Since we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?
Early tests showed some promising results, though there are lots of unsolved issues (especially with soft blending and anti-aliasing), and the SDF method doesn't show too many advantages over traditional SVG methods (performance, effects, etc.).
But maybe, it's still handy to have a toy vector graphics tool, as a platform for experiments and research purposes, or just for making some quick small artworks.
ephtracy
2025-03-02 16:23:33 +0000 UTC©R@nK¥
2025-03-02 11:43:48 +0000 UTCChad Sykes
2025-02-28 21:14:11 +0000 UTC