Liora's Price of Dignity 0.1.0-prerelease-2
Added 2025-06-06 21:29:10 +0000 UTCITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
This week begins the second development week of Liora's Price of Dignity and thus the journey for reaching the first milestone: The Minimum Viable Product (MVP) state for the 0.1.0 release.
In order to get there, I focused mostly on three items this week: Asset evaluation, world building, and mapping. For the asset evaluation, the most impactful one is probably the new icon set that will replace the old one.
It's optimized for RPGMaker but neither the standard for MV or MZ (the currently up-to-date versions) that can be found in many games. I also hope that the double buff and single buff are easier to distinguish here. Besides that, I think only a community asset that improves the default world map really has a larger impact. Most of the other assets I evaluated lacked some sort of compatibility in style or were not appealling in all necessary areas. Although, I did discover a couple of sprites in them that I think can be integrated into some maps in the future.
Which takes me to the topic of mapping. If you enter the two dungeon areas, you will notice that they no longer have the basic prototype look. I spent a good chunk of the week analyzing the mapping techniques our commissioned mapper used in SKA and applying them to the dungeon maps.
The Castle Area is still incomplete though as I still need to iterate the design of the map (next week). And of course there are still generally a bunch of other of other maps left to work through x_X But one step at a time.
On the world building front, there isn't really much I can meaningfully report on as I feel it would just be pointless spoilers. I think the only consequence you can see is the places in-game having proper names now. I also worked a bit on the character backgrounds, especially Edgar's. He will probably get a band of named thugs in town that will come up in sidequests. I am still unsure if I want to add one female member in the function of a sidekick girl with her own character art.
It would mean a bit of a scope expansion but maybe one illustrated sidecharacter could work and it would give me a dedicated character to do some story beats that worked well in SKA like inciting jealousy in a later-stage corrupted Liora (Rose) and gaslighting (Alicia & cheerleaders). On ther hand, scope! I will need to see.
Moving on to the next topic, you will find the CG test commissions from Deniis integrated into the game. The groping one also became the (temporary?) title screen. :'D We have started production now on the next iteration of the character sprite for Liora. Deniis will be integrating improvements from the test commission phase and also prepare two additional base costume variations. We will be doing a poll which one will be used as the primary one ingame and the other two I will most likely add as alternate options in the Deluxe Console.
We also discussed future pricing, which turned out more expensive than I expected, especially due to a 40% Commercial License fee, but the quality is high and it should still within budget range.
On the technical side, Trihan has continued his refactoring work. While I didn't update the version number, there is a new deployment for Star Knightess Aura as well containing his work on refactoring the background logic for costumes. Earth Aura was already being dynamically constructed to support independent changes of Hair Color / Hair Style / Clothing. We moved this approach over to Roya Aura as well, creating the technical foundation so that in the future the Deluxe Console will be able to offer free matching of Hair Style with Costume.
I also used this logic to initialize Liora, but costume switching and correctly memorizing and restoring state was very complicated. Trihan improved the process with his refactoring. This does mean that Liora save files will not be compatible though from the 0.1.0-prerelease-1 build! We will only focus on save compatibility after the 0.1.0 release. For SKA save compatibility of course remains, would suck to destroy it for a release game. :'D
Aaaand that's mostly it for the week. A couple minor improvements and fixes can be found in the game but I don't think there is anything else major to mention. Next week, I will be doing some more technical work focusing on introducing new clauses for the Contract System and the associated systems for them. The second half I will be spending on completing the first castle area dungeon.
Changelog 0.1.0-prerelease-2 (06.06.2025)
Integrated static Rean and Liora Date Sex Variation H-CG
Integrated static Edgar and Liora Date Groping Variation H-CG
Integrated Caz icon set
Integrated improved world map community resource
Created detailed map for Brightwood Area 1 with FSM
Partially created detailed map for Highwarden Keep Area 1 with FSM
Updated title links
Defined accent effects GLARE, UMPF, SWEAT, MYSTERY
Setup FSM tileset
Refactored costume change and queue functionality
Balancing
Doubled edgar income and starting money
Bugfixes
Fixed various glitches and crashes
Fixed Skill Shop listing learned skills
Comments
All sounding very nice! I support the idea of adding another female character. While it would somewhat increase the scope, it has a lot of potential for making Liora's corruption spicier, adding more events, make the world feel less empty, etc. by adding just that one character. But I also feel like there is no need to hurry with the decision, it feels like she can be added later.
Zharael
2025-06-06 21:41:56 +0000 UTC