Big bugpatch #2 will drop this week and it comes with the following improvements:
VR cooking will be included. It features everything the NPC can do meaning you can bake a pastry from start to finish.

Physics were reworked for stability yet again (physics are a tough nut to crack with animated ragdolls). The biggest offender was keyboard mode because when you wanted to grab something, the object was usually too far away and when the physics joint connected it and your hand, it would spazz out. This was alleviated with a slight arm animation whenever you grab something in keyboard mode:

Another huge keyboard mode improvement is better handling of items that you want to grab. Before it was sort of difficult to select an item to grab. Now you just use your cursor which will indicate for you if you can grab something or not.

Also, you can now crouch in keyboard mode. This one just flew by me but it's done now:

Lots of bugfixes as well including rotating around your VR headset properly and not around the player root as well as smoothed out movement without stuttering.
Also I upgraded the VR calibration so whenever you calibrate your hands, the model's hand size will match your real world hands. This helps get rid of the "tiny hands" feel in the previous VR calibration mode.
Stay tuned!