SamuKata
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Beginning Character Grabbing

I've been dealing with some pain points of development concerning physics. Most of the work I've also been doing is backend work so I don't have much to show today but I will be showcasing funny attempts at grabbing ragdolls.

The main problem with grabbing ragdolls is the fact that it creates a huge chain of joints that Unity has to solve every physics tick to remain together. What this means is that Unity has to work hard to make sure the chain of legs, arms, and hands that are being grabbed by another set of hands, arms, and legs don't spazz out. This happened more than once while testing some stuff.

Another attempt that made the ragdoll weigh down too much:

Even though it's 2021, physics in games is STILL a huge problem.

Nevertheless I am almost done fixing it to showcase it. 

Stay tuned!

Beginning Character Grabbing

Comments

in some way it looks funny, but I understand it is a pain in the ass when working on this

Prochu


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