally, to close things out, we also have a couple of improvements on the UI/UX side, the most helpful one probably being the Next Skill information for companions, now showing you at which level they will gain a new skill. Other changes include a separate background for choices locked by Curse of Greed to provide a visual indicator as to why the choice is locked and then we have a new marker in the Formation menu to show which characters won't be used in battle. When having a party of size > 4, this should make it easy to see which member is the last one that is actively deployed in battle.

Aaaaaand that's it! There's a lot of gameplay stuff, so I wouldn't be surprised if there are some breaking bugs that need a hotfix. x_X Let's cross our fingerss and hope that's not the case and I hope otherwise everyone has fun with the update!

Changelog 0.47.0 (27.09.2024)

Balancing

Bugfixes

Stats

Comments

Regarding grammar issues and proofreading, you can post anything you find in #bugreports on the Discord. Trihan takes care of checking them and integrating them into the game.

aura-dev

In my last game, I tried losing to the fire mage duelist in the brothel. She gives you a aphrodisiac and sends you to Roland, but it just plays out as if you'd gone there yourself with no willpower. I was thinking it would be good to have at least a bit of dialogue from Roland referencing the circumstances bringing you to him, and it's also a potential location for a unique H-CG considering Aura's in an altered state of mind at the time. Further conversations with the duelist before defeating her should probably also feature some taunts about Aura giving in to Roland or references/ offers to give her more of the drug if she still feels she needs an excuse. I'm also curious if you have a proofreader on your team. I've noticed a fair few strange idioms and grammatical mistakes, but stopped cataloging them after I reached about 80 and my method of tracking them in game became too burdensome to continue. I offer to help with that prior to the steam release if you need it.

Auros

Can we have Nephlune npc/townsguard have love mark and make lewd request to aura like in the beginning of tradesmon some guard ask her to do some ecchi stuff.

MeatBun

Oh well, 5 stars regardless,it was fun to go bad. Fantastic game.

Jay Canuck

I'm excited to see these improvements and I'm looking forward to diving back into this game for a full new playthrough. I have to commend you on making such an ambitious game, as a game this long that has multiple endings is difficult to pull off. I haven't done a more "pure" playthrough yet and I wonder how it will feel by comparison, as I feel like it would have almost half or less of the content from the corruption path. Either way, before I ramble, you and the rest of the team are awesome and I appreciate you all!

Austin Durbin

Until we complete 1.0 the corruption content is done.

aura-dev

Awesome, little curious though, if all the evil Aura content is over 😢. It was fun to see the Evil knightess. Pure 🔥🔥🔥🔥 Bummer the game is coming to a close, I say that in a good way,all good things must come to an end.still 😢

Jay Canuck


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