I feel that I have to forgive myself for last months lack of work. I have been experimenting heavily with the idea of real time rendering for the sake of quick character pinups and animation. because of this, not to long ago I picked up Unity and thought I would try to use the tools within the program to create my creatures in real time. what really made me want to use the program was the same thing that made me switch from blender to Maya... This was a fur system, as the program gives me access to light weight fur tools with real time physics that blender did not have. I figure if I want to make good real time characters I might as well give it a try.
This is why things have been slow as of late, I have been on a crash course with unity learning the program mostly for an artistic use. to be honest, I am afraid that this venture might very well be a waste as am having trouble with the program and I fear that it might take too long before I get anything great out of the program. I only ask for your patience as I set up my first character in the program.
It is possible that I might only be able to finish at least 2 models this month as I want to take it slow getting used to this new program. I plan on finishing my female wolf helga and re making my Arkkin that I have other big plans for. I want to take this month to truly figure out if this is for me and if people like the results, if not I will go back to simple ray traced pinups.
Puck.Softpaw
2020-06-02 09:03:40 +0000 UTCTyler Hopkins
2020-06-02 05:03:20 +0000 UTC