I'll be working on tightening up logic and bugfixing for a stable demo release (8/8/18). Maybe add a bit of logic to have her follow you around.
Bathroom has had a few more props including towels, soap, shampoo, floor mats, a portrai, laundry basket, and a rubber ducky. And more tile textures. Eventually most props will have some small animation or logic module for interaction. On demo release there won't be anything to do in the bathroom but it will be there for some eye candy.


A particular neat trick I like to do when UV-unwrapping in Blender is: Whenever I am unwrapping, most of the time I want to make sure that most of my faces are quads. However, sometimes they have 5 or 6 points but still have the shape of a square. These kinds of faces cause issues with the UVs and normals. If those extra vertices are currently merged with other vertices, you can't dissolve those vertices easily. So I like to select the quad face, disconnect it into it's own object, dissolve the extra vertices in its own object container, join back to the original parent, and then remove doubles.