The past few days I have been finishing textures for new items and working on a new entity.
I feel like the game I am making is starting to take shape. Originally I started as a horror multiplayer game, but I have liked the progression it has gone into becoming a horror multiplayer puzzle game.
First, I am ensuring the game forms an economy, reasons to revisit areas, reasons for players to trade. This means that every entity, despite being dangerous in some way, will always provide a secondary purpose that will incentivize players to come back to it. Specifically, every entity will drop or provide an item. The items will drop in different ways and the player will need to find out how it drops by studying its behavior and not dying.
This prompted the creation of many new entity specific items for the inventory system. Many don't do anything by themselves, yet.


Also, I did finish a new entity. He is very spooky. His mechanics are being hashed out still. Teaser:

Stay tuned!