So after a long and grulling dive into unity and after spending a few coins to get the proper fur and post processing assets to achieve as much realism as I can in a real time render. here she is! helga! made in unity with some fancy new real time fur that blows in the wind.
I was SO incredibly unsure of this unity project and more than once I thought I would give up as I was not getting the results I was hoping for and thought I should just stick to normal ray traced still renders. at best I thought I would post a mediocre turn table and slowly lose interest in this new endeavor but all it took was switching from SSAO to HBAO to really make the fur Pop in such a way that really swayed me to keep going. You can see the stark contrast between the two techniques and how drastically they changed the look of the fur in the attachments. attached is also the high res video of the turntable.
I am still getting started with unity and before I move to other creatures or animations, I am going to be reworking my arkkin for something special.
BlackTH
2020-06-06 03:14:20 +0000 UTCAngel e mendez
2020-06-06 03:04:30 +0000 UTCKiran Otter
2020-06-06 02:57:00 +0000 UTC