SamuKata
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Long-Term Development Roadmap: Liora's Price of Dignity

With me working on Liora for a couple of months now and pushing out the first proper release, I think it's possible now to try and extrapolate the current development velocity to obtain a decent view on the long-term development map. Please keep in mind that everything here is just an estimation, delays will obviously happen! x_X

So, similarly to how Aura was partitioned into 4 parts (Chapter 1, Chapter 2-A, Chapter 2-B, and Chapter 3), I subdivided the development plan for Liora into 5 roughly equally sized parts as follows:

Each part will be about 3 development cycles (= 3 Major Updates = 6 Months with 50% of them being spent working on Liora, the other 50% on SKA) long. The first part, the creation of the Minimum Viable Product (MVP) is done as of now. Furthermore, starting with 0.1.0 we will be returning to a major update model where I will be putting out a major update after each development cycle (Which is 2 months now, however, due to the alternation with SKA).

In total this gives us currently a total development time of 15 development cycles = 30 months (or 24 remaining months). With development having started in April this month, this leads us to a current extrapolation for the release at around October 2027. Furthermore, since we have finished 3 / 15 development cycles, we can roughly estimate the game to be currently about 20% complete. Probably less in terms of raw content as the first part mostly focused on setting the technical foundations over content development.

Originally I planned the development time to be only 12 development cycles long, but during the development I have increased the scope here and there a bit as I realized the game would be lacking otherwise. For example, originally, each side dungeon was only supposed to have 1 level. However, when I was creating Brightwood I realized that wouldn't be a good choice as it would force all checks to scale (such as jump checks), so I ended up planning in the creation of a second level for each side dungeon, which will make it easier for me to tailor checks to the current progression & it should prevent dungeon clearing from feeling repetitive.

Alright, so much for the larger picture of the project planning. Let's take a closer look at the individual parts!

MVP: The current game version. I have talked extensively about this during the development process so I won't write much more here.

Early Midgame:

Midgame:

Late Midgame:

Ending:

Please keep in mind, these are all just plans based on the current development; it's not a prophecy that's set in stone! x_X I will post another roadmap update either at the end of the next part or in a year after the completion of part 3.

Post-1.0

I don't have plans for a structured Post-1.0 development strategy for Liora like I do with SKA, however, provided that our artist Deniis is interested in continued work and we have the funds I can keep commissioning him for some more time. Furthermore, while there won't be a structured development plan, there will be sporadeous major updates after 1.0 release (provided Liora is at least somewhat successful), aligning with important dates for future projects. The reason for this is mostly to get attention to the new projects.

I think that's currently I all I have to say on the long-term development plan. For the more immediate plans such as what our artist will be up to, I will post that in the Project Plan post for September.

Comments

I finished SKA and tried Liora, personally I like Liora more (although I like both) because of the corruption factor revolving around contracts. Hopefully this is a big game with H factor equal to SKA, where the corruption level is slow, there are quests that require careful investment or have to sign contracts to pass. And since this is a team-based exploration type that does not change members, you should think about the element of sneaky sexual harassment while exploring, unlike SKA where Aura often goes to fight monsters alone. Finally, I wish you and your game always success, keep up the good work, I always support you.

Đăng Phan

Redmere City is only planned to be used for story events.

aura-dev

Sounding great, really looking forward to the next couple parts! By the way - is Redmere City planned to be accessible, or just be for dates and miscellaneous events?

Alex


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