Sneak Peek #05 (Tile, Physics & Mechanic rework)
Added 2023-10-01 23:14:45 +0000 UTCI'm preparing to upload the game in a few days after a bit more work. I redo the movement physics due to issues with slopes, took me some time to figure out. Changed the pixel per unit from 64px to 32px to use smaller tiles that better fit the character size, and I learned to use Tiled with automapping to speed up level creation and editing. Unfortunately, there's no new H-animation content yet, but after a little bit more structuring, there will be more progress towards H-animation, and enemies soon.
- Automapping Rules in Tiled.

- Switching from Rigidbody to Raycast for collision detection and movement.

- Minor post-processing lighting
