SamuKata
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Finished Custom Items Part 4

I finished the last part of the custom items piece, stabilizing physics grabs and also allowing the code to be called by your character mods. Here is an example in action:

The finger grip is mathematically accurate so they wrap around the item's cylinders. When you write your mods and tell a character to pick up an item, the mod API will allow you to specify if you want the item to be picked up by the right or left hand. Left hand:

Pickup animations will be smoothed out as betas release but they are at a solid spot at the moment. In regards to physics, grabbing things turned out pretty stable so far. Things are so stable you can actually climb yourself up these items in VR. Like so:

This will be useful for when you want to design ladders in the future. The next devpost will feature the release of Beta v0.9c which will include everything mentioned thus far for you to play around in VR, and/or try the mod tools.

I also made a banana:

Some smaller improvements to the fbx impoter is now allowing the player to automatically create mirrored animations of your custom animations so you don't have to import both versions.

Tons more coming soon!

Stay tuned!

Finished Custom Items Part 4

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