SamuKata
sgthale
sgthale

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Continuing Inventory System Part 2

I finished most of the item handling code. It's much more robust and will allow for things like the player equipping bags on his shoulder later.

Here's a video of me placing items inside the bag.

Working on the inventory made me realize how burdensome it is to pick up small objects. Especially with the bag on my left hand since it will occasionally bump into objects I'm trying to pickup. Therefore I will work out a solution to make picking up things in Keyboard mode easier.

The bag will grow in size as you put things in it:

I will be working on taking things out of the bag with a heads up display to accompany it.

As for the kitchen, it is coming along very well visually and some props have been fully textured. I am still missing some detail props but here is what the kitchen layout will look like:

On the far left we have the closet which will be used to store ingredients.

Then we have the fully modeled and textured kitchen counter with a sink and fire-based hot top.

It's very detailed with some nice Talavera tiles I made.

Lastly, we have the oven which will be used to bake the pastries:

That's the progress for the cooking update so far. I'll finish up the bag system for next devpost entry and then hopefully start wrapping up the kitchen models and textures. Cooking is around the corner and the loli will help you.

Stay tuned.

Continuing Inventory System Part 2

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