Devpost arrived a day later than usual due to Labor Day in the USA.
At last. Actual footage of the characters swimming in the pool. There were quite a few things I've been working on to get ready for this weekend's Beta.
To start, I had to figure out a way to make the lolis move around the pool in an organic way. I wanted to make sure that they could move around the pool and swim to different locations. This was an interesting problem because the shape of the pool is not uniform. What I did was make a very low resolution representation of the surface of the water:

From here I built an array of triangles. Then I sampled a random triangle and then a random point within that triangle.

This position was then given to the loli for her pathfinding. This ensured that her destination is random but still within the bounds of the pool. It worked out well.

Yes I am aware of the buggy splashing I am still working on it.
Once she is in the water, she will switch her animation set to "squat swim". There are a couple simple behaviors planned for when she is in this mode. Specifically, she will be able to relax while squatting. This is the animation that will fire when she finds a nice location to rest her head on. Like so:

Alternatively she will just idle in place:

I am working on a simple fog effect for when you submerge your head underwater. I'm still fixing some shaders:

Expect more on the new swimming behaviors in the next devpost.
There were a few final visual touches that I did to the environment. There is a work in progress skybox that fills the void in the background:

And also some new traditional lantern designs:

The next beta I expect to release hopefully this Sunday. After this beta I will record the next YouTube video to announce the public release!
Stay tuned!