SamuKata
sgthale
sgthale

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MyRobot Development Part 38

Video shows the summary, text shows the technical!

This week:

Hoverboard

The hoverboard is super fun! As I said a while back, there are two pillars for the game design for MyRobot: exploration and character behaviours.

The previous month was a character behaviour update, this month it's an exploration update, which means we are graduating to the hoverboard.

The controls for the hoverboard were designed with snowboards in mind. Its velocity will change depending on the forward direction it is going but it will also be influenced by the direction the downhill slope is going, so if you don't steer, your hoverboard will follow the downhill trajectory by itself! This also means that it's mostly a downhill vehicle. It is not good for going uphill. The uphill upgrade will come later (jetboard).

It was challenging actually implementing the hoverboard physics because the hoverboard is a rigidBody and standing on top of it is a ragdoll! The ragdoll therefore had to have several puppeteering behaviours disabled and had to be forced to always follow the hover board.

Misc Features

Two temporary fast travel points were added to get to the top of the mountain. These will be enabled by default for now.

Tools like the grapple hook can be used while on the board. This allows you to unstuck yourself or maybe grapple and jump a large crevice while on your board. The cool thing is that since arms and tools are detachable, you have more options to roll out with the hover board, as in: you can go without the grapple hook and use that arm with another tool (like the balloon gun arm).

Another thing too is that the map needs to be designed around the hoverboard. Prompting a potential expansion very soon.

Stay tuned!

Comments

So you want to point and click the robot to ride the surfboard somewhere? That can still work with what we currently have. But also it doesn't offer as much control as if you were controlling the robot with WASD. It's not a bad idea. It can be used to prevent the robot from surfing away from you or maybe make it wait for you somewhere. But I dont know about replacing the entire thing. I think both control types offer advantages.

sgthale

I have a suggestion, if the movement while riding the robot will be this complex, I think the controls to ride it should be improved. My idea, change the action to ride from double jumping next the robot to an interaction, the same way you use the laser, grapple hook etc. This would leave the wasd and space keys free to control the movement of the robot more directly instead of having to aim at a spot a press move all the time, which would make all this extra movement options more enjoyable, the current system is "fine" for the balloons and grapple hook, but if you are plannings more complex movement options, having more control of the movement is necessary

Axel

Hard to put down the hoverboard when testing. It's that fun.

sgthale


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