[Render in Blender. Part1] How I Add Objects
Added 2020-09-11 14:36:35 +0000 UTC1. Open S4Studio and select the object.

2. Go to Meshes. Click the button ‘Export Mesh’.

3. Thereafter go to Texture. Choose a texture, click the button ‘Export’.

4. Close S4Studio. Open Blender.

5. Go to File > Append.

6. Go to *the location where you saved the file* > *your file* > Object > *select meshes*. Click the button ‘Open’.

7. You will see this.

8. You don't need bone_bone_shape and rig. You can delete them.

9. Objects have squares below them. Select the square and delete it too.

10. Go to Material Properties.

11. Click the button ‘Use Nodes’.

12. Click on the circle next to the tab ‘Base Color’.

13. Click the button ‘Image Texture’.

14. Let's open the texture, click the button ‘Open’ and choose your texture from step 3.

15. Select ‘Viewport Shading’ to see your texture.

ADDITIONAL (AND OPTIONAL) PART: HOW TO MAKE YOUR OBJECT BETTER
16. Go to ‘Shading’.

17. Turn off Specular.

18. Sometimes you need to connect the alpha.

19. If you render in Evee. Go to Settings in Material Properties.

20. Switch to Apha Hashed.


The difference is during rendering:

Alpha Hashed.

Opaque.
That's all. Thank you for your attention!