SamuKata
aura-dev
aura-dev

patreon


Liora's Price of Dignity Devlog 4 0.1.0-prerelease-1

MEGA-DELUXE

We continue with the devlog posts on Liora's development. Reminder that this is still basically a pre-prerelease state, at the end of the month we will have the proper 0.1.0-prerelease-1 which will be available also on the regular tier.

So, let's jump into what's new this week! I mostly spent the week expanding on the contract system and turning the stub coding into a more proper and flexible system. I also started introducing a first version of the negotiation system. Feature-wise it's already very close to what I have in mind, but internally I need to do a big cleanup round. It's kind of like an economy strategy sim: The moment I have built enough infrastructure for more advanced systems, I already need more infrastructure.

The way the negotiation system works, is that

To finish my report on the development on the contract system, let's talk a bit about the triggers and effects I implemented this week. There are a variety of combat triggers:

Besides that we also have a generic system for triggering contracts during dialogue. Basically, at certain points the game sets tags and then contract clauses can check for those tags and trigger depending on them. In the above screenshot you can see the slightly silly "If EDGAR jokes" dialogue trigger.

For effects, we have the complex configurable USE_SKILL effect that's the most imporant for controlling Edgar during combat. And then two triggers that are either directly or indirectly erotic related:

Try to get them to trigger together so Liora is in a costume while triggering the date event with Edgar!

I decided to go with the staple pink text from SKA to show when Liora is acting out of contractual obligation. Currently, there are three lewd thing to trigger, which also starts the loop of raising Liora's Lewdness. (Of course all of them just stubs right now):

I think this covers most of the Contract System progress from this week. There is still a lot of work left to do like merging clauses with the same condition and different effects, dealing with contradicting clauses (kicking out the old one? preventing it from being added) and so on.

Aside from the Contract System, I have also worked on various smaller systems.

As mentioned, Rean will need to undergo weekly treatments. The price starts at 500 Gold and increases by 250 Gold for every performed treatement. If a treatment is not performed, he will gain a Disease Level in a negative passives (they get cycled through). Decay is the new overall variable defining Rean's total Disease progression and also another mechanism which you can use to get Liora to accept a choice with higher lewd requirements.

I didn't quite like the mechanic of reducing minimum lewdness in SKA so this time around we will be trying around "Temporary Lewdness" (maybe I need to look for a more concise name :'D). Anyways, the point is that one you miss on the first paymenr, Liora will gain a new passive--

Fear of Loss will make Liora more susceptible to accepting Edgar's proposals on Treatment Day. Of course, it will take some stacks of Rean's health getting worse to really unfold, but this way we can get a low-lewd Liora to accept higher lewd actions in a realistic way modeling her progressing despair to save Rean.

I have yet to figure out if Willpower will play a role though so there are no Willpower-locked decisions yet and Liora can still continue to refuse all proposals. I will need to see if Willpower locking will be necessary or not.

Finally, I made some minor progress on Edgar's personal system just today before writing this post. There is now a Wandering Merchant who will visit the town every THUNDERDAY. He will have a Pyromantium in stock and if you don't buy it, Edgar will and provided he has enough money and time, he will infuse it on the next day.

On the SKA side, we also have some progress. Our UI artist is currently taking a look at overhauling the timeslot progressin screen and prepared a first mock-up.

Note that they are just using stock images from the repo, the character image would show Earth Aura's current state. The background is a 3D model our artist reverse engineered from the RPGMaker maps. He will be preparing a drawn background. I'm curious to see how it all turns out.

Trihan has been busy with some behind-the-scenes work, refactoring a bunch of SKA stuff to make it more usable in Liora. He also made use of the english translation manuscripts to throw them into a spell-checker (something that wasn't possible before as the text was all "trapped" in the RPGMaker json data). According to him he fixed a staggering amount of 1131 typos through this. In this way we were able to generate more value out of our translation setup.

Next week I will perform the remaining setup for Edgar's mechanics for his character goal (Maximizing a Prestige variable) and otherwise continue working towards closing the first version of the gameplay loop. Skill learning (which will work a bit different from SKA) is I think the last remaining main system to add. I will also already drop in the Clear Room from SKA to build up the infrastucture for default stuff like the recollection room now that we have 2 events (stubs they may be) to replay. Funnily enough the game will have NG+ before a lot of other things just because it happens to be "free".

If nothing I wrote here makes any sense to you, I recommend checking out the prototype build, although it being a prototype and the fact that I spent several hours fixing bugs while I was collecting screenshots for this builds should be a warning to its stability... :'D Also keep in mind, saves are not yet transferable. Changelogs will also only become a thing after I do the 0.1.0-prerelease-1.

Until next week!

Liora's Price of Dignity Devlog 4 0.1.0-prerelease-1 Liora's Price of Dignity Devlog 4 0.1.0-prerelease-1

Comments

There will be mental effects but probably not like that.

aura-dev

Depending on what theme for the temporary lewdness, it could simply be called "Arousal". That way people could understand why it's temporary without having to explain a lot. Also, I really like the new contract system. By curiosity, will it eventually have change affecting the MC mood, like if you wear green you are/can't be angry (or horny/whatever emotion you want)? Or do you plan more for action on her part without affecting her mind other than by her choice (and lewdness)?

Tanean

Ah someone else already suggested it!

Buster4MC

For Temporary Lewdness, might I suggest "Desperation" as the stat name for lowered lewd requirements?

Buster4MC


More Creators