SamuKata
sgthale
sgthale

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Fixed blend snapping and working on new kiss animations.

There was a problem with the way I was blending between my look at logic and a currently playing animation. The blend values constantly eased towards a target  value which caused snapping and sharp ease outs. Video 1 shows the problems in slow motion. Video 2 shows the fixes which now uses a time updated quadratic ease in out.

Continuing work on the kiss logic module. This graph is a visual layout of the kiss module with animations in blue arrows. Green outline means complete. Red means not finished. I completed surprised_happy which is a variant of surprised_angry except it only fires when she is happy. The animation is less intense since Shinobu is more easily startled when angry. Both animations shown in videos 3 and 4.

Lastly, I am currently working on the proximity_happy_loop which will be used for when the player approaches her face when she is happy.

Short videos available for download below:


 Fixed blend snapping and working on new kiss animations.

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