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Saul Espinosa
Saul Espinosa

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Patreon Tutorial #54 - New Caustics and Custom Toon Tone Tonemapping - Part 2

Hey everyone, here in part 2 of this months Patreon tutorial #54, I go over some new additional Toon Shading features that were recently added. These new features further expand our already flexible toon shading capabilities even further.

I go over the new Contour tonemapping, which lets your contours change color and respond to lights for some interesting effects. I also go over the new Contour shader preset modes like the new Fountain Pen Mode, and how you can use these to add breakup to the outline that feels more organic quickly, these new modes can also be easily animated to give your outlines an interesting hand drawn effect. There is also a new Redshift render setting that lets you assign a contour shader to all the objects in your scene globally.

The most powerful of these new toon shading features though was the addition of the Custom Input for the Tonemap Pattern shader. This opens up endless possibilities to create your own custom looks based on your own tonemap patterns using noises, or even hand-drawn texture maps. I go over how to leverage this new feature best and layer it to get some interesting effects in your toon shaders that were not possible before. This new feature pushes Redshift as a powerful toon shading render engine.

The project files are in part 1 of this two-part tutorial. Thanks again for all the support, and have a wonderful day!

Patreon Tutorial #54 - New Caustics and Custom Toon Tone Tonemapping - Part 2

Comments

It is intentionally a screen-space pattern, not a mesh/UV based texture. The idea behind the Custom Tonemap is the texture moves and is randomized so every frame or two, so it looks like the texture changes positions. Try animating the randomization "seed" value using something like $F/2 or something similar, and adding some random rotation. This will then make it feel more natural as the pattern will be animated also.

Saul Espinosa

I've tried new custom toon shader and it looking nice. However the brush sketch Texture is not sticky with Dynamic mesh. https://www.youtube.com/watch?v=edKsN9cqs4U Is there any solution to make the brush to sticky with the mesh Saul? Thanks

Nguyen Manh Hung


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