SamuKata
sgthale
sgthale

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Continuing Player Interactions Part 5

I've been gearing up to release #2 and have implemented a few more quality of life things.

First to finish up the wiggle algorithm from the last devpost, the characters will now attempt to wiggle their way out if they become stuck. Example:

Every single time is different as the wiggling forces are completely random. This is to ensure that it is compatible for unstucking itself in lots of different scenarios. So far it seems to work good enough for avoiding static obstacles (land masses and static objects that dont move). When it comes to dynamic moving physics obstacles, well that will need to be fixed down the road.

Something else that I have implemented is scripting keyboard inputs. You can now bind at runtime within your mod, callback functions to keys. So if you wanted to control a character remotely or maybe make them do something when you press a key, it is now possible. I used it for the "wave with R" behavior. Here is me turning the character into a ragdoll when I press F.

I am now in the process of creating built in mini tutorials and a debug window so you can see console output of your scripts when you build your mods. The last behaviour I plan to get in before release and YouTube video is the pickup beheaviour. It is almost almost ready to show off.

Good news is that I have started to receive emails concerning questions about how to mod the game. Please do not hesistate! You can join the SFW [Discord] and discuss how to mod. We will help you with your mod questions. We simply won't allow R18 mods to be developed on the Discord. However you can always send me PM messages outside of it or email me at panainodev@gmail.com

Stay tuned!

P.S. Patreon has made me delete 2 more old development posts because of their new guidelines >:(

Continuing Player Interactions Part 5

Comments

I wonder what was wrong with those 2 dev posts that they wanted to be deleted.

Prochu


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