In this next tutorial, I cover a few of the new Copernicus features and how we can use them with Redshift. This new technology is very powerful and be used in many different areas and ways inside of Houdini. One of the easiest ways it can be used is for post-processing renders. A powerful way to do this is by leveraging the variety of OpenFX plugins that exist in typical compositing applications. These open up amazing possibilities for getting a variety of looks directly inside Houdini. You can also use these COPs nodes directly inside of Redshift by calling them up into your shader networks.
Another fun feature for post-processing your renders live directly in viewport IPR is the new Slap Comp Solaris feature. This lets you process your IPR live with any of the COPs nodes including the OFX library. This means you can easily add bloom, chromatic aberration, and 2D toon shading effects with little effort directly in rendering as you work. This opens up a lot of new possibilities that were not possible before without going into a 3rd party application like After Effects or Fusion/Nuke.
This is a basic introduction to leveraging these new features with Redshift in Houdini, but as you can imagine this has a great future ahead of it for our projects. Thank you and have a great day!
sam care
2024-08-06 19:51:19 +0000 UTCSaul Espinosa
2024-08-06 18:36:11 +0000 UTCsam care
2024-08-06 08:01:03 +0000 UTC