SamuKata
taurinfox
taurinfox

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Waterfall Simulation Fix

Thanks to input from my Patrons, as well as consulting with a professional fluid simulation expert, I came to the conclusion that my previous simulation didn't quite look right because the scene scale was wrong.

This is one of the challenges with any sort of physics simulation, but fluid simulations in particular.  A particle's behavior is strongly dependent on the distance it's traveling.  For example, the way water moves as it's filling up a sink is vastly different from a tidal wave sweeping over several miles of land.

In this case, my geometry scale was too large, causing the water to appear to move in slow motion, or as though it was unnaturally viscous, like a gel.  I adjusted those scales, and came up with this new simulation, which looks a lot more natural.

Enjoy! =)

Waterfall Simulation Fix

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