SamuKata
magicavoxel
magicavoxel

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MagicaCSG Features: General Bezier Polygons/Polylines

We currently have two types of polygons/polylines: made of straight lines only or made of Bezier lines only. Sometimes, however, we want to mix them and create shapes with both sharp and curved corners.

Therefore, one new feature I'm working on is to allow users to define the continuity for each vertex in a polygon/polyline.

Like in the screenshot, we can connect straight lines with curved Bezier lines to create a single complex shape without Boolean operations. This will expand the sets of primitives from basic regular shapes for blending and construction.

This feature works for revolving mode as well. Note that you can define the continuity at the end vertices (compare the purple and blue objects). 

MagicaCSG Features: General Bezier Polygons/Polylines

Comments

thank you. rendering will be improved this year, after several updates for polygons/polylines. And I'm really not competing with other products, but treat sdf modeling as a necessary step to my future research and toolsets.

ephtracy

That is absolutely wild! You keep adding features I didn't know I wanted until I see them!

moat

Cool stuff. Can we please shift towards the new Renderer soon? Pls, pls? :) Spline already got into the SDF territory, although quite primitive, but i predict they'll improve it. We already have quite a lot of modelling tools by now, we just need high res output to use our creations in production. Otherwise I'm afraid more and more SDF tools will catch up with us and would be a shame. Otherwise great work as usual!

Vlad Butucariu


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