SamuKata
sgthale
sgthale

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MyRobot Development Part 45

Video shows the summary, text shows the technical!

This week:

Poking

 The new animation pipeline is awesome, I was able to make 16 new animations each with their own logic, tweaks, and facial animations, in ONE WEEK. And so the new poking behavior is a new system that comes with 8 of those new animations.

It came out really well and really cute. The animations look life like due to motion capture and my post-facial animation tweaks. How it works is you can have varying magnitudes of poking. If you poke a little it will be counted as a friendly poke. If you spam the poke she will get angry.

When angry she will not listen to you very well and will ignore you sometimes. There are some new layered animations like crossing her arms that are activated when she becomes angry. I added new instant sound voice effects such as HUMPH and LAUGH to accompany many of the new poking animations.

Emotional Behaviours

The robot can now become angry if you insult her while talking to her. Likewise she will become happy if you apologize. Since AI is still spotty sometimes when detecting these insults or apologies, you can always change her mood with poking.

This is a great feature addition and I expect to add many more emotions later on!

Prompt Assist

 I forgot to add this to the video but Kobold_CPP support is COMPLETE! So this monthly release will come with proper once-and-for-all functioning local AI hosting. There won't be human speech voice but you will have the robotic undertale style voices (or not if you wish to disable it).

The prompt assist is a new part of the RobotEditor that allows you to change the internal system prompt to directly influence the behaviour of your robot. It replaces the ENTIRE prompt at the moment so I have to come up with a way later to inject required gameplay messages. But for now it will be available as is.

Super awesome stuff coming this year.

Also I am starting a Kickstarter to see if we can fund multiplayer or VR. I plan to launch it this coming month in February.

As always, stay tuned!

Comments

I actually do have a written plan for implementing, story, quests, and new locations. The VR and multiplayer goals are very far out features that would be included after the FULL game is complete. There's a lot of planning going on behind the scenes because the Kickstarter (if successful) would wildly change this project from a hobby "mmh what feature do I feel like adding this week?" to a "heavily planned feature locked adventure game". So you are right even I don't want to just throw in multiplayer or VR as is right this moment into the game, it would be weird. However as a counter point, Viva did that previously and it was received with a wild success.

sgthale

>kickstarter vr/multiplayer well cool I mean.. I think this is a worthy project, and I mean no offense, but shouldnt the game be more finished before you add something niche like vr? Or multiplayer? Whats the point of multiplayer right now? The game is currently a bit of an empty sandbox with a robot companion. I would have hoped for more dev time toward game systems, story, or locations. Maybe even some NPCs as well. Again, not trying to be rude but... those dont seem like ideal kickstarter goals to me.

ExZod

In less than two weeks.

sgthale

you probably have answered this somewhere else, but when is the january update coming out?

samuel

this is amazing, incredible work, but dont bully her Dx

Mintai Legend

She looks cuter than ever

sunfish_in_deep


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