Because I remade her body's 3D mesh from the pelvis upgrade, her old clothes did not fit her anymore. Therefore I had to remake her shirt and panties.

They are currently untextured as I also have to remake the textures but this time I'm going to leave them as is for now until I implement clothing customization which is after bathing. I am starting to brainstorm ideas for how clothing customization will work. Since I am a 1 man development team, I am very keen on the idea of offloading some of the work to the community. Therefore I like the idea of being able to provide a way for you to create your own simple textures and then upload them in-game to override clothing pieces. The best part of this idea is that I'd like to implement it with stenography, embedding an image within another image. So you would theoretically be able to download this JPG:

And when you apply it in-game, it will apply an orange texture to the skirt (data hidden in a regular image). So it would act like a good preview and data image at the same time.
Anyways progress for bathing is going well. I have finished her cute wet hair mesh as shown below:

Additionally, I fully implemented the ability for the player to turn the water valve.

After grabbing the valve, the player can hold the mouse button and move the mouse right for clockwise or left for counter-clockwise. The rate of filling and the thickness of the visible spigot flow is proportional to how much you have turned on the valve. This brings me to the first new behavior for bathing, responding to water temperature.
Before jumping into the water, Shinobu will bend down to test the temperature with her hand, if it's too hot, she will recoil back and tell you to cool it down. And same if it's too cold. Preview asset:

Another new mechanic that will be used widely for the new behaviors (and old) is the ability to point to objects.

This one is going to be used to signal Shinobu to do something. By pointing to the bathtub, Shinobu will know that you want her to take a bath. This is a very useful mechanic which I also hope to apply to other things like "Fetch that over there" "Hand me THAT specific object in your hand" etc. I will be making a glow or model outline to objects you aim at.
On a final note, I am currently investigating a release date for v0.5. This has been so far a lot of work due to the armature and model upgrades. There is also still a lot of work to include sleeping. So v0.5 will be released sometime in June. Hard date coming later.
Stay tuned.