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Star Knightess Aura Release 1.1.0-beta

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

I will go over what's new this week and then give an overall summary on what 1.1.0 adds compared to 1.0.0 for all those who joined us recently or otherwise didn't follow the previousl development updates.

After last week's content-focused update, the stars of this week are our freelancers: Trihan and Emubi. I have already posted the new art additions including the pregnancy variation for the maid ending, so I will be focusing on Trihan's contributions.

His main work focused on improving the technical background on how the various character images are constructed in the UI so that they can be built configurably and layer by layer. This has enabled us to improve the costume feature of the deluxe console:

The deluxe console now allows you to configure hairstyle and costume independently so you can mix and match your favorite hair style with your favorite costume.

Besides that Trihan has also performed various quality of life improvements such as replacing default RPGMaker choices with our custom script for building larger choices - no more clicking "Next" when using the Teleportation Shrine to pick your target location. And then we also have a bunch of cleanup bugfixes from his side that you can find within the way too long changelog post below, somewhere between all the other features and bugs added in 1.1.0. :'D

We have also made a couple of performance improvements and reduced the number of draw calls per frame. While we were at it, I looked at how RPGMaker performs caching of image resources and figured I'd overhaul that. Map transfers should be juuust a little bit more responsive now (like half second less loading time) as RPGMaker kept clearing everything from the cache upon map transfer and then loading everything it needed for the new map. I implemented a simple ageing system so resources that have been recently used (in particular resources that are used on every map) don't get kicked out of the cache. The downside is a worst case RAM increase of ~50MB as a tradeoff, but I think it's worth the speed up. It's noticeable mostly when quickly skipping through events.

Now, for those who haven't been following the development as closely, here is a recap of what has been added for 1.1.0. I will try to keep each section brief or otherwise, the update post would explode in length. Roughly speaking we have focused on the following areas:

1.) The new Maid Ending

This new complex of content is not just a quick bad end - it comes with a complete new mini section of playable content before the Festival. Agree to join the Festival by working as Arwin's Full-Time Maid for 3 days to trigger new Maid Job scenes and use the opportunity of infiltrating your enemy to gain new advantages in the Festival event.

However... Can Aura still fight against her "Master" after going through three days of maid training?! The answer depends on the choices Aura makes during her time as Arwin's maid and how much she is willing to "perform" as an obedient maid to get future advantages.

The new maid ending can be triggered both through the Full-Time Maid job and by simply losing to Arwin at the Festival. The epilogue scenes contain some variations to reflect the circumstances.

2.) Alternate Costumes for Earth Aura

When advancing the corruption route, you now have the choice between two costumes for each new clothing corruption phase.

They both require quite a bit of Exhibitionism to unlock but also give extra Exhibitionism in their respective corruption scenes, giving th. The new costumes are fully reflected in all other visual content.

3.) Alternate game modes (NG-)

The Clear Room has been expanded with new choices for using your Score: New Game Minus. For New Game Minus, you have to invest Score and in return you an extra Score %. Besides simple modifiers, there are two NG- options that add new game modes:

4.) Community Translation Support

We have greatly overhauled the base rules of RPGMaker text processing in order to integrate a translation engine.

Please note, we only added the technical support for adding translations! The game hasn't been suddenly translated into different languages, but we do have amazing community members who have started working on community translations. If you are interested in contributing, join the Discord!

5.) General Polish Work

Well, this one isn't so clear-cut as the others as it's a bunch of little work here and there that we have done to improve the reactivity, visuals, and quality of life of the game. It's not an earth-shattering amount so I'm not sure how visible it is to most players.

Various NPCs in the Trademond area (such as Arwin's maids or the miners) now execute pixel animations to make them more alive. Aura has improved dialogue reactivity (in particular if the player has reached Chapter 3), there are new NPCs you can find in-town (Doll Aura starts moving around eventually!), Charlotte received a new artwork after she becomes Lady Charlotte, and so on and so forth.

I'm just going to refer to the masssive changelog below for the interested readers. I tried to compress the changelog to make it a bit more readable than just concatinating all the prerelease changelogs.

Have fun with the update!

Changelog 1.1.0-beta (18.07.2025)

Balancing

Bugfixes

Stats

Comments

It will be relased in August if I remember right.

Zharael

Will this be released to the public? Unfortunately due to financial changes I could no longer stay as a paying member T-T

Genericfuton

Yes, if Aura has already found someone else to go with to the Festival.

aura-dev

Can you get locked out of the full time maid job? For some reason is not triggering for me

Raul Feuillet


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