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Star Knightess Aura 0.49.0

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

New release! This month's release mostly focuses on closing out the remaining dungeons. For this we have significant progress in two major areas: The Final Dungeon (Richard's Domain) and Clockwork Forest.

As usual, for the details, you can check out the weekly devlog posts. In this post I will summarize the month's work and go into closer detail on what's new this week.

To start off, let's look at the usual summary in Numbers! We have: 5 new dungeon areas, 1 new H-CG, 1 new character artwork, new items, new skills, and big bunch of minor improvements towards the 1.0 release.

Let's start off with this month's main goal: The completion of the dungeon crawling segment of the Final Dungeon! This month I added the last three demon general floors for Gluttony, Lust and Pride. This week in particular, I worked on adding the Pride dungeon, the main work here being that you can kill the final Demon General - Lucifer - at any point in the story, interrupting his Judgement of Pride quest. In theory, all states should update correctly, but to be honest, there are so many states, it's likely I overlooked one x_X

Anyways, as I said, besides the Pride dungeon, we also added the prior two dungeons. Asmodeus had also caused me some headache - in fact the most! To the point where we had to disable the option of using SK to enter Richard's Domain early before getting the Humilitas Rune.

On the bright side: Having fully handled Asmodeus' state allowed me to have one more need on the necessity of closing down the Maid Academy after his death. And while that still happens, I managed to update the state so that the player can still access the Catacombs and fight the local bossess afterwards. So a bit less restrictions on the order of killing bosses such as the Spirit Wolf!

Besides the Final Dungeon, our assistant developer Trihan and me continued to also push another front: Clockwork Forest. The Western Clockwork Forest and the Hidden Cave have been iterated quite a bit, both in visual details as well as in content such as new loot! Obtain a new artifact and the new "blueprint" object that unlocks new stuff in Verdeaux's Magic Workshop.

While I was busy iterating existing content, Trihan focused his work on adding two new areas in Clockwork Forest: The first two floors of the Artficer's Tower. He tried to break the pattern of delivering his stuff last minute, but sadly was not so super sucessful at it :'D So once again, I obtained the second floor only late today. It has some very basic testing but F1 and F2 definitely will need an additionally iteration pass. That being said, only 2 more floors to go and the final side quest area will be complete as well!

And then, as mentioned, a bunch of smaller improvements towards 1.0. Some notable items here are:

Okay, so in summary: Final Dungeon crawling DONE, next up some narrrative segments and then the Final Battle followed by the Epilogue in January. And for Clockwork Forest two more levels remain and then we can write off one more milestone: All quests done.

But that is hopefully for next month. As for a more detailed plan, stay tuned for either Sunday or Monday where I will post the December Project Plan. Until then!

Changelog 0.49.0 (29.11.2024)

Balancing

Bugfixes


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