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Liora's Price of Dignity 0.1.0-prerelease-5

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

The game continues on to take shape - getting rid of one placeholder after another. This week was largely focused on getting rid of placeholders in the lewd scenes and to improve the "modular eventing system".

As I mentioned in the project plan post, I write lewd scenes but don't go expecting hame-hame guchi-guchi sexu or anything x_X It's largerly iterating the existing dating scenes and adding new story events for improved character and relationship building.

What I would like to talk about a bit for those events is the modular eventing system I mentioned earlier. In SKA, events were the "base" unit. In a way, that's not really true as SKA already used a simply strategy of adding new story blocks based on variations, most prominently pink scenes. In Liora, scenes are one step more dynamic. An event mostly governs the frame and defines which "modules" (or called sub-events in the recollection room for simpler vocabulary in-game) get called.

For example, the Edgar Date Event, contains at the time the modules Edgar Date Story Module (which is directly designed to be optional just as the other modules to allow for better integration with repeat states), Groping Breasts Module, and Masturbation Module. Furthermore, it's also possible to trigger the global Edgar Bond Module at a certain Relationship threshold. It's important to note, that the player doesn't have to go through the Dating events, yet the story should continue development. In SKA this issue is side-stepped by all the corruption events in Roya being non-main-story events and on Earth being mandatory.

In Liora, the plan is to achieve this through shared global modules. For example, the Edgar Bond Module can also be generically triggered as a After-Day event should the player significantly exceed the relationship threshold that would trigger it at the Date event. This way I can put story into the corruption events without needing them to become mandatory.

Another difference in the event system of Liora is that at the start, events will be shorter. In SKA I usually focused on writing 1500-2000 words for a lewd event as that seems to be a good time for players to "finish". In Liora, you will probably initially not reach the necessary scene length as fewer modules are triggered, but it should build up towards a similar length as new clauses are added.

Modules can also be very short, like the one triggered by this new clause I added this week that adds an extra textbox to the orgasm module. On a technical level modules are just checks but instead of being in every event, they are an event themselves that gets called by other events and then provides text + mechanical interaction. In exchange, they don't care about the event calling them, so they feel a tad bit more generic. (You will notice when reading the Edgar events and him always asking for a drink right now)

I'm not quite sure yet how to best yet handle the modular event system in the recollection system since it's significantly more complicated than just playing an event. But maybe it will just work out, we will see.

The majority of the remaining week I have spent on getting rid of more placeholder stuff. NPC Rean has less [NOT IMPLEMENTED] in his dialogue, Edgar's Home got a proper map and so did the Thornefield Center Square map. Today I also started the post-intro tutorial segment by writing the event between the intro and entering the first dungeon. Mapping wise the only placeholder remaining is now Lazarett Street.

You may also notice that your Liora is missing her front hair, I have been tweaking her pixel character a bit and found a hair that matched her better, in particular giving her a smaller forehead. Since I'm not yet focusing on save compatibiltiy you will need a new save for this change to properly take effect. I also worked a bit on making the colors match up with the sprite but it turned out a bit too purple so I might have to recheck that one.

In terms of new mechanical work, we have two additions:

First of all, in the Morning time slot i have added a Thug in front of Edgar's home. He will offer the option to work for Edgar, triggering his "Make Money Action" during the dungeon crawling time slot - however you will only get 25% of the money while Edgar gets 75%. This is essentially equivalent to working a full day in the Workshop in SKA and is mostly meant to give you a fallback option in case you are currently stuck in the dungeon and would just go in and immediately retreat anyways.

Secondly, I tweaked the jumping mechanic a bit and made the HP cost dynamic per actor. For every 2 AGI above the minimum AGI treshold, the HP cost will be reduced by 1. This way increasing AGI above the minimum will still yield benefits.

Aaaand that's it for this week! Next week, Liora will be taking a rest and I will be back to SKA.

Changelog 0.1.0-prerelease-5 (04.07.2025)

Balancing

Comments

You don’t need a comma there in that first image. Figured you’d like to know.

pali

Looks like coming along great!

Alex


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