SamuKata
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Continuing Feature Parity Part 5

I finished a lot. I decided to put off hugging before I implemented the following important features. These were in dire need to be brought back to make the characters feel as alive as they were back in v0.8:

To start, character shaders now have toon outlines.

Also, eyeball behavior is back. It can also be controlled through custom mods and scripts:

An "eyeball" bone has been added to the spooky ragdoll editor so you can specify which bone will be used to rotate and act as an eyeball.

And of course, characters now have voices again. v0.8 had 3 built in character voices which you are probably familiar with: merida, shinobu, and migi. They were acquired with the funds from this Patreon through a Japanese talent agency! v0.9 brings back these 3 voices but through the new custom sound system. It's the same as dragging and dropping an .fbx for custom models except you can now drop .wav, .ogg, and .mp3 files.

And of course you can manually call your custom sounds through your scripts:

Lastly, gestures have returned. Come here is the only one implemented so far but it works similar to the old gesture system. You don't have to point and select a character before ordering a gesture anymore. It was troublesome and annoying. Ideally when you make the gesture, only the characters in front of you should receive the command. However, translating this into code is difficult. What does "in front of you" mean? What about characters behind other characters? To alleviate this I'm trying a new smart selection system where it physically raycasts little capsules to command only the characters completely visible by your gesture.

Now I'm preparing to bring back a small section of the onsen map and then release the next beta pre-release. It's honestly almost back up to speed! I'd say about 60% done!

Stay tuned!

Continuing Feature Parity Part 5

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