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Star Knightess Aura Release 1.0.7

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

We also have an update to the stable build containing this month's bugfixes and one significant balancing change: On Explorer and Story mode purification effects had their effects doubled again - that is, Blessed Water and co now reduce x4 as much corruption compared to the Normal mode.

The reason for this is the same reason as the doubling effect was introduced initially: If a player wanted to take his time (a design goal for Explorer and easier) and also not continue down on the corruption route, this would cause corruption to accumulate. While Soul-Break is disabled on these difficulty modes, effects such as the stat debuffs remain.

A purification factor of 4 means that through buying the 3 x Blessed Water restock every 20 days (=10 Corruption from 20 days, and =-12 Corruption from the Blessed Water), you can effectively reduce the time-based corruption gain to 0 on these difficulty modes given sufficient money to buy Blessed Water.

Since Explorer is not supposed to trivialize the game and only soften up the time-aspect, the gold increase of Blessed Water should prevent a true "infinite" corruption reduction. On story mode where trivialization is okay, the massive amounts of gold you get should allow you to continously fuel the corruption reduction if so desired.

It's a bit of a risky balancing change due to the risk of overtrivializing Explorer Mode since the corruption reduction can also be used to get a lot free Star Knightess usages, but based on my data it should be fine, so I want to give it a try.

The stable build will also be available on itch.io and steam on Monday.

Changelog 1.0.7 (31.05.2025)

Balancing

Bugfixes


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