I did a decent amount of feature additions the past few days. They will be some of the last new features for Build #2. First, some UI changes:
There is now an ACTIVE tab that displays all the characters that you currently have spawned in the map. You can hover over each button for a quick preview to see which ones they are. Clicking them will delete them. In the future there will be a dedicated delete button and instead the button will display properties.

Another improvement is a dedicated console box for all of your debugging purposes. You can use the built in functions:
Debugger.Log()
Debugger.LogError()
Debugger.LogWarning()
It is very useful for debugging your mod in real time.

Now for some fun freebies.
You can now possess characters you make so you can become any character you want.

This feature is not fully fleshed out yet (no dedicated choose your character menu) but I imagine I will throw in a quick implementation for the build. It will be very fun once VR support comes out! Realtime FBX avatars!
Lastly, here is the renewed pickup behavior. It is now a function that can be called and used in the autonomy task system:

Finger animations for picked up objects will be implemented soon. I want to make sure that this mod is at the very least in its early stages so modders can just start playing around with all the tools. I will be implementing custom item models shortly after Build #2 releases.
This is the last devpost before the release of Build #2!
Stay tuned!