SamuKata
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Star Knightess Aura Release 1.0.3

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Usual batch of bugfixes. Things seem to generally have stabilized by now and we are mostly dealing with smaller glitches at this point. Besides the bugfixing, I also continued my work from last week on the mod loading system. Last week, I mostly focused on features that were necessary in order to allow for the adult content patch to be treated as a mod and thus solve the reinstallation issue for Steam users.

This week, I focused on the mod loading system in general. The biggest with mods often is maintining mod compatibility and the approach I implemented for 1.0.2 works great for making simple mods that hard override certain items, skills, etc. but easily faces compatibility issues with other mods that want to modify different properties of the same skill or item.

While the old approach still works (and also is still used for the adult content patch), for this week I expanded the Meta.json to allow for more complex selection expressions to tell the mod loader what should be overriden or should be appended. This is more complex (and, I repeat, not necessary if one doesn't care about maximizing mod compatibility) but should allow for mods to reduce conflicts quite a lot. I also defined a JSON Schema for the Meta.json file, so if a modder edits in VS Code, they get some basic validation and also auto-complete suggestions.

tl;dr more technical stuff relevant for supporting multiple active mods

Those who are looking for more information on this can find them on the wiki where I wrote a page to modding https://wiki.starknightessaura.com/en/Mods

Finally, we will be doing a small prerelease today - not a lot in this one (a lot more technical stuff though ahahahahaha) but I integrated the first alternate Earth costume this week and figured that's worth a prerelease deployment.

Changelog 1.0.3 (28.02.2025)

Balancing

Bugfixes


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